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Joined: Oct 2020
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journeyman
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journeyman
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Joined: Oct 2020
I don’t know much about DOS or DnD, without the standard RPG stuff (power creeping gear, weapon mods, buffing your characters etc) what do you guys think endgame will look like? The thing I’ve noticed that changes the most drastically between levels is HP.

Joined: Oct 2020
Location: Rugby, UK
Cleric of Innuendo
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Location: Rugby, UK
Honestly, I think you would benefit from reading up the rules to D&D (there are plenty of places online). That will explain all about levelling and what higher-level PCs can expect to look like. Each class will look different, and each PC will take slightly different paths, even if they are the same class.

Last edited by Sadurian; 19/10/20 07:41 AM.
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I don’t know what you mean by end game. Usually when people say endgame it means stuff you do after you beat the game, but this isn’t one of those kinds of games. When you beat the game it is over. Done. Finished. If you want to keep playing it you start a new game.

If you just mean what will the late game look like, it will look a lot like the early game but everybody will have much larger toolkits of neat and varied abilities, more hit points, and much better gear.

Last edited by Warlocke; 19/10/20 07:50 AM.
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apprentice
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Magic items will likely provide +2 to +3 bonuses to certain characteristics, like attack/damage rolls and AC.

Gear itself will often add to your list of available tools, providing powerful and unique bonuses and/or options that are not otherwise available (like the Speak with Dead amulet).

Mages will be incredibly powerful, often capable of disabling/slaughtering large groups in one/two spells, or otherwise singlehandedly turning the tide of a fight, while non-magic characters do single-target damage and absorb blows.

Each party member will have two/three unique capabilities and/or bonuses depending on their class, and another 2-3 depending on their subclass.

Health values will likely range from ~60-120, depending on the above factors.

Each party member is likely to have at least one Feat, further enhancing their abilities both in and out of combat.

The threats you face will likely be extraplanar in nature, such as beings from the Hells.

Certain lower-tier buffing spells, like Bless, will still be situationally useful, but are often overshadowed. Balancing between making do with them and using their less-available, higher-level counterparts will be part of the challenge.

Opportunity attacks will become less useful, as enemies are likely to have enough hp to just absorb the damage if they want to charge your backline.


Of course, this is assuming that the level cap ends up somewhere around 12-13, and that the game scales similarly to 5e.

Last edited by fishworshipper; 19/10/20 09:28 AM. Reason: Formatting and clarification

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