Some problems with the Grove Raid quest, particularly combat related bugs
1) Bug: Toron is Hostile and being ignored by what should be hostile NPCs next to him
2) Bug: Engaging him results in being dragged into the fight down the slope despite you can't see the hostile NPCs or their combat turn portraits (In screenshot he is dead, but I'm still in combat)
3) Feedback: For combat in this area is that there's a lot of NPCs who fight in a large area, combat feels like it triggers to far away from the fight and a lot of turns/time is being wasted trying to get closer together
4) Feedback: The civilian non-hostile NPCs add nothing to the fight, they just slow down the combat and don't take actions. Ideally they should be huddled elsewhere with dialogue options to kill/spare/sell into slavery with the goblins after the raid or just be dead on players arrival to the combat.
5) Feedback/Bug?: AI slow downs decision making considerably in big fights, I don't know if this because of the number of combatants or if they AI is trying to calculate pathfinding between the large distances between combatants