In both my own game and in watching others play, I've observed several instances where a failed Investigation or Perception check is made visible to the player. This automatically prompts the player to try the failed check with another character and/or reload the game. This would be like the DM telling a character that they failed a passive skill check in tabletop D&D, which would ruin any sense of immersion or discovery. It's one thing to know you failed a dialog check, you attempted to persuade a person and it obviously didn't work. But when it comes to exploration, I believe the game would be improved by only showing checks that are successful.
If I notice a trap or discover a secret door, I want it to feel earned. It feels like a reward for specializing my characters a certain way, and using them to scout effectively. It's far less impactful to brute force these moments after I see 2-3 characters fail a check out of nowhere, signposting that I need to reactively scout the area and/or save scum.
Loving the game overall. Thanks, and have a great day!