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I'm not sure if this has been suggested before (I haven't seen anything up to posting this), but I feel we could use some additional info on the dice roll interface. For example, perhaps two dice on-screen when rolling with advantage or disadvantage? Also, some indicator of our modifiers added along with the dice roll (it took me a while to realize the modifiers actually change the target number, which was confusing for a time).

Additionally, I feel we could use an option to cancel the roll before we actually roll said dice. There have been a number of times I wanted to make a skill roll in conversation only to see the target number was WAY higher than I expected and wanted to back out and try something else, but once you select that option before the roll, you're stuck with it. It's not a major issue, but I feel it'd be a worthwhile addition.

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Originally Posted by Elmyran Te'Lai
I'm not sure if this has been suggested before (I haven't seen anything up to posting this), but I feel we could use some additional info on the dice roll interface. For example, perhaps two dice on-screen when rolling with advantage or disadvantage? Also, some indicator of our modifiers added along with the dice roll (it took me a while to realize the modifiers actually change the target number, which was confusing for a time).


Yes

Originally Posted by Elmyran Te'Lai
Additionally, I feel we could use an option to cancel the roll before we actually roll said dice. There have been a number of times I wanted to make a skill roll in conversation only to see the target number was WAY higher than I expected and wanted to back out and try something else, but once you select that option before the roll, you're stuck with it. It's not a major issue, but I feel it'd be a worthwhile addition.


No

You shouldn't magically know if a person is adamant or easily persuaded from his/her position. I could see the DC being shown maybe if you make an insight roll, but in general this should be hidden.

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I would definitely like to see the two dice rolls for advantage.

There's a mockup on Reddit, which looks nice for 5 minutes work: https://www.reddit.com/r/BaldursGat...on_can_we_see_actual_rolls_vs_actual_dc/

Larian might be worried about it being too confusing for new players, but, there is always the dreaded "O" word: "option". If on the Gameplay tab, there were two options:

Simplified Dice Rolling (the default), which is the current system, and
Detailed Dice Rolling, which shows Advantage/Disadvantage and Guidance rolls (if applicable), and the DC is fixed, but your modifiers are added after the roll, which many people like and would find less confusing.

This isn't a super-high priority. Another one on the "nice-to-have" heap.


Originally Posted by Slapstick
No

You shouldn't magically know if a person is adamant or easily persuaded from his/her position. I could see the DC being shown maybe if you make an insight roll, but in general this should be hidden.


I agree, you shouldn't be able to pick a choice, check the DC, then back out, that makes it too easy to succeed.

I like your idea about Insight being useful for showing DC of checks before rolling. If you fail the check, you simply don't get the information. This probably wouldn't even require any additional Narrator lines, or at best only very generic ones.

In fact, Slapstick, I think you should post a thread suggesting that idea. Or I could, but give you credit.

Last edited by Stabbey; 16/10/20 06:09 PM.
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That's actually a good point, being able to apply an Insight check at the chance of learning the DC would make more sense than simply knowing then backing away immediately. It definitely sounds more balanced than my initial idea.

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I really like the idea from reddit that was cited before by Stabbey: https://www.reddit.com/r/BaldursGat...on_can_we_see_actual_rolls_vs_actual_dc/

I LOVE dice rolls. GIVE ME MORE.

Last edited by Sigi98; 16/10/20 08:03 PM.
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Not sure if this is the right spot to post this? What I would like to see with the dice rolls is that they don't auto end. Yes I know right now you can click early to stop the dice roll. But when I play tabletop DnD I dont have any one telling me when I have to toss my dice. I get to take as much time as I need to feel like I am gonna get that natural 20. I think it would be grate if the dice just kept rolling till you click I feel like it would make a more authentic dnd experience if its possable.

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Options are always better. At least they could propose both ways to display it and put an option in the game settings.


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