Hello everyone smile

I will start off by saying I have thoroughly enjoyed my time playing this game in EA. It has been a great experience for me so far, albeit buggy at times.

I'll get right into my main points I think could be improved.

Rest system

I think there is a big missed opportunity here. I think this has been echoed through many posts, but I'll give my bit of input.

Take a look at the Pathfinder kingmaker system for resting. Not everything from their system will work well in BG3, but I think the following points could work well.

1. Chance for encounters when long resting in dangerous areas. If I choose to sleep in a cave or in an area of the map that is deemed dangerous, it should be risky.

2. Camp assignments. I loved this system in PKM.
a. Standing watch. Have someone do this job who is good at standing watch, it makes secondary player skills have more uses. Instead of being ambushed, you are now prepared for the encounter mentioned in point 1
b. Cooking. Have someone attempt to cook for the team, if they do well maybe you get a buff for the following day
c. Hunting / gathering. This removes the need for rations (which is required to camp in caves)
d. Special roles. Each character has a special ability they can do in camp instead of a specific slot
e. Camoflogue. Help hide the camp from enemies, lowers encounter rate if done well.

To accompany this system, I think the idea of needing rations to camp also fits relatively well. Camping in a cave where gathering food isnt possible? You need rations on hand which are heavy to carry many of. Camping outside? Send someone to hunt or gather food.

Maybe there is a need for a night / day system as well, to punish you for resting continually. So if you long rest during the day, you get stuck questing at night. Likely some long rest cool down to accompany this. Saw this in another post, but I think it fits well.

Having the group camp in the actual setting they are in would be cool. Either that or have some story explanation as to why they are able to teleport to and from camp. In general teleportation is too strong with regards to waypoints.

Maybe a fatigue system would work too, so going too long without resting becomes troublesome.

Inventory
This is an ongoing issue from dos2. The inventory management needs a lot of work.

1. We need multi select feature. Select many items with shift click or something.

2. Sorting button feels out of place, I could not find it at first.

3. Ability to search. Basic search would be nice. Even better would be being able to search by types like "food" or "sword" etc.

Out of combat turn based

I love this system. I wish it had existed in dos2. I really improved the ability to sneak effectively out of combat. It needs some work though..

1. Freezing time. This makes no sense in certain cases. It had the feeling of me being able to pause the world around me as if I am the flash, moving so fast nothing can stop me. An example would be running into a room, doing an action that would have triggered a trap, then being able to run out before the trap triggers. This is too strong. In cases like this, the trap needs to happen immediately somehow. Not sure how, but something needs to be worked out here.

2. Auto skip turn. In some cases I want to sneak around as a single unchained character from my group. Needing to "end turn" on all 4 characters each time is tedious and feels bad. There should be an option in this mode to set a characters "idle" and have their turn automatically skipped to remove the need to end turn each round.

3. Slowness. I'm not sure what it is, probably the world needing to resolve around me? Everytime a round is ended in this mode there is a noticable delay. Maybe this can't be avoided but it feels kind of annoying and makes this mode unpleasant at times.

Invisibility warning * Spoilers *

This is a rather small gripe in a specific situation, but something to keep in mind for other future situations. I got the quest to steal the idol of the druids. So I thought to myself I'll just go invisible, enter sneak turn based out of combat mode and steal it right from under them. The moment my character took the idol I am immediately popped out of invisibility and found. I am not sure if this stands true in 5e but it seems wrong to me. Now it would be another story if it showed a druid cast a spell to reveal me. Or they started hunting me out right away and found with detect magic or something. None of this happened, it just felt wrong to me. I was punished for trying to be clever and it seemed there was no way to complete this quest without killing everyone.

Bugs and general feedback

Visual bug - Hair popping out of helmet randomly.

Camera blocked in cinematics or cutscene talking.

Death ragdoll.

Swamp witch final encounter, she does not move or attack.

Final raid on the groove needs improvement. This is a big moment, make it more cinematic. Lead me through this encounter more and make it epic. It felt bland to me for what is a very big scene.

Revival scrolls are too rare. Maybe they should be. I've spent all of mine and cannot find more. If I die right now, I'm forced to reload. I didnt make my wizard learn this skill, so feels bad.

Allowing a full custom party single player would be nice.

Skill bar management. Definitely a lot to be done here. With how dnd works, there is going to need to be a major revision. There is going to be too many spells to manage on 1 little bar, which can be cast at multiple levels.

Waypoints. They are too strong. Teleporting to waypoints from anywhere should be removed. Caves should not have waypoints except at the entrance. Make going into a cave more of a journey and require resource management like rations I mentioned. Perhaps teleporting out like using escape rope from pokemon is fine though.


I hope I did not come off too negative or critical. I love this game already. I can see the love and care put into it. It shows. Keep up the great work. It would be a great honor to myself to know if even 1 bit of my feedback was helpful.

Thanks for reading. Be safe out there in our crazy world. smile