Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
P
member
OP Offline
member
P
Joined: Oct 2020
I guess in some ways I agree with http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=690976 -- "skill checks aren't interesting", but I have a specific example: the part where the tiefling child is held by the psychopath temporary druid leader, and things go wrong with the snake.

I don't have a problem with "choices have consequences", but I don't like how those choices play out as a scripted interaction where you have no choice but to just watch. As presented, there's plenty of warning that the snake is about to strike. I have a super-high dex — why can't I get an initiative check and choose to either stomp the snake, shield the child, or make an animal handling check? I even have a scroll of animal friendship right on me!

And speaking of magic, even if the snake does bite, I have powerful healing magic and many doses of anti-venom. Why can't I use them?

If this played out like this in a real D&D game, I would feel frustrated with the DM. It wouldn't feel like choices and consequences at all: it'd feel like the DM wanted that to happen. And it kind of feels like that in the game too.

Please tweak this scene, and take some of the suggestions in the other thread in other interactions, too.

Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Even with Speak With Animals on, the snake just brushed me off and told me he only obeys Kagha. It does feel like she's meant to die, to illustrate Kagha's brutality.

Joined: Oct 2020
E
enthusiast
Offline
enthusiast
E
Joined: Oct 2020
The game is bound to have some sort of compromises, and they can't think of every resolution that a player would think of.

There are a few checks that you can attempt in that scene, but the rolls are pretty high. Granted, from a personal stand point, I think there should be more options to save a child.

Fun side note: if you are under the effect of Speak With Animals you can actually talk to the snake - it won't listen to you however, which is a bit of a bummer. Would love there to be a check for that interaction, since it is hidden anyway.

Joined: Oct 2020
D
old hand
Offline
old hand
D
Joined: Oct 2020
It does feel weird that the kid will die if we dont intervene. And I concur that we dont have many options here either. Grabbing the snake for example could be an option that results in the player beeing bitten but would allow the kid to run (for example). It might anger Kagha but that seems to be her natural state anyway so...what would change? XD

Can confirm though that you CAN save the kid with a passed test but it feels off somehow. I mean, druids acting like this is already weird unless shes a shadow druid (havent finished it yet so just guessing) in which case its kinda weird that the ones around here havent caught on either...


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5