Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
L
apprentice
OP Offline
apprentice
L
Joined: Oct 2020

Thoughts of what makes a Baldur's Gate game a Baldur's Gate game. Does anyone feel Baldurs Gate when they are playing? Does any of the music or scenery ring any sort of familiarity? Should it? I get Larian wants to make the game their own, but if too much liberty and divergence is taken then they risk just releasing a DOS3 title which should be renamed as such. Just food for thought, and my opinion. Take it as it is.

Joined: Oct 2020
T
addict
Offline
addict
T
Joined: Oct 2020
It is a game that is filled with Forgotten Realms lore which is focusing heavily on the city of Baldur's Gate.

It feels like a decent adaptation of the 5e rules.

It hits a lot of standard gameplay tropes of D&D computer games, especially stuff like Baldur's Gate and Neverwinter Nights. Including lots of lootables, spending more time looting bodies than making them, inventory management, loads of magic weapons that would be nice for a different build.

It fortunately drops the real-time-with-pause stuff that frustrated me so much from earlier games.

I find the conversation skill rolls mostly poorly implemented as compared to NWN 2 (the Kahga conversation is the absolute worst so far, that sort of consequence should come via player choice, not die roll...but the encounter with the Githyanki and persuading Laezel to play along was a good implementation). But there's still time for that to be fixed.

I'm once again finding that I have to deal with Volo...and that's worse than most.

The characters are generally better fleshed out than the companion NPCs of prior games. They also don't immediately annoy me the way, say, Ammon Jerro or Bishop do.

I'm having fun with it.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5