I think quick travel through the map runes should be limited. For example, one should be able to travel from one rune to another only if he is near said rune.
I thought about this when I was in the goblin camp, silently killing the three bosses. I screwed up the last one and all the goblin camp went hostile. Instead of thinking about a clever strategy to escape the place (or fight my way out, for what it matters), I just opened the map and clicked on the druid's groove rune, *poof*.
The map is big, there is no point in wasting time to travel from point A to point B, expecially if you have already completed all the encounters on the route, so I'm not against fast travel in principle, just against an always available form of it.
What's your thoughts?