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Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
Sneak Attacks do not seem to work much of the time, even when all conditions are met (advantage on attack or the target is near an ally and the attacker does not have disadvantage on the attack roll)

I am not sure if advantage and disadvantage even do anything. Its effect doesn't seem to appear in the log, and the hit percentage doesn't change when previewing the attack.

Attacks of opportunity or reaction attacks seem to completely cancel the turn of the creature attacked. This is not how it is typically in 5e, so I guess this is an error only if that is also true in this version. I've had my ranger lose their action and bonus action when moving away from a weak creature in order to engage a more threatening one.

THe mephit encounter at the twisted tree is awful. I feel like there needs to be a limit to the number of times the adults can summon. I had three of them on a separate island and they just continuously flooded me with youth. I couldn't get in range to take them out, and with 10hp each and a 30% to miss, I had a hard time killing the adds fast enough to make headway. Each monster turn was taking a minute or more as the game struggled to find a path or action to take. Also around the 8th young mephit, they stopped even attacking or moving anymore.

On the final hag encounter at the teahouse, Ethyl never reacted to my entry. I had to find her with an AOE spell and then beat her to death as she ignored me

Also, Faerie FIre's targeting cursor highlights all potential targets, including invisible enemies, which makes it a free "invisible enemy" detector even if you dont commit to casting the spell.

Love the game so far, Thank you

Joined: Oct 2020
apprentice
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apprentice
Joined: Oct 2020
1) I've noticed similar issues with sneak attacks. Would be nice if it confirmed whether or not sneak attack would apply before you do it. Ideally it would just apply sneak attack automatically to any eligible attack, as a passive ability rather than an active one, which would allow it to combo better with things like special arrows.

2) There's an icon on the left that appears that breaks down the percentage chances, including advantage/disadvantage. Doesn't give a lot more insight, but its something.

3) I haven't had this from opportunity attacks, but have had similar issues where I've had characters randomly lose actions.

4) That mephit encounter is terrible. Only reason I survived was because the mephit ai bugged out and they wouldn't actually do anything on their turns.

5) I've had that same issue with Ethel, I think its related to insisting on asking about Mayrina in the previous dialogue with her, as I didn't have it the times I ignored Mayrina and took her deal. Good idea for the workaround, didn't think to check if she was their invisibly.
Also on the note of the Ethel fight, the one time it worked for me I took her second deal to let her leave in return for more 'power'. However I never received the promised attribute point... frown


Anything you can do, a bard can do better.
Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
Yeah I see that breakdown wheel, but it doesn't always seem to populate with data. Often the ""advantage" is missing even when I should have it (such as when a target has been hexed)

Sneak attacks are always broken down in the log as two separate attacks with the same "to hit" roll. It seems like some of the triggers aren't firing in some cases. Game doesn't seem to grant advantage to creatures that are attacking while hidden consistently. In TT, attacking while hidden is supposed to grant advantage. That could be rule change in this game though, its abused by rogues non-stop in TT games that the DM doesn't apply some breaks to the practice.


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