+1
Traps:
Damage Severity by Level
Level Moderate Dangerous Deadly
1st–4th 5 (1d10) 11(2d10) 22(4d10)
5th–10th 11(2d10) 22(4d10) 55(10d10)
11th–16th 22(4d10) 55(10d10) 99(18d10)
17th–20th 55(10d10) 99(18d10) 132(24d10)
Hope the formatting worked...(otherwise
https://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf pg 5)
Pretty much all of the traps are AoE and/or dots. The traps in Ethel's water have a good chance of killing you if you dont heal from the bleed. The flowers buried on the path to her will TPK on ignition in poison or take 25% of your live each time. I would say they typically are "dangerous" but the fact its most of the party, most of the time puts them into deadly. DMing your point of traps is to whittle away resources before getting them to something. You are trying to not trigger the "we need a long rest" response. You WANT them going in weak. If I was taking 5 damage here and then from things, Id eat apples, take a pot, healing word, etc...and over time I wont have any more apples. only 2 level 1 spells guys, just go in 22/28 hp, youre still looking healthy.
Right now I hit those and either reload or go to camp lol