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#701860 16/10/20 07:35 PM
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starsk7 Offline OP
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My brother and I have been and are planning to play the entire game together. Here are a few improvements to really cement this as an amazing experience.

1. Automatically put everyone into a conversation. Nothing like your other party members initiating a conversation right in front of you and having to click "listen" to bring you right out of the game. Just put me right in, if I want to quit out, I'll just quit.

2. After selecting a dialogue option, have it stay displayed. Hate having to ask "which one did you choose?" constantly.

3. Allow me to see friend's dice roll. This has to be an upcoming fix, right!?


Other non-multiplayer related

Alignment system?

Please let solving conflict with dialogue checks be rewarding I don't love feeling punished for using my wits to solve problems. Should be the same XP as solving things with your fists, you just miss out on some items instead.


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I've been playing with my sister As well. I don't remember every issue I've had, but you're pointing out the more irritating ones. I'll add what I can remember.


1. I'm not sure if this is a bug or intentional, but if one Player character invites a companion into a party, then the other PC can not interact with them. The NPC will just say some dialogue along the lines of "I'm in someone else's party" and will refuse to talk with you. Similarly, if you are not the one controlling a companion, you cant speak with them either, regardless of if you were the one who invited them into the party or not. This has resulted in situations where neither PC could interact with a companion unless we gave control of them back to which ever PC originally invited them. very irritating when doing quest related to dialoged, because the companions will not interject if they are not being controlled by the PC who initiated the conversation or event.

2. I would like to be able to see my party members equipment and stats. As it stands now, players can only see these pages if they're directly controlling the character. its strange that we can peer into each others inventory, but cant look at our teammates equipment.

3. I think it would be nice if custom made players could be left in camp.

4. Also, I noticed that when playing with a friend, I could have companions talk with each other, and they would interact with their unique personalities. I don't remember if I could actually converse, or if they just told each other to flip off. When playing in single player, only the PC can interact with companions. I'm assuming that is because of EA and in the full game companions will be able to talk amounts each other at our behest

Last edited by skuller; 16/10/20 08:43 PM.
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+1 to points 1, 2 and 3 from starsk7 and points 1 and 2 from skuller !

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Originally Posted by starsk7
1. Automatically put everyone into a conversation. Nothing like your other party members initiating a conversation right in front of you and having to click "listen" to bring you right out of the game. Just put me right in, if I want to quit out, I'll just quit.

2. After selecting a dialogue option, have it stay displayed. Hate having to ask "which one did you choose?" constantly.

3. Allow me to see friend's dice roll. This has to be an upcoming fix, right!?

Please let solving conflict with dialogue checks be rewarding I don't love feeling punished for using my wits to solve problems. Should be the same XP as solving things with your fists, you just miss out on some items instead.
Yes please. And I woul love Larian to remove that chaesy way of sneaking around wile NPC is locked in the dialog or combat. I understand that right now there is no concept of time outside of combat. But invisible or hiden charcters moving around with infinit speed is just brocken.

Originally Posted by skuller
1. I'm not sure if this is a bug or intentional, but if one Player character invites a companion into a party, then the other PC can not interact with them. The NPC will just say some dialogue along the lines of "I'm in someone else's party" and will refuse to talk with you. Similarly, if you are not the one controlling a companion, you cant speak with them either, regardless of if you were the one who invited them into the party or not. This has resulted in situations where neither PC could interact with a companion unless we gave control of them back to which ever PC originally invited them. very irritating when doing quest related to dialoged, because the companions will not interject if they are not being controlled by the PC who initiated the conversation or event.
I was just going to start the same thread.


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