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#693071 13/10/20 07:50 AM
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clavis Offline OP
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Heres some feed back why is there no color blind mode???

Seriously red green? standard I know I know. everyones doing it red bad, green good. Red stop, green go. It's only one of the most common forms of color blindness. or is it the other way around, roomies are asleep so yeah.

how bout red blue, or green blue? Green good, Blue baaaad. or Blue good, red baaad.

As it stands I tend to only look for the up arrows and down arrows for advantage, disadvantage, and for looting. I try and look for the hey stop that from rando guard spotting me through walls.!!!

Just a quick note: Color blindness doesnt' mean you can't see colors, it means you can't tell the difference in some colors, or shades of color. some shades 'pop' more then others like traffic lights. I personally can see the difference in the red and green, yet the orange throws me off cause it looks the same as red. Though there are other people that can't even tell the difference between them, wow they really suck.

just some feedback love the work, keep it up. Remember to smack the githyanki, and collar your cleric of Shar so she stays in the party!!


clavis #693076 13/10/20 07:53 AM
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You do realize there is many different kind of colorblind ppl?

clavis #693078 13/10/20 07:55 AM
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Color blind options seem fairly common, I'd be surprised if they didn't add it.

Redwyrm #693083 13/10/20 07:57 AM
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Originally Posted by Redwyrm
You do realize there is many different kind of colorblind ppl?


yup, just red green is the most common though statistics may have changed in the past. For instance I can't tell shades of red green, blue purple, orange yellow. some reds and oranges look the same to me, and some shades of purple green look the same.

or is it blue green....

if you play star wars what color is the d6 that is made for the game???

Last edited by clavis; 13/10/20 07:59 AM.
clavis #693223 13/10/20 09:46 AM
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I'm not color blind myself, so I have to ask:
Can't this be fixed by picking different tones of colors for green and red? For example/simply put, make the red warm and the green cool. That's how traffic lights are designed in Germany to bypass the problem.
This way they don't have to pick entirely different colors so it's intuitive for everyone.

LizNuzz #693691 13/10/20 02:31 PM
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Originally Posted by LizNuzz
I'm not color blind myself, so I have to ask:
Can't this be fixed by picking different tones of colors for green and red? For example/simply put, make the red warm and the green cool. That's how traffic lights are designed in Germany to bypass the problem.
This way they don't have to pick entirely different colors so it's intuitive for everyone.


For certain people yes, there is also supposedly glasses that have been created to aid you in seeing the colors. Sadly from what I have heard it requires two working eyes. So though there are ways to bypass it, it may or may not work for everyone depending on the we'll call it 'level/degree' of color blindness.

Mostly I was just making a comment cause it dawned on me that there was no color blind setting. Probably an oversight, or as of yet unimplemented feature, and wanted to toss it out there, in my own way.

clavis #697508 14/10/20 08:08 PM
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+1
I am red-green colorblind as well, but i guess I thought they would add this later, since it is not a very Important feature for EA

clavis #883263 19/08/23 12:53 AM
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Universal Color Picker: Let's make things easy. A universal colour picker would allow players to customize the game's colour scheme to match their individual needs. Whether you're colorblind or just want to tweak things to suit your preference, this would be a game-changer.

Thickness Slider: Sometimes, highlights just aren't visible enough. A thickness slider would enable players to easily distinguish characters' objects from scenery without taking away from the aesthetic.

Object Highlighting: Visual clutter can be overwhelming, especially for players with visual impairments. Adding an accessibility feature that highlights interactable objects and doors that are not explicitly hidden would streamline gameplay and alleviate frustration.

Expansion of the 'Keyhole' Effect: The 'keyhole' effect is used in many games with intricate and diverse mapping, but it can be taken a step further. Allowing players to adjust the degree of this effect could significantly reduce visual overload, making navigation and combat more manageable.

it's essential to address the fact that normal colorblind accessibility options might not cover the needs of every player with colour vision deficiencies. The three main types of colourblindness – protanopia, deuteranopia, and tritanopia – each come with their unique challenges. we're not just addressing a specific issue – we're advocating for a game that caters to the diverse needs of every person with visual impairments.


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