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stranger
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OP
stranger
Joined: May 2004
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After installing 1.42 I discovered at least 20 MAJOR bugs. I used to beta test for Blizzard Entertainment ( Diablo 1,2,exp) so i guess i am used to looking for the bugs:) First of all, and mostly anoying is the sharpening bug. I sharpened 2 weapons 3 times ( 1 with lvl 1 sharpening, with level 2, and with lvevl 3) and each time they upgraded their dmg and agility requirement, but when i sharpen a weapon with level 3 sharpening it does not upgrade as far as the other two weapons which I upgraded as my skill level increased too. I have a maul ( initial damage was 22-37 i think) which is almost 90-120 damage now with my level 3 sharpening ( but i upgraded it 3 different times as my skill leveled up). if i sharpen a maul now with the same 22-37 dmg it becomes 45-70 dmg. not 90-120 which is very retarded because even the best 1 hand weapons can not get a higher damage than my initialy very weak maul. i really think you guys fix that bug because i have to unlearn the skill and learn again so i cn sharpen as good as i sharpened those 2 weapons or i have to learn the skill on different spots ( i can have lvl1, lvl2, lvl3 and etc. levels of the skill learned as a different one. is not that dumb???) I apologize if this sharpenign thing was intended by the makers of the game, which could be because if that bug was not there, some 1 handed weapons could reach may be 300-400 damage. with a deathblow that is kinda overpowered:) Another nasty bug is the game crash i get every time when i try to summon a doll. as soon as i click on the doll thing i get dropped out of the game. i hate dat:) cmon now i got skills into dolls and i cant summon them??? There are many other bugs i could lsit but the post is getting too long so i will post more in a day or so. Also I remember someone asking which weapon class is best. certainly the slashing weapons have the highest damage. i play warrior ( slashing with shield specialized) and warrior ( crushign with shiled specialized) on tacticla mode and so far i kill in 2-3 hits. animals/alive/big enemies get extra damage from slashign and undead/skeletal/small enemies get extra damage from crushing. which i think is the best combo if you are going with 2 warriors. wizards are impossible to paly with on tactical because of the high mana cost and slow regenerate. please work on it:) thank you for your time reading this. i doubt that you read it all without skipping some cause its realy too long, but tis my first post so i can make it long:) bye bye
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Support
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Support
Joined: Mar 2003
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I think the design of the Sharpen skill was deliberate. Unlearning and relearning the skill to get the best effect would become quite costly if used too much.
The ability to learn the same skill on different slots was deliberate. For some skills this does not make sense, with others it can (ie you may want two different fire spells, one with low mana costs but low damage for weaker enemies, and another with higher damage and mana costs for stronger enemies). While some kind of check is possible, eliminating accidental duplication while not restricting deliberate actions would be difficult to implement.
I don't recall if they said the summoning doll fix was in the next patch, but it should be near the top of the list, anyway.
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enthusiast
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enthusiast
Joined: Nov 2003
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raze, i have a hard time believing that the 'bug' would be deliberate. why should i get more advantage out of simply storing (let's say) 3 skill points and then adding them one by one to the sharpening skill (put in 1 point, click accept, sharpen, add second point, accept, sharpen, etc.) over simply adding 3 points at once, clicking accept and sharpening once? this is the way it is now. it SHOULD be that the skill adds a (relatively) fixed amount at each point (which also raises the agility requirement), regardles of when they are added. ***please see pm*** lego
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member
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member
Joined: May 2004
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I do not know if the sharpening matter is a bug or not but I like it just the way it is. There are huge cost involved in being all other both archer (if you want to use better arrows) and wizard (potions and potions and even more potions) so It is a small price to pay for making a good weapon for a warrior really. My only problem is that my super sharp weapons dont catch a higher price in the market ha ha. Lucky guy who goes to the merchant after I have been there <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Maybe my hero will become a blacksmith when he is done with this little adventure <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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member
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member
Joined: Nov 2003
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Coming across 20 bugs and posting one known issue about the dolls that will be fixed in next patch + an exploit with the sharpening skill... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Reading two things don't make me think "the list is going to be long"
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enthusiast
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enthusiast
Joined: Nov 2003
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sauron there is NO difference in cost with doing the sharpening either way. the ONLY difference is the result. this can't be right. it simply makes no sense. whether i take my 3 points at once (and click accept) or put then in one at a time (accepting) should NOT change the dynamics of the skill. that's the only point i'm making. personally, i don't have a problem with ANY of the costs in the game. in fact, there is far, far too much gold to be had, and i just finished act I.
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member
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member
Joined: May 2004
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Sorry what I mean is that you have the cost of unlearning the skill, then applying it again level by level. And when you find a new weapon you absolutly must have you do the procedure over again. Maybe as you have mentioned it is an exploite I am using, seeing that most other skills have the highest advantage for the first level and then basically nothing after that, (Weapon damage as an example I cannot for the love of it see what the point is in taking more than the first level in it). It does overpower slashing weapons but if they remove it I will start crying. Besides there have always been some little overpowering trick in divine divinity so I guess this one makes up for the loss of posion and frozen sword <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
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Support
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Support
Joined: Mar 2003
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The skill design may or may not have been intentional, but the Larians did not seem overly concerned when I brought up this cumulative effect from sharpening at each skill level.
Before the 1.4x patches there was a finite amount of gold available (the only way to buy or unlearn skills), which would have discouraged over use of this. With the updates to traders' inventories, this may no longer be the case.
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journeyman
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journeyman
Joined: Mar 2003
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The skill design may or may not have been intentional, but the Larians did not seem overly concerned when I brought up this cumulative effect from sharpening at each skill level. Considering how obnoxious learning 1 point in the skill, sharpening, learning 1 point in the skill, sharpening, etc until maxed is, I would hope this is something that's addressed, along with other broken skills.
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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journeyman
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journeyman
Joined: Jan 2004
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Yup sharpening 1 by 1 level gives you better object than sharpening at last level once. Anyway you probably end with an object that is unusable cause you need 200 in agility and so on
Match
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journeyman
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journeyman
Joined: Apr 2004
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also having a problem with sharpening here trained it at a merchant, but its a skill that just refuses to appear in my skill list i know where to find it, but its just not a choosable option <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> even though i trained it
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addict
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addict
Joined: Mar 2003
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also having a problem with sharpening here trained it at a merchant, but its a skill that just refuses to appear in my skill list i know where to find it, but its just not a choosable option <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> even though i trained it Even though I never trained the sharpen weapon skill, my best bet is that you have to right click on the object you want to sharpen in your inventory. You know, like the new alchemy system.
 Tovi 
May Raan refresh you!
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Support
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Support
Joined: Mar 2003
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Where did you learn the skill, and under which patch version? There was a problem learning some skills from BF traders where they would not be available, but that may have been fixed (not sure).
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member
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member
Joined: Nov 2003
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Make sure the character that learned the skill is selected (or leader if both are selected) when right clicking on a weapon to sharpen. Also note that not all weapons can be sharpened... A pan on the other hand is very sharp'able <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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addict
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addict
Joined: Dec 2003
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It's kickning me to Windows at level 5. Not acceptable IMO. How can this be?????
ATI 9800 Pro/Asus Deluxe MOBO/256 Dual Stick Kingston Ram/P4 2.6 HyperThread Chip 800 FSB/SoundBlaster Audigy/Sony 52X24X52 CD-R-RW/430 Antec PSU/ 120 Seagate Sata HD. Built This Baby Myself Too<>
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member
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member
Joined: May 2003
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Hi,
we are really sorry about this.The problem is now fixed.
Yann
Last edited by Yann; 14/05/04 10:43 AM.
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enthusiast
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enthusiast
Joined: Jun 2003
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what problem?
the fact that sharpen weapon crashes the game @ level 3 now? or the fact that there is a huge difference in the damage if you have level 1 sharpen on a weapon, then level 2 then level 3 vs sharpening the same weapon with just level 3?
that seemed a little silly to me. if the weapon was sharpened nicely at level 3 from level 2 from level 1 then a weapon freshly sharpened with level 3 should just be the same and one where the skill was stepped up at each sharpening.
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journeyman
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journeyman
Joined: Apr 2004
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Where did you learn the skill, and under which patch version? There was a problem learning some skills from BF traders where they would not be available, but that may have been fixed (not sure). was under 1.4 in the battlefield of act2 couldnt train skillpoints in it yet so cant try rightclicking <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
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