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Joined: Sep 2017
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journeyman
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journeyman
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Joined: Sep 2017
Originally Posted by Tuco
Originally Posted by Zaxtaj
I've been testing how far I can get without resting and testing out how well you can solo without any companions, currently at level 3 with my Theif Rogue and just finished the Hag fight so I think I'm doing well with not a single rest.

While I don't doubt that you can generally abuse rest far less than a lot of people are doing here, to be fair the rogue isn't exactly a class heavily dependent on it, in general.

You are correct, which is why I chose to use it. It would be much more challenging to do so on some of the caster options, but there are a few spells that last until the next long rest which make going without one easier.

Joined: Oct 2020
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stranger
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I see a lot of posts where people think that camping too often should have consequences given the tadpole in the head thing, and I agree up to a point. But story-wise, I think camping every night works. For one, people can't hike over rough terrain, fight a large battle where wounds are taken, and not stop to rest. Tadpole aside, the body can't do it for long. Also, the story explains more than once that your tadpole is dormant in regards to ceremorphosis. It's acting on you in other ways, but it's most definitely not actively working to change you into a mind flayer. That's a big deal, and when we find out why that is, we'll probably be pretty far along in answering most of the plot mysteries. Point being, if the tadpole is dormant, resting shouldn't be penalized until the tadpole becomes active. And while I'm sure it's perfectly natural in this situation to be terrorized and push yourself as hard and fast as you can to get answers and solutions, there's only so much you can realistically do in one day anyway.

But as for being able to teleport right out of an enemy fortress, camp to full health, and come right back in where you left off and resume butt-kicking for goodness (or badness)? lol no

Joined: Oct 2020
Location: Gamertown USA
journeyman
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Joined: Oct 2020
Location: Gamertown USA
My first run, I camped often. My second run, I camped much less. In my 3rd run, I am going to try and not camp until after hitting lvl 4. I noticed a much wider range of social options if you camped after doing a lot of stuff. Like if you get Volo before completing Halsin, Volo does a song during the celebration.

Joined: Jun 2020
enthusiast
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Wait there is a camping mechanic???

Mostly I tend to use only cantrips for my wizard, eldritch blast for my Warlock. I use my clerics heals only if someone falls. As for my fighter I tend not to use second wind, or action surge. This is standard to the way I play even on pen and paper, when dealing with normal fights. If I'm low on hp, I tend to eat food to refill then move on. At times my party begin spouting nonsense about needing a rest then I camp for the day.

I also camp for the day before entering areas that could lead to a boss fight. (Got hammered hard at lvl 3 by the hags first minions) So I did a short rest to refill what I used on my fighter, still only used cantrips on my wizard.

Sleeping in dungeouns, and camps. Most dm's allow short rests, long rests being 8 hours are tricky do to random encounters, yet I've known DM's to allow it if the party travels back out of the area, and have a guard. The key being the camp ig, and being allowed by the DM are outside of the area. Sure Larian doesn't currently have random encounters I'm hoping they do, but for now we got what we got.

The big thing here is again players Choice. I and several others of you have already mentioned exploiting, and lets face it many people actively search for exploits. but again it's their choice, I'm glad others are like me, and actually want to do things realistically, and non cheese mode.

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