Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 3 1 2 3
Joined: Oct 2020
O
journeyman
OP Offline
journeyman
O
Joined: Oct 2020
Larian-- You must have programmed some rider on die rolls when players are rolling.

Ive noticed that as Im paying though (im in underdark atm) that my most frequent attack roll is 1-4 on a 20 sided die- and that with +6 to hit.

No joking here.

I can be behind an enemy, show 72% to 92% to it and I will constantly roll 1-4.

Ive learned to save the game after every succesful atk roll, because I literally miss 90% of my attacks.

On the flip side-- enemies rarely if ever miss me.


My ranger has defensive dueling, wears +1 scale, and has 17 dex. That makes my AC 19 when attacked with melee weapons.
Now I dont mind getting hit every now and then, but when monsters hit me 90% of the time for 20-30 damage- its a no win unless you save after every single player/mob attack.

Please look into these die rolls you programmed-- there is something wrong.

Joined: Oct 2020
O
journeyman
OP Offline
journeyman
O
Joined: Oct 2020
bump

Joined: Oct 2020
B
Bel Offline
stranger
Offline
stranger
B
Joined: Oct 2020
Not noticed so far but will be on the lookout.

Joined: Oct 2020
E
stranger
Offline
stranger
E
Joined: Oct 2020
Yeah I miss about 90% of my 80% and up attacks. Combat is mostly just me smacking air. The Ai however is able to hit me through castle walls with 0 vision on me from their position so that's a thing. Though this is EA so I get there are bugs

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
They feel a lot better than they did a few days ago, I do think they changed something. I havent gone to the underdark since the patch yet, that was where most of my misses were egregious. I want to check if its doing light and elevation right, it was doing some funky stuff with dark vision and dancing lights and how it determined it all.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
Joined: Apr 2014
S
member
Offline
member
S
Joined: Apr 2014
They're random. That's the thing about randomness. It's random. 😅

But seriously, I have a stats and maths major friend who has terrible luck with dice. He even went to buy casino dice just to get as much of a fair roll as possible and still rolled like dog shit. I've had hot dice for me consistently that went cold as soon as he touched it. There's something to be said for technique but I've see this dude play hundreds of hours of tabletop, and it's unreal.

Joined: Apr 2020
stranger
Offline
stranger
Joined: Apr 2020
Interesting enough, I got the feeling in some situations that the "random" was less random than it deserved. I had to shoot for a 3 or higher and got 1 on the dice roll. Ity's suspicious but that's why we have file saves.... smile


S
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
It's a fake randomizer tweaked in favor of the enemy. That's just how it is. So they want you to abuse all the D:OS stuff and mechanics to overcome it.

Last edited by JDCrenton; 14/10/20 11:31 PM.
Joined: Oct 2020
P
enthusiast
Offline
enthusiast
P
Joined: Oct 2020
Originally Posted by SacredWitness
They're random. That's the thing about randomness. It's random. 😅

But seriously, I have a stats and maths major friend who has terrible luck with dice. He even went to buy casino dice just to get as much of a fair roll as possible and still rolled like dog shit. I've had hot dice for me consistently that went cold as soon as he touched it. There's something to be said for technique but I've see this dude play hundreds of hours of tabletop, and it's unreal.


Why would you let him touch your dice dude? That dude has some kind of curse or something, better jail the dice for good.

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by JDCrenton
It's a fake randomizer tweaked in favor of the enemy. That's just how it is. So they want you to abuse all the D:OS stuff and mechanics to overcome it.

Source?

One thing to do is have a conversation that will have rolls, save it, pick it, write down roll. Do it like 10 times (time consuming I know). Last week I got something like 4,1,3,8,5,3,4,4,1,6,15 (the DC). I havent done it on this patch yet, I probably should. It was baaad for a while.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
Joined: Oct 2020
apprentice
Offline
apprentice
Joined: Oct 2020
Been having the same issues, enemies hit all the time and my ppl miss all the time despite high hit %

Also failing a 3 strength check as a fighter with 19 strength...feels bad


Tuuch! Tuuch! Tuuch!
Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
I'm pretty sure my d20 on skill checks is actually a d12. The amount of 5's and under I roll is absurd.

Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
This is mainly human brains being notoriously bad with randomness. They think random, but expect something else entirelly. Given the many rolls over a playthrough, let alone across multiple ones for hundreds of thousands of players, even hugely unlikely events become a dead certainty to happen to someone.

https://youtu.be/MEewLWDpscA?t=1500

Aditionally, confirmation bias. If your brain is bend on that something fishy is going on, it will focus on the many times the dice went against you, whilst the times the opponents had bad rolls are being ignored. There are many way more elegant (and less player trust breaking) ways to make a game harder, some of which quite easy to implement, plus having a rigged dice is not D&D which the game is trying to emulate.

Last edited by Sven_; 15/10/20 09:38 AM.
Joined: Oct 2020
E
enthusiast
Offline
enthusiast
E
Joined: Oct 2020
As a person who rolled several natural ones in a row over the last couple of months in 5e I find this game is more kind to me.

However, I do feel there is an added perception of low rolls because they subtract modifiers from the DC.

Last edited by Eugerome; 15/10/20 09:50 AM.
Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
Originally Posted by Orbax
Originally Posted by JDCrenton
It's a fake randomizer tweaked in favor of the enemy. That's just how it is. So they want you to abuse all the D:OS stuff and mechanics to overcome it.

Source?

One thing to do is have a conversation that will have rolls, save it, pick it, write down roll. Do it like 10 times (time consuming I know). Last week I got something like 4,1,3,8,5,3,4,4,1,6,15 (the DC). I havent done it on this patch yet, I probably should. It was baaad for a while.


so you were rolling like my DM, which is why he's our DM.

Joined: Oct 2020
P
enthusiast
Offline
enthusiast
P
Joined: Oct 2020
Originally Posted by clavis
Originally Posted by Orbax
Originally Posted by JDCrenton
It's a fake randomizer tweaked in favor of the enemy. That's just how it is. So they want you to abuse all the D:OS stuff and mechanics to overcome it.

Source?

One thing to do is have a conversation that will have rolls, save it, pick it, write down roll. Do it like 10 times (time consuming I know). Last week I got something like 4,1,3,8,5,3,4,4,1,6,15 (the DC). I havent done it on this patch yet, I probably should. It was baaad for a while.


so you were rolling like my DM, which is why he's our DM.


I think I need to be introduced to your DM, I have questions for him xD

Joined: May 2020
journeyman
Offline
journeyman
Joined: May 2020
No dev anywhere manipulates rng against the player.

I want you to sit quietly and think about why a dev would ever do that? What benefit do they get from doing so? What are the alternatives to doing this? Then I want you to consider the negatives that might occur from doing so. Now, using logic and keeping in mind the goal is to sell games, come to a conclusion.

Last edited by Dulany67; 15/10/20 10:53 AM.
Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
Originally Posted by Dulany67
No dev anywhere manipulates rng against the player.

I want you to sit quietly and think about why a dev would ever do that? What benefit do they get from doing so? What are the alternatives to doing this? Then I want you to consider the negatives that might occur from doing so. Now, using logic and keeping in mind the goal is to sell games, come to a conclusion.


Usually it's the other way around, so that questions of (un)fairness hurtint reputation and sales don't crop up. https://www.gamasutra.com/view/news/116071/Analysis_Game_AI__Our_Cheatin_Hearts.php

Just roll this long enough, you are guaranteed to get a couple interesting sequences. https://rolladie.net/roll-a-d20-die

Last edited by Sven_; 15/10/20 11:10 AM.
Joined: Oct 2020
P
enthusiast
Offline
enthusiast
P
Joined: Oct 2020
Originally Posted by Dulany67
No dev anywhere manipulates rng against the player.

I want you to sit quietly and think about why a dev would ever do that? What benefit do they get from doing so? What are the alternatives to doing this? Then I want you to consider the negatives that might occur from doing so. Now, using logic and keeping in mind the goal is to sell games, come to a conclusion.


Dunno about manipulating RNG against the player, but plenty of devs everywhere do manipulate the gameplay in the AI's favor. Just look at any strategy game in existence where the AI just ignores penalties the players has to put up with lol. In the case of BG3, even if it's not RNG, it is most certainly manipulated in favor of my dreaded arch nemesis: the Gnolls.

Last edited by Pupito; 15/10/20 11:10 AM.
Joined: May 2014
D
member
Offline
member
D
Joined: May 2014
I think the dice is just too random, if you ever know a game called Dota2 they have an elegant system to handle randomness called PRD, pseudo-randomness. This makes the chance that u miss in a row less frequently while the average miss chance is not affected.

Last edited by dunehunter; 15/10/20 11:58 AM.
Page 1 of 3 1 2 3

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5