I guess in some ways I agree with
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=690976 -- "skill checks aren't interesting", but I have a specific example: the part where the tiefling child is held by the psychopath temporary druid leader, and things go wrong with the snake.
I don't have a problem with "choices have consequences", but I don't like how those choices play out as a scripted interaction where you have no choice but to just watch. As presented, there's plenty of warning that the snake is about to strike. I have a super-high dex — why can't I get an initiative check and choose to either stomp the snake, shield the child, or make an animal handling check? I even have a scroll of animal friendship right on me!
And speaking of magic, even if the snake does bite, I have powerful healing magic and many doses of anti-venom. Why can't I use them?
If this played out like this in a real D&D game, I would feel frustrated with the DM. It wouldn't feel like choices and consequences at all: it'd feel like the DM wanted that to happen. And it kind of feels like that in the game too.
Please tweak this scene, and take some of the suggestions in the other thread in other interactions, too.