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#230810 11/05/04 04:06 AM
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Not sure when this started -- definitely since 4.2 -- every charm that a merchant has, whatever size it is, is an "ustr" charm. At first I thought this was coincidence, but after seeing about 20 of these and no other charm type, I began to suspect a bug <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Can others confirm this?

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i've seen the same thing. while other charms might pop up from time to time, i think that there is definitely an issue because the randomizer seems out of balance.

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Noticed here too. I'd say about 75% of the charms in my game are ustr, ranging across all charm strengths. I've actually seen a few other things duplicate. For example, one of the sets of barrels in the barracks had the exact same items in all 5 barrels in the set. Related perhaps?

BTW, the doll problem has gotten progressively worse on my end, everyman. Trying to equip anything to the Summoned Skeleton doll crashes the game, as well as if the doll takes damage from a trap. Yes, fresh 1.42 save on fresh 1.0>1.42 installation.


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Yup. Same here. Roughly 90% of generated gems are -USTR, this as far as I can see only applies to gems in merchants inventory, not dropped gems.

Another minor bug with merchants: LARGE gems are 4 times more expensive than the more powerful LARGER gems. I believe the price is wrong on the LARGER gems since they are even cheaper than MEDIUM gems.


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Its with the patch 1.42 as I just started a whole new game.With 1.41 merchants inventorys would change on a reload but there staying fixed now in 1.42.Least they are in the BF 1 act 1 area.I really hope this gets fixed in 1.43.Oh Sri long time no see hows the modding coming in morrowind? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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hi,

the charms problem will be fixed in the next patch

Yann

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is this from a new game started in 1.42 or an existing game that was updated?

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is this from a new game started in 1.42 or an existing game that was updated


Both.

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I think the bug is in the battlefield one area reagardless of what you do.Wether the staff or whatever-as ive just entered dungeon 2 of the battlefield area and found my first mislabebled item a ring that suppsoed to be a spear.I left it in place.Note upon returning to the battlefield area this is what my map looks like.Also note I allready explored this whole area.Oh no monsters spawned in the bottom floor either-.


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the ustr bug happened on both an existing game updated to 1.42 and a new game started in 1.42

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Not sure when this started -- definitely since 4.2 -- every charm that a merchant has, whatever size it is, is an "ustr" charm. At first I thought this was coincidence, but after seeing about 20 of these and no other charm type, I began to suspect a bug <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Can others confirm this?



I noticed the same thing. Now I cant get my Vitality up or any other stat as far as that goes.. When will It all end?


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I think the bug is in the battlefield one area reagardless of what you do.Wether the staff or whatever-as ive just entered dungeon 2 of the battlefield area and found my first mislabebled item a ring that suppsoed to be a spear.I left it in place.Note upon returning to the battlefield area this is what my map looks like.Also note I allready explored this whole area.Oh no monsters spawned in the bottom floor either-.


Unfortunately, I don't know where the bug originates and it may be limited to the Battlefields, but that mislabeled ring has been in the game since the day I got it (before the patches were released). You're not the only one to bring it to Larian's attention. I ended up selling it and used the money to buy potions.

Also in my game in BF 1, the Level 2 Dungeon had an empty 3rd floor, which was odd but I figured it was intentionally designed that way. Each Act generates different battlefields, quests and dungeons but it's still feels odd not to have any NPCs to battle in the bottom of a dungeon. That's usually where you would think there would be a mondo killer monster even if it isn't quest related.

Oh well! One of these days when I grow a brain and win the lottery, I'll develop my own game. (LOL ---------> Sure, Faralas! Keep dreaming.) <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" /> <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

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Thanks Yann -- glad to know it's being fixed, and VERY glad that you take the time to tell us! Keep up the great feedback! <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />

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any ballpark idea when the patch might be coming out and will it work for existing savegames? cause it would be a little disappointing if it didn't. while i have been getting some other charms, the predominant ones are ustr, followed by isos, then zand. i want stat modifiers like umn, ydra, iceri, vorr, etc too <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

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1/ any ballpark idea when the patch might be coming out
2/and will it work for existing savegames?


Hi,

1/ Soon
2/ Savegames will be compatible for this patch and every futur patch

Yann


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