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#230518 10/05/04 01:39 PM
Joined: May 2004
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warron Offline OP
stranger
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stranger
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Joined: May 2004
I've had another curious bug experience yesterday when I went to do the sixth dungeon in the battle field of act 2.

My first indication that there was a problem was that when I entered the dungeon, my screen stayed above ground. I had to click on a character picture for the game to take me to my character location underground. This happened everytime I changed levels in the dungeon.

The second and worse problem was that nothing in the dungeon would attack me. I could attack and kill them as normal but they did not fight back or chase after me. Also, whenever I came upon a mob I would get extremely bad lag. I have had no lag problems at all in this game up to this point.

The third problem I noticed was that every witch I killed dropped trap materials in piles of up to 1000 or more. One pile weighed over 60000lbs. I did not even try to pick one of them up.

This bug was only an irritant and I went on to chapter 3 no problem, but it did persist even after multiple reloads and exiting the game completely.

Joined: May 2004
Location: Texas
stranger
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stranger
Joined: May 2004
Location: Texas
Confirmed that all 3 of these problems happened to me too, in the same BF dungeon. Appears to be some sort of weird memory corruption, and it didn't start happening until i hit that last dungeon. this was with version 1.42 of the game.

Upon patching to 1.45 to see if anything changed, i got a scary popup that said "beyond divinity has detected a problem in the savegame. if you are experiencing problems with objects, click accept to let the game fix itself." eek. mustering courage, i went ahead with the "fix".

well, nothing really changed except that my rings didn't weigh 50 pounds anymore. the mobs are still not hostile and still exhibit the "run in place" animation. sometimes they even follow me, and run right up as if they're going to attack.

the weird lag effect is still present too. can't test the trap materials bug because it was only dropped by 'witches'. perhaps the mobs can't change once they have been rendered by the random dungeon generator?

I kept a copy of my save game if Larian wants to debug it. Anyone?

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