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#692035 12/10/20 08:50 PM
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I wonder how much the characters will grow/change depending on your interactions with them. Although I always play good characters, I actually like this cast of "neutral-evil" characters but know that playing with some of them as a good character will net a lot of disapproval. But, a lot of these characters seem to have a lot of potential for character growth. Astarion, for example, has lived the past 200 years under a cruel tormentor and has possibly absorbed some of his tendencies in order to mentally survive. Now that he's free, perhaps with a good pc he can learn to see the world in a new light? Likewise, Shadowheart is secretive and seems unable to trust people. Maybe with a good pc she can learn how to trust and open herself up to honest friendships/relationships.

Ofc, there are some characters who I don't see changing, or at least not easily, like Lae'zel. But it would be a pleasant surprise to see if she can develop a slightly less callous/violent side.

Development like this could keep these characters viable in a good aligned playthrough while also adding an interesting perspective throughout since they'd still bring their own experiences/personalities to situations later in the game. After all, it can get boring if everyone is agreeing with you all the time.

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Only if the opposite is true as well, I should then be able to corrupt good aligned characters. There are too many rpg's with hero complexes already.

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Originally Posted by Moirnelithe
Only if the opposite is true as well, I should then be able to corrupt good aligned characters. There are too many rpg's with hero complexes already.




Oh yeah, absolutely I would want it to work both ways! We just have evil/neutral characters right now so it was easier to use examples going in that direction. I think it could work if characters could be pulled maybe one alignment step in either direction. So a virtuous character could never become evil and an evil character could never become fully good, but they could both be pulled more toward neutral in most situations. Or, your character could pass persuasion checks to at least make them understand your position better.

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There is a small dialog option for shadowheart where you save the Grove and she mentions that she wouldn't ever care for a group of people like the tiefling refugees. This seems to be a big step from when you first met her.

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Originally Posted by Skilledzero
There is a small dialog option for shadowheart where you save the Grove and she mentions that she wouldn't ever care for a group of people like the tiefling refugees. This seems to be a big step from when you first met her.


Yeah, I agree and I'd love to see more of that for the different characters. Nothing makes me happier in a game than character development.


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