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Hi all - do you remember this feature in Baldurs Gate 1?

For those not aware of the feature, basically if you hit fast travel from one spot of the map to another, there was a chance you'd get stopped by bandits/monsters of some kind - and you'd have to fight it out.

It introduced "risk and reward" for using fast travel. I think fast travel can be abused, it makes travelling from one spot to the other too easy, and unrealistic in some sense i.e. would you really be able to travel for miles uninterrupted? I think the current "fast travel" mechanism makes the game too easy?

Thoughts?


Last edited by Coffeebreak; 16/10/20 09:52 AM.

11.10.2020 - completed Baldur's Gate 3 Early Access using a Ranger Beast Master.
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They've replaced waylaid with just "laid" at camp.

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I guess the previous posts got deleted after maintenance:

The players have already travelled the area and cleared encounters on their way, so fast travel is just a way to avoid running through empty map areas.

Adding random encounters doesn't add anything to the game apart from wasting time. I'd rather the dev's spend time create fun encounters on the map that I can explore at my own pace.

Plus, when I use travel I expect to move from A to B instantly. It you throw a random encounter that I need to waste time on then I might as well run to the location.

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What is this excuse of "empty map" every time. We are not on a fast food MMO, here we enjoy the landscapes, the meetings, and (if the game is well designed) we do not stay 1 year in the same area... Doing a few round trips is not a disaster, we must stop transposing our need for immediate consumption into rpg. IMO true rpg and fast travel is incompatible, or then limited to very large areas (in case of big map with some regions / countries) and sure we have to join some waypoints to do that.

An rpg' s fast travel should be a time ellipse to mark long trip to another adventure or a distant place, not to give our character a motorbike ...

Last edited by Tylm; 16/10/20 04:33 PM.
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Originally Posted by Tylm
What is this excuse of "empty map" every time. We are not on a fast food MMO, here we enjoy the landscapes, the meetings, and (if the game is well designed) we do not stay 1 year in the same area... Doing a few round trips is not a disaster, we must stop transposing our need for immediate consumption into rpg. IMO true rpg and fast travel is incompatible, or then limited to very large areas (in case of big map with some regions / countries) and sure we have to join some waypoints to do that.

An rpg' s fast travel should be a time ellipse to mark long trip to another adventure or a distant place, not to give our character a motorbike ...


The thing is - nobody is stopping you from playing the game the way you described it. But you want to prevent me from playing it the way I want to play it and skip the content I have seen.

Now there are games where traveling and navigating the map is an integral part of the game - for example Outward. However, BG3 is not that type of game.

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Originally Posted by Eugerome
Originally Posted by Tylm
What is this excuse of "empty map" every time. We are not on a fast food MMO, here we enjoy the landscapes, the meetings, and (if the game is well designed) we do not stay 1 year in the same area... Doing a few round trips is not a disaster, we must stop transposing our need for immediate consumption into rpg. IMO true rpg and fast travel is incompatible, or then limited to very large areas (in case of big map with some regions / countries) and sure we have to join some waypoints to do that.

An rpg' s fast travel should be a time ellipse to mark long trip to another adventure or a distant place, not to give our character a motorbike ...


The thing is - nobody is stopping you from playing the game the way you described it. But you want to prevent me from playing it the way I want to play it and skip the content I have seen.

Now there are games where traveling and navigating the map is an integral part of the game - for example Outward. However, BG3 is not that type of game.


Totally agree. However I am a bit annoyed when I see a bright purple circle every 50m lol. For instance, from Shadowhearth's meeting to Gale's one, what do we have, 30 sec? Comon, is not an hack and slash ^^

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This is a great idea. I don't really plan to use thw waypoints, it seems to arcadey to me but if I do decide to, there being a chance of a random encounter is kind of neat.


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