Larian Banner: Baldur's Gate Patch 9
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#703761 17/10/20 08:39 PM
Joined: Sep 2015
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Nyanko Offline OP
old hand
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Now and then I can still see some weird glitches with my tiefling character's tail. It just moves around like crazy or extends to the point it is as long as the whole area I am in with my party. After a few seconds, it comes back to normal. It's somehow the same effect which happens sometimes on death of some npcs, their body completely distorted moving erratically for a few seconds along with a weird slapping sound.

Last edited by Nyanko; 17/10/20 08:40 PM.
Joined: Oct 2020
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Curiosly I often experienced glitches with corpses death geometry "explosion" but never had problems with tiefling tail. But after patch #1 I experience it quite often. Patch notes for patch #1 are mentioning that it should be fixed instead.
It looks like that when walking:
https://nosferatu.g0x.ru/pub/.bg3/tifling_tail.mp4

And can also happen in cutscenes:
https://nosferatu.g0x.ru/pub/.bg3/tifling_tail2.mp4

Last edited by CkNoSFeRaTU; 19/10/20 05:25 PM.
Joined: Sep 2018
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stranger
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This is still occurring in patch 4. I just made a new tifling and the tail is out of control. Must be some physics bug because if you move about a bit, it sorts itself out after a while.

Joined: Nov 2020
old hand
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I have noticed that the Tiefling tail likes to stretch and go out wherever it wants. This is likely due to it having a more dynamic bone structure so that it can flop around when we walk and so when physics interact with it in certain ways, it reacts accordingly. On one hand I think it is a little funny, on the other it probably hurts the game and should be fixed.


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