So, to get this out of the way. I very much like BG3 so far. I think Larian is doing a good job. That said, and bugs aside, there are a few things I've found so far that I will list here. As I continue playing I'll add to the list.
These are my opinions by the way, other people might not agree. That is fine.
EDIT:
I will add the bugs and clunky mechanics people add below for ease of reference and add the name of the one who posted it.
Positive things (not fair to just name all the things I've found)
- The characters feel unique and flavorful
- The map works really well
- Combat feels rewarding and I really liked the turn based mechanics. They worked out really well
-
immersion breaking:
- The ability to do a long rest while in a dungeon, where your party just somehow magically appears in the camp seems gimmicky at best.
- Selling things to a vendor and after you kill them to get everything back. I know its realistic, but this feels very much like an exploit.
- Sending things from your inventory to your camp... Useful, but how would that even work? I would have preferred a bag of holding, or a easy to use pocket plain.
Perhaps a doorknob that you can use on a door and if you open the door the room behind is always the same pocket plain?
- The skeleton who can res your players at camp makes dieing feel very inconsequential
- You can eat, and benefit from healing in combat
-
Clunky mechanic:
- jumping is weird. Many times there is plenty of room and the distance not to far, but still it wont work
- While in buildings and targeting things, sometimes the roof gets in the way (if you are in the tollhouse on the balcony and shooting down for instance)
- If you carry to much you don't noticeably move slower, until you are encumbered. Then you just stop moving.
- Many of the items are easy to forget, like the things you find on the ship. I had little need for any of them, making them seem added mainly as sellable loot.
- Eating heals far to much health, making healers far less needed.
Bug:
- You can consume a bucket... for 2 health... O_o
- Talking with an NPC's (Karlach for one) will replay the entire dialogue as if you didn't talk with her yet.
- If you click the level up icon it is possible for the game to hang for a second. If you click it again, the first icon you click is the level up icon and for some reason you end up without the attributes from the feat.
-[By Rudal] ]NPC's attacking you through walls. (I had a fight in the ruins where I surprised a bunch of bandits. ShadowHeart and my warrior were standing in the door and Astarion was inside the room hidden behind the wall.
He couldn't do anything as the path to the bandits was blocked by me and Shadowheart and he couldn't use his bow as bandits were obscured by the wall. Yet, bandit mage and archer were shooting him with no problems from the corridor)
-[By Rudal] Inaccessible NPC's on the roofs. (Similar to above in the Abandoned Village - got into fight with a goblin inside the room that aggroed all goblins around. Turned out that a couple of them were sitting on the roof. I got hit by them but I couldn't set the camera so I can shoot back. Clicking/targetting portraits just gives and invalid target message.
-- Will add as I play
For some reason I can't edit my post anymore- So I'll add what I find below.
COOL THINGS:
- The smart ogre is by far the coolest npc I've found... I want him in my party!
BUGS:
- When you talk with the ogre's in multiplayer, the other players can kill the ogres during combat and they wont do anything. (Expected, either they can't be shot or the conversation is over and the fight begins)
CLUNKY MECHANICS
- Critical misses are spelled out as such but don't seem to do anything notable
IMMERSION
- Dead NPCS you inspect seem to have 10 of every attribute
WORLDBUILDING