Seriously, i just found out the "Backstab" mechanic. If i understand it correctly: As long as you stand on the rear side of your opponent in melee, you get a backstep wich means you get advantage.
Since moving within threat range does not provoke AOO, you can basicly always just walk around your opponent on your turn and get the backstab advantage.
Seriously? There is no trade off. This mechanic basicly says: You get advantage if you use a melee weapon.
For range you have "high ground".
Getting high ground is just beyond broken, because it is way too easy to get.
My mage: Misty step as a bonus aciton -> high ground -> advantage on anything he casts.
My rogue: Trick dash + move + jump => can basicly go across 2 screenwidths and still attack. With advantage ofc. also vertical movement on ladders seems not to be counted as movement.
My fighter got absurd jump range cause athletics. He can basicly get up anywhere. Kick one of with pushing attack, Kick another one off with actions surge pushing attack and kick a third one off with "push" bonus action. like... how in the world is a level 3 fighter supposed to be able to deal 2 times his weapon damage plus another 3 times "falling damage" to opponents in one round?
At this point it feels harder to NOT have advantage than to achieve advantage. Seriously, not even exaggerating.
Advantage is a hugely powerful mechanic in D&D. It is essentially a +5 to hit rolls in a game where having +5 in total is the highes you can achieve at level 3 without combat style trainings like the ranger or fighter has (+2 on archery e.g.). It doubles you attack bonus, and you basicly trigger it for free 24/7.
Combine that all with static damage effects via way too easy to achive elemental weapons and arrows and suddenly 40+dpr is not a lucky thing rolling 2 crits, but is something you pull of every fight with level 3 characters.
what the?
Last edited by DuderusMcRuleric; 12/10/20 07:38 AM.