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stranger
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Good Afternoon! I don't know if this suggestion has been discussed, but it seems that the rogue sneak attack dmg is calculated by taking the d6, then multiplying the result by the rogues total sneak attack dice. If I'm not mistaken, that will lead to a uniform distribution of damage, instead of the bell curve that an actual Xd6 roll would result in. At the highest level, this would result in a damage curve, where either boom (6*10=60) or bust (1*10=10), are equally likely. If my understanding of the underlying mechanics as detailed in the tool tip are correct, this is not the way I personally would like damage to be calculated for this ability. I would want my AMAZING 60 damage rolls to be incredibly rare and wonderful, and I would want the same to be true of my terrible damage rolls. And if the average, probably around 35, happens the most frequently, then damage above 40/45 would just feel better. Just a thought.


Last edited by GhostOfJupiter; 14/10/20 08:41 PM.
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journeyman
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sneak attack = normal attack + [ (0.5*level) rounded up ] D6
Ex : rogue lvl 5 (14 DEX) with dagger deals : 1D4 + 2 + 3D6

Last edited by Tylm; 14/10/20 09:04 PM.
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Ah, I misunderstood. Thanks!

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journeyman
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Originally Posted by Tylm
sneak attack = normal attack + [ (0.5*level) rounded up ] D6
Ex : rogue lvl 5 (14 DEX) with dagger deals : 1D4 + 2 + 3D6


That is the way it should be handled, but it currently is not I checked when I was playing rogue during the alpha the litteral equation they were using to determine sneak attack damage is 1d6 * ((Level - 1)/2 + 1)
Additionally they are currently treating it as a second attack breaking the game in many aspects.

For example if at level 4 you take Warlock magic initiate for Hex and you will deal 1d6 on you normal hit, and an additonal 1d6 on the sneak hit.

This also applies to GWM +10 damage, if you sneak attack with a heavy weapon it will actually deal +20 damage.

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journeyman
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Originally Posted by Zaxtaj
Originally Posted by Tylm
sneak attack = normal attack + [ (0.5*level) rounded up ] D6
Ex : rogue lvl 5 (14 DEX) with dagger deals : 1D4 + 2 + 3D6


That is the way it should be handled, but it currently is not I checked when I was playing rogue during the alpha the litteral equation they were using to determine sneak attack damage is 1d6 * ((Level - 1)/2 + 1)
Additionally they are currently treating it as a second attack breaking the game in many aspects.

For example if at level 4 you take Warlock magic initiate for Hex and you will deal 1d6 on you normal hit, and an additonal 1d6 on the sneak hit.

This also applies to GWM +10 damage, if you sneak attack with a heavy weapon it will actually deal +20 damage.


Oh god...

((Level - 1)/2 + 1) is not rly bad, cause it avoids calculating the other rolls of the dice, and it allows to "smooth" the curve of the damage according to the levels.
DD5 : 1D6 -> 1D6 -> 2D6 -> 2D6 -> 3D6 ...
BG3 : 1D6 *1 -> 1D6 * 1.5 -> 1D6 * 2 -> 1D6 * 2.5 -> 1D6 * 3 ...
On the other hand we lose a lot of rolls, and therefore it increases the "random" effect frown

edit : Ok so that's EXACTLY what the op explained ... I'm so sorry !!!

Last edited by Tylm; 14/10/20 11:28 PM.

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