Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
Location: Italy
Sharet Offline OP
enthusiast
OP Offline
enthusiast
Joined: Oct 2020
Location: Italy
I think quick travel through the map runes should be limited. For example, one should be able to travel from one rune to another only if he is near said rune.
I thought about this when I was in the goblin camp, silently killing the three bosses. I screwed up the last one and all the goblin camp went hostile. Instead of thinking about a clever strategy to escape the place (or fight my way out, for what it matters), I just opened the map and clicked on the druid's groove rune, *poof*.

The map is big, there is no point in wasting time to travel from point A to point B, expecially if you have already completed all the encounters on the route, so I'm not against fast travel in principle, just against an always available form of it.

What's your thoughts?

Joined: Oct 2020
M
member
Offline
member
M
Joined: Oct 2020
No thanks to Fast Travel in general - it takes away from spells later in the game. I want my teleportation spell to be a hallelujah moment, not something I would never pick because it's already free.

Joined: Oct 2020
O
journeyman
Offline
journeyman
O
Joined: Oct 2020
Perhaps a "you can't quick travel with enemies around" solution.

But then again if that were added, how close is around?

They could also disable teleporting in certain structures?
Which could suck if the ladders are all destroyed haha.

Fast travel breaks the tedium of having to click and wait for your characters to make it from a-b. I despise most games that force you to walk (fetch quests) without quick travel. Break the tedium, your DM also doesnt describe your 2 hour walk in 2 hours does he/she?

Teleport and teleportation circle should work for outside act locations.

Last edited by Okidoki; 19/10/20 08:48 AM.
Joined: Oct 2020
Location: Italy
Sharet Offline OP
enthusiast
OP Offline
enthusiast
Joined: Oct 2020
Location: Italy
Originally Posted by Mxiio
No thanks to Fast Travel in general - it takes away from spells later in the game. I want my teleportation spell to be a hallelujah moment, not something I would never pick because it's already free.


I to preferer not to have fast travel in a game (or a really limited one). I was just saying I understand why they implemented it.
The thing is now there is too much of it frown

Joined: Oct 2020
Location: Italy
Sharet Offline OP
enthusiast
OP Offline
enthusiast
Joined: Oct 2020
Location: Italy
Originally Posted by Okidoki
Perhaps a "you can't quick travel with enemies around" solution.

But then again if that were added, how close is around?

They could also disable teleporting in certain structures?
Which could suck if the ladders are all destroyed haha.


I think the most balanced solution is that you can teleport to a rune only if you are, let's say, lesser than 5 meters from another rune.

Joined: Jul 2014
Location: Italy
veteran
Online Content
veteran
Joined: Jul 2014
Location: Italy
You're fundamentally right.
It's not just something "optional". It affects how you approach situations.

I still have absolutely zero expectations about this ever being recognized as an issue and addressed, in general.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5