Good Afternoon! I don't know if this suggestion has been discussed, but it seems that the rogue sneak attack dmg is calculated by taking the d6, then multiplying the result by the rogues total sneak attack dice. If I'm not mistaken, that will lead to a uniform distribution of damage, instead of the bell curve that an actual Xd6 roll would result in. At the highest level, this would result in a damage curve, where either boom (6*10=60) or bust (1*10=10), are equally likely. If my understanding of the underlying mechanics as detailed in the tool tip are correct, this is not the way I personally would like damage to be calculated for this ability. I would want my AMAZING 60 damage rolls to be incredibly rare and wonderful, and I would want the same to be true of my terrible damage rolls. And if the average, probably around 35, happens the most frequently, then damage above 40/45 would just feel better. Just a thought.
Last edited by GhostOfJupiter; 14/10/20 08:41 PM.