Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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Seriously, i just found out the "Backstab" mechanic. If i understand it correctly: As long as you stand on the rear side of your opponent in melee, you get a backstep wich means you get advantage.
Since moving within threat range does not provoke AOO, you can basicly always just walk around your opponent on your turn and get the backstab advantage.
Seriously? There is no trade off. This mechanic basicly says: You get advantage if you use a melee weapon.

For range you have "high ground".
Getting high ground is just beyond broken, because it is way too easy to get.
My mage: Misty step as a bonus aciton -> high ground -> advantage on anything he casts.
My rogue: Trick dash + move + jump => can basicly go across 2 screenwidths and still attack. With advantage ofc. also vertical movement on ladders seems not to be counted as movement.
My fighter got absurd jump range cause athletics. He can basicly get up anywhere. Kick one of with pushing attack, Kick another one off with actions surge pushing attack and kick a third one off with "push" bonus action. like... how in the world is a level 3 fighter supposed to be able to deal 2 times his weapon damage plus another 3 times "falling damage" to opponents in one round?

At this point it feels harder to NOT have advantage than to achieve advantage. Seriously, not even exaggerating.
Advantage is a hugely powerful mechanic in D&D. It is essentially a +5 to hit rolls in a game where having +5 in total is the highes you can achieve at level 3 without combat style trainings like the ranger or fighter has (+2 on archery e.g.). It doubles you attack bonus, and you basicly trigger it for free 24/7.


Combine that all with static damage effects via way too easy to achive elemental weapons and arrows and suddenly 40+dpr is not a lucky thing rolling 2 crits, but is something you pull of every fight with level 3 characters.
what the?

Last edited by DuderusMcRuleric; 12/10/20 07:38 AM.
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Yeah, this is the way the game works (and I believe it is how the Divinity games always worked). You are supposed to be and play highly mobile. Every bonus action not spent and any movement not done is a waste of not wasting resources that are imperative to your chances of survival.

The imperative is to make most of your limited actions, while denying the enemy most of theirs. However the AI does a good job of exploiting advantages themselves and going for the most vulnerable target.

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I mean, they got "backstabs" wrong since that type of stuff is a bonus if you caught them unawares. SOmeone you walk up to then around behind them SHOULD be aware of you. The backstab thing is the divinity copy paste still

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Well. DnD5e itself also rewards good action eco. But not that ridiculously high.

If the goal is to achieve tactical movement, they do actually achieve the opposite. While its important to get advantages, it is way to obvious how to do it, and has no trade of.
What would feel right to me is a decision like: "should characer1 give up his damage and try to hold person/knock prone/open a flank, to make a setup for character 2". That is tactics. Give up something, to gain something more valuable.
Right now its: Get high ground, or move around the enemy and you have done the best possible play. Thats not tactics, thats a railroad track.

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what bugs me is that Larian implemented Facing but not Flanking. Flanking requires quite some more tactical choices, like moving people so they can reliably flank someone, or commit those 2 people on some big threat to take down faster. This on top of cover still not existing to counter ranged AI madness

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Man i hope its possible to mod this game. Larian has created dos3

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I feel the hit rate is too high now, you can usually have 80-90% hit rate due to how easily you can get advantage, this is fine when u were only lvl 4, think about a lvl 11 fighter with action surge, the TT rule is balanced on that a melee class has around 50% hit rate, so even if fighter use action surge and get 6 attacks per turn, low hit rate ensures that it's not overpowered.

Last edited by dunehunter; 12/10/20 12:16 PM.
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Yeah you can just circle behind your enemy in melee every time, attack with advantage and then bonus action Jump Disengage to safety. Joke's on the tank who's job it is to hold enemies in melee. The 9 dex Cleric just danced in circles around you, smacked you in the back and disappeared.

Last edited by 1varangian; 12/10/20 12:26 PM.

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