Also knocking an enemy prone seems to have no impact on them sometimes
I have noticed a lot of attacks show an animation for them going "prone" then standing back up right away. EG: Eldritch blast that pushes them, the fall "prone" then stand up.
I wonder if this will just add to the confusion, they shouldn't play the prone animation otherwise it visually wont make any sense with the condition prone.
This also happens with frightened: you're *supposed to only have to use your movement to run away, but the game also prevents you from taking any actions/bonus actions.
It seems like they've set conditions to overwrite entire turns, likely a legacy from DOS. Hopefully they plan on fixing these.
Frightened raw does not make you run away at all. Only the spell fear does that.
Frightened Condition: -A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can't willingly move closer to the source of its fear.