Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
J
jher Offline OP
stranger
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stranger
J
Joined: Oct 2020
So, this fight has a "trap", in that investigating the caskets will spawn a skeleton, and it proceeds to run to the next casket and summon it's fellow bone buddies.

The bug specifically here is that once the first coffin is activated, the others will not trigger in the same fashion if you kill the first skeleton before it can summon another (I was sneaking, and shoved the fellow off a cliff). These essentially creates an encounter where only one skeleton spawns and you are unable to summon and deal with the rest.


Joined: Oct 2020
E
enthusiast
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E
Joined: Oct 2020
Tbh, I kind of thought that was the point of the encounter. Kill the skeletons before the spawn more.

Joined: Jun 2020
enthusiast
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enthusiast
Joined: Jun 2020
I personally hated this encounter. Low AC monsters that took forever to hit. those agile or what ever, spanking everything with their longbows, and dodging everything thrown at them. I almost cheesed aoe, and puddle causing spells. It wasn't hard per say, but annoying, specially when I examined them and saw they only had an AC of 13 which isn't really difficult to hit, and their stats shouldn't be causing the super dodge Sayan special, that they were doing. Only Le could really hit them, then top it all off shooting in melee at someone further back and hitting them..... Encounter needs a rework, as do the guardians.


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