So, we have spells like Friends and Charm Person, Zone of Truth (yet to be seen), etc., you know things that at a D&D table could be used in conversation (fighting is not the only "encounter").

It'd be cool if we could have an option during dialog to make use of these kinds of spells and have consequences for failing. Like you cast Friends and the target during conversation and they meet/beat the Spell Save DC, so they know you just tried to magically influence them.

Also, It would be awesome to be able to manually roll for an Insight Check during dialog and get a response from the Narrator. For example: "Something feels off about this person. They're not telling you the whole truth" OR "They appear to be telling you the truth".