Game breaking: When a party member gets thrown off a cliff and dies as a result, they get teleported to the camp. But then i can't fast travel or rest because "a party member cannot do that right now" You also can't rezz them because well they are in the camp where you can't travel to. Soft-lock needs game reload.
Quality of life stuff in no particular order:
- If someone gets downed during combat, don't auto end turn based mode, i had to rezz people because their death rolls kept ticking after combat before i could react
- reading books from the inventory screen closes the screen after reading, makes reading multiple books very tedious
- when reading books add a pickup/steal button to get it directly from book screen to the inventory
- is there a way to intentionally cancel concentration?
- why can party members avoid fire but not vines or acid?
- please make items in containers stack automatically, if i have 5 anti venoms in a backpack, and i pick another up, please just make it 6 in the backpack
- add a key ring that automatically collects all keys
- no sorting in containers :(
- inventory jumps to first line every time you interact with an item that's below "scroll horizon"
- trading is a pain, needs sell all wares, if merchant has not enough money sell by heaviest first
- enemy critical misses give me heart attacks, maybe make the text green/blue?
- the little wares icon is pretty hard to see in silver, make it golden?
- perception checks: cool my character found something, i didn't though and maybe they were even off screen. add some icon glow etc until i mouse over the thing please
- when levelling a character add tooltips to skills/traits/proficiencies showing if the character already has them. adding longbow prof to a ranger who already has it is useless (stop me from doing stupid plx :))
Character movement and party management:
- hold position button please, setting up ambushes is kind of a pain (auto move in stealth should never happen)
- add group jump, or auto use jump if it's safe when the main char jumped a gap
- why do my heroes drop of roofs and take damage instead of using the ladder right there?
- sometimes characters trigger reactions by moving before doing the assigned action (like jumping to disengage)
- bigger warning when moving a threatened char out of engaged range, especially when using spells/skills
- add inventory access to all characters in camp
- before leaving camp, just ask who you wanna take with you, no more talking to two people to change them
I think that's it, if i have more i'll add it here.
Last edited by Bioshyn; 12/10/20 03:38 PM.