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Joined: Oct 2020
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enthusiast
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I think we need to wait for Larian to implement multiattack for player characters. Because I feel like they put shove as a bonus action to resolve "replace attack with a shove" in an easy way, as well as to help martial classes early on, as others mentioned.

If we get an "attack currency" then that should be used for shoving, as in 5e. Otherwise, I would prefer it to be an bonus action rather than have martial classes sacrifice all of their damage to shove an enemy.

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stranger
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Originally Posted by Stabbey
I made a thread about this, and my suggestions are as follows:

  • Shoving should be an Athletics check versus the higher score of the target's Acrobatics or Athletics.
  • Display the check in the combat log.
  • The attacker rolls with advantage if the attacker is one size category larger that the target. If the attacker is two categories larger than the target, the shove automatically succeeds.
  • The attacker rolls with disadvantage if the target is one size category larger than the attacker. If the target is two categories larger than the attacker, the shove automatically fails.
  • The attacker rolls with advantage if the target has the surprised condition.
  • If the target is completely unaware, the shove is an automatic success, if the attacker is the same size category or larger than the target.
  • If the target is completely unaware, the shove is a contested roll if the attacker is one size category SMALLER than the target. (A straight roll, as the advantage from the target being unaware is cancelled by the target being a larger size than the attacker.)
  • Shove should be a bonus action for Fighters and Barbarians only, and a full action for every other class.


+1 to all of this, although I'm not sure I care too much if it's a Bonus or Action.

Joined: Oct 2020
enthusiast
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Originally Posted by Stabbey
I made a thread about this, and my suggestions are as follows:

  • Shoving should be an Athletics check versus the higher score of the target's Acrobatics or Athletics.
  • Display the check in the combat log.
  • The attacker rolls with advantage if the attacker is one size category larger that the target. If the attacker is two categories larger than the target, the shove automatically succeeds.
  • The attacker rolls with disadvantage if the target is one size category larger than the attacker. If the target is two categories larger than the attacker, the shove automatically fails.
  • The attacker rolls with advantage if the target has the surprised condition.
  • If the target is completely unaware, the shove is an automatic success, if the attacker is the same size category or larger than the target.
  • If the target is completely unaware, the shove is a contested roll if the attacker is one size category SMALLER than the target. (A straight roll, as the advantage from the target being unaware is cancelled by the target being a larger size than the attacker.)
  • Shove should be a bonus action for Fighters and Barbarians only, and a full action for every other class.

+1 Damm I had a whole rant prepared.


Necromancy is just recycling...
Joined: Oct 2020
journeyman
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Originally Posted by DuderusMcRuleric
I think shoving would be perfect if it would follow DnD rules. Or be even a little more restrictive
- Instead of an attack
- as a skill check (athletics), versus a skillcheck (athletics or acrobatics, wichever is better). So you need to invest to be good and reliable at it
- maximum 5 feet, so not kicking somebody across the room into a pit. Its DnD, not golf.
- maximum 1 size category bigger. just just cant - mid combat - shove a 800 pound moster away.
- maximum 1 shove a round.*


*With all the small surfaces and multiple floors that game already favors shoving over attacking heavily, even if you stick to the DnD rules. The state its at right now is rediculous. Imagine a battlemaster hitting level 5. he can deal 2x weapon damage + 3 shoves in 1 turn. like are you even serious?


+1

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apprentice
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I feel nervous about nerfing shove, just because it's so fun. There's not much else we can do with our bonus action at the moment though. Actually, hide, shove, disengage are all being used as bonus actions instead of a full action like in D&D. I like having more I can do on my turns. Maybe they can do something like everyone gets at least one cunning action or "Ilithid action" and they pick either dash, shove, hide, throw, dip, or disengage. Then the more martial classes can pick up an extra one as well.

Last edited by HustleCat; 14/10/20 03:56 PM.
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