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Hello! I'm new to the forums but I feel that I needed to add this little series of bugs that I encountered in my playthrough. Items that have offensive benefits like the Gloves of Power (has a chance to cast Bane on hit) or the Poisoner's Robes (apply extra damage on poison spells) have the listed affects applied to the PLAYER character not to his/her target. That is, to put it mildly, very annoying and does not make me want to use them. That's all. Also, and this is off topic, maybe not have movement abilities on monsters that have none in DnD 5E rules. Without spoilers, maybe there is a reason certain monsters DON'T have ranged attacks or movement abilities ( that also STUN your party), see the Dragon's ability Wing Attack, it's almost that strong, soo ... yeah... a bit unbalanced. Great game, and having lot's of fun, but I just wanted to do my part. Cheers!

Last edited by Storm1685; 14/10/20 08:55 AM.
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This is intended, try to read the description of the item before using them.

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Gloves of Power - did you even read the item description? They are what experienced players would call 'cursed', and sometimes the 'curse' can be lifted wink


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Ok, I did read that on the gloves, but what about the Robes? Are those also cursed?

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Originally Posted by Storm1685
Ok, I did read that on the gloves, but what about the Robes? Are those also cursed?


Not sure about the 'Robes', as I haven't discovered them yet.


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I'm curious. If the player is branded with the mark of the absolute in the goblin camp, are they then able use the Gloves of Power without penalties like the description suggests?

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The poisoner's robes are covered in poison. The description hints at it but It would be nice if it was clearer about the down sides.

Originally Posted by KurtHaakan
I'm curious. If the player is branded with the mark of the absolute in the goblin camp, are they then able use the Gloves of Power without penalties like the description suggests?


Yes

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It seems like quite a few of the "named" magic items I've run across so far (out of about a dozen) are cursed in some way. Even the reward that the druids get you for rescuing Halsin is cursed, and deals damage to the player when you wield it.
It just feels a bit excessive to have half the named items in the game not be worth using because of the negative effects.

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Originally Posted by WumpusRat
It seems like quite a few of the "named" magic items I've run across so far (out of about a dozen) are cursed in some way. Even the reward that the druids get you for rescuing Halsin is cursed, and deals damage to the player when you wield it.
It just feels a bit excessive to have half the named items in the game not be worth using because of the negative effects.


Sorrow's description mention it deals damage to the wielder at least.

There is a spear with the text description that it will grant you advantage on your next attack after a miss (aka true strike), instead it grant true strike (permanently it seems) to the enemies that you successfully hit.

But yeah, a lots seems worthless, maybe they just exist to feed Gale.

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azarhal, are you sure about that regarding the spear? The Watcher's Guide worked as described for me in my playthrough, and also in the testing I just did to make sure this was still the case.

So, for me only when a character misses is true strike applied to the foe, and the chance to hit is increased as expected until your next hit. If you hit, then true strike is not applied, and the chance to hit remains the same.

Last edited by KurtHaakan; 14/10/20 06:14 PM.
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it works
Originally Posted by azarhal
Originally Posted by WumpusRat
It seems like quite a few of the "named" magic items I've run across so far (out of about a dozen) are cursed in some way. Even the reward that the druids get you for rescuing Halsin is cursed, and deals damage to the player when you wield it.
It just feels a bit excessive to have half the named items in the game not be worth using because of the negative effects.


Sorrow's description mention it deals damage to the wielder at least.

There is a spear with the text description that it will grant you advantage on your next attack after a miss (aka true strike), instead it grant true strike (permanently it seems) to the enemies that you successfully hit.

But yeah, a lots seems worthless, maybe they just exist to feed Gale.


The spear works. Its confusing because your target will have "true strike" label on them. That just means that YOU have true strike against them, not the other way around.

The other items aren't cursed -- they are just items that only work if you have the mark of the absolute.

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Been using both gloves and robes... I didn’t read the description I guess or misread them...

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The robes description hints that they also poison the user.

As with the gloves which simply say 'Unbelievers beware' or such stuff.

I actually prefer it that way as if it simply said 'cursed' then no one would ever use them and find out the hard way.

Last edited by DumbleDorf; 20/10/20 09:43 AM.
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Originally Posted by spaceweed10™
Gloves of Power - did you even read the item description? They are what experienced players would call 'cursed', and sometimes the 'curse' can be lifted wink

I didn't see these as cursed. Cursed implies, to me, that you can't remove or get rid of them, and I was able to. The gloves work correctly if you place them on a "True Soul" character (I put them on my own character and didn't get the "Bane" effect)

Originally Posted by DumbleDorf


I actually prefer it that way as if it simply said 'cursed' then no one would ever use them and find out the hard way.


Nah. From a DM point of view, you want to give fair enough warning, but you leave it to the PC to figure out for themselves. These items warned you in their description, so that should be enough. Plus, if the items are truly cursed, you couldn't remove them at will, which I didn't have an issue with. I haven't come across "Remove Curse" yet, so I suspect that these items aren't really cursed insomuch as they are designed for certain wearers.

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If I was DM I would make the shiniest legendary nicest looking loots all be like:

FLAIL OF DEATH +10

Full effect - Casts finger of death at a +10 bonus to the wielder after every attack.

The item description would read 'The deadliest flail that one can find, to the wielder'.

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Barbed Mace +5.

Exceptionally powerful mace ... The barbs are on the handle.

Hidden effect - deals 1d4 piercing damage to the wielder after every attack.

Top lol.

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There are some good/ok named items... vision of the absolute spear and sword of justice are good weapons that doesnt negatively affect the wielder.

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Yes that items offend me! Like all white heterosexual men!

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Originally Posted by dza101
it works
Originally Posted by azarhal
Originally Posted by WumpusRat
It seems like quite a few of the "named" magic items I've run across so far (out of about a dozen) are cursed in some way. Even the reward that the druids get you for rescuing Halsin is cursed, and deals damage to the player when you wield it.
It just feels a bit excessive to have half the named items in the game not be worth using because of the negative effects.


Sorrow's description mention it deals damage to the wielder at least.

There is a spear with the text description that it will grant you advantage on your next attack after a miss (aka true strike), instead it grant true strike (permanently it seems) to the enemies that you successfully hit.

But yeah, a lots seems worthless, maybe they just exist to feed Gale.


The spear works. Its confusing because your target will have "true strike" label on them. That just means that YOU have true strike against them, not the other way around.

The other items aren't cursed -- they are just items that only work if you have the mark of the absolute.


That's not my experience with that spear vs enemies or how true strike works when you cast the spell. Also, like I said, it is applied on hits, not misses.

As for the other mention, I'm not talking about the absolute items. I'm talking about Sorrow dealing damage to the wielder. The gnoll's mace causing madness if you don't deal damage each rounds. The poison robe poisoning the wearer. There is a bunch of those in the EA.


Last edited by azarhal; 20/10/20 05:05 PM.

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