Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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Cazdon Offline OP
stranger
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If you're hiding as your only form of 'advantage' to trigger a sneak attack, the tooltip shows that you will have advantage on that attack, and a rogue's sneak attack *should* trigger.

However, the log read

  • Serif used Sneak Attack (Ranged) on Fank.
  • Serif lost Condition: Hiding.
  • Fank was hit for 12 Piercing Damage.


I did NOT have any form of disadvantage. Sneak Attack reads that any form of disadvantage causes it to not work, even with every other advantage.
I WAS hiding in line-of-sight of the enemy in dim lighting, but I succeeded my Stealth check.

The ROLL LOG on 'Frank was hit for 12 Piercing Damage' reads as follows:
Quote

Attack Roll:18 (1d20, Advantage) + 1 + 2 (Proficiency) + 4 (Dexterity Modifier) = 25
Damage Roll: 7 (1d8 Piercing) + 1 + 4 (Dexterity Modifier) = 12


No sneak attack damage was done, when advantage with no disadvantage should allow it to trigger. I believe this is similar to the Guerilla bug in Divinity Original Sin 2. Where it's supposed to apply a 50% sneak attack bonus damage, but only works with basic attacks, not "Active Skill" attacks.
Since "Sneak Attack" in Baldur's Gate 3 works much like a Divinity Original Sin 2 "Active Skill" I think the checking for Sneak Attack bonus damage is done once the ability connects, and the attack checking is done at the moment of the mouse click. So the attack has advantage, but the "using the ability" breaks the stealth and when the damage is calculated, it checks if the attacker has advantage after breaking stealth, causing it to not trigger when it should have.

Joined: Oct 2020
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stranger
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Sneak attack seems a bit wonky and or broken atm for exactly the reason you've mentioned. You should get sneak attack out of stealth but you don't reliably. I dont think it works if you are hiding once combat begins, but i'm not sure.

Joined: Oct 2020
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stranger
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I believe sometimes I have snuck right up to enemies, in their blindspot, and used sneak attack. The animation plays, then initative starts, and no damage or hit calculation is done, but the action is consumed. Other times, it has worked. It is weird.

I wish the game has an option to "show all dice." Show me both D20s, show me the D4 on Guidance instead of randomly lowering the target. Even I flank enemies, I am not even sure if the game is counting that. Or maybe that optional rule isn't used.

Last edited by Knightcrawler; 14/10/20 09:56 PM.

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