Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
MrGrif Offline OP
stranger
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stranger
Joined: Oct 2020
1) We should have the ability to roll for Investigation in a room at anytime we want, to discover something about that room or a hidden door.
2) Perception of an area could also be included in this.

At the moment these rolls happen automatically and often too fast to realise what roll it even was if you are navigating with WASD camera and not camera locked on the character.

Perception works well in most places, but for finding a hidden door or hatch - its far too easy to discover when you are roaming. An option to choose to have manual perception / investigation during your playthrough would be far more interesting and give more value to books / letters you read that give clues t where you should roll for these checks.


Joined: Oct 2020
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apprentice
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apprentice
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Joined: Oct 2020
Yes! Agreed.

Joined: Oct 2020
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journeyman
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journeyman
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Joined: Oct 2020
I actually would suggest change instead of active rolling base on passive perception for 2 reasons

1- I'd be faster tô notice traps and other stuff before stepping on them while there is the dice roll symbol.

2- You'd not ser the roll or anything like it, avoiding akward meta momentos when you fail the check and know there is something there, só should you walk in the trap you know is in front of you now?

Also would remove a bit of rng which would be Nice, and maybe adding am ability to use active perception roll on top of that would make it perfect, but I very much like not nedding to stop every now and then tô do a find trap check, so keeping the passive perception would solve that.
And your addition of an active action could be used less frequently only when you think something is fishy or there was a passive check you might have failed, making the need of active checks less frequent


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