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#692679 13/10/20 02:06 AM
Joined: Oct 2020
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Iga Offline OP
stranger
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stranger
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Location: Canada
Recently had a persuasion roll that was a 7 for success. Rolled a 6, and my character has a +2 modifier, so I should have succeeded the roll, but it came up as a failure. Are the modifiers included within the dice roll? Or is it a glitch?

Joined: Mar 2020
Location: Quebec
addict
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Hello,

The DC shown includes your bonuses already.
Example : if the target was 7, the original DC was probably 10 - 3.

If you hover the dice with the DC number, you will see the calculation (if my memory is correct).

It is an interesting design ...

Last edited by Baraz; 13/10/20 02:13 AM.
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Oh man I find it hilarious that I've seen this same statement 17 times by now. I feel bad because it didn't take me long to realise the checks are lowered based on modifiers. Next time use your mouse to scroll over the dice icons and see the checks and mod adjustments before and after roll.

Something to add is a tutorial option for this that forces you to read it and say it back in great detail. In fact all tutorials should be like that lol.

Also maybe and option for people who would rather see a shield icon next to the roll with the modifier adding to the roll with the original check in place so you can count it out. Ya know keeping the computer from cheating on dice rolls. Gotta keep an eye out for those bastards.

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the whole to hit roll in the game feels rigged definately towards enemy bias.

the number 4 should be permanently branded into our brains, as that number is by far the most rolled number.

I have +6 to hit on my ranger and +5 with larel, yet i roll the number 4 more frequently than any other. This number again rears its head vs incapcitated enemies that are asleep or greased.

i cannot tell how many times ive missed attacks vs those ailments.

and lastly--- how is eldritch deemed powerful? on paper its great, but in game performance is horrible. 18 charisma and that spell hits what... 30% of the time?

Joined: Mar 2020
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@Oldnight,

The tricky thing in the current build is that you very often have Advantage or Disadvantage when the two creatures are not on the same height (about 10 feet ground height difference I think).

When it says 30 %, that is almost always because you are on lower ground OR the target has cover.

Also, in the core 5e rules, doing a ranged attack in melee = Disadvantage, but I do not know if BG3 integrates that now (prob. not).

Example : Eldritch Blast with +5 to hit (so Chr 16) versus AC 16 (decent).
50 % chance of hitting. So yeah, when you playing the tabletop, you may not realize you only have 50 % chance of hitting !
With Disadvantage, the percentage is 30 %
. frown

Last edited by Baraz; 13/10/20 04:08 PM.
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journeyman
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Originally Posted by Baraz
@Oldnight,

The tricky thing in the current build is that you very often have Advantage or Disadvantage when the two creatures are not on the same height (about 10 feet ground height difference I think).

When it says 30 %, that is almost always because you are on lower ground OR the target has cover.

Also, in the core 5e rules, doing a ranged attack in melee = Disadvantage, but I do not know if BG3 integrates that now (prob. not).

Example : Eldritch Blast with +5 to hit (so Chr 16) versus AC 16 (decent).
50 % chance of hitting. So yeah, when you playing the tabletop, you may not realize you only have 50 % chance of hitting !
With Disadvantage, the percentage is 30 %
. frown




it doesnt account for the base roll of 4 almost everytime. In melee my defense is 17 and 16 on my frontliners, and I get hit a ton while I miss more than i get hit.
An example is that githyanki fight-- my lord this guys get 2 to 3 attacks per round and hit everytime.

I finally gave up-- took out asterion and added Gale so I could AE debuff them wth grease/web-- and even then I was left with only 1 character alive because the are hitting for 20 to 25 a hit with non magical weapons. In fact their crossbow user gets to fire 2 attacks per round hitting for the same amount.


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stranger
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Originally Posted by Oldnight
Originally Posted by Baraz
@Oldnight,

The tricky thing in the current build is that you very often have Advantage or Disadvantage when the two creatures are not on the same height (about 10 feet ground height difference I think).

When it says 30 %, that is almost always because you are on lower ground OR the target has cover.

Also, in the core 5e rules, doing a ranged attack in melee = Disadvantage, but I do not know if BG3 integrates that now (prob. not).

Example : Eldritch Blast with +5 to hit (so Chr 16) versus AC 16 (decent).
50 % chance of hitting. So yeah, when you playing the tabletop, you may not realize you only have 50 % chance of hitting !
With Disadvantage, the percentage is 30 %
. frown




it doesnt account for the base roll of 4 almost everytime. In melee my defense is 17 and 16 on my frontliners, and I get hit a ton while I miss more than i get hit.
An example is that githyanki fight-- my lord this guys get 2 to 3 attacks per round and hit everytime.

I finally gave up-- took out asterion and added Gale so I could AE debuff them wth grease/web-- and even then I was left with only 1 character alive because the are hitting for 20 to 25 a hit with non magical weapons. In fact their crossbow user gets to fire 2 attacks per round hitting for the same amount.



I had a different experience with the githyanki fight. Yes, Gale got the same treatment as stormfront in the last episode of the boys, but that gave me an opportunity to take out everyone on their team in one go each turn.


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