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enthusiast
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OP
enthusiast
Joined: Oct 2020
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I was never much of a PNP player but from the memes I understood that as a wizard a good fireball is the answer to every dilemma.
So where is may fireball?
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member
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member
Joined: Feb 2020
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And why is magic missiles red instead of blue/purple. That is the real outrage.
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old hand
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old hand
Joined: Sep 2015
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Well, 3rd level spell, so wizard level 5. Too bad.
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enthusiast
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OP
enthusiast
Joined: Oct 2020
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old hand
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old hand
Joined: Sep 2020
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I was never much of a PNP player but from the memes I understood that as a wizard a good fireball is the answer to every dilemma.
So where is may fireball? Fireball is a level 3 spell unlocked at level 5, currently the level cap is 4. However, you can still fireball things:
Grease & any fire source such as bolt of fire or a flaming arrow
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addict
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addict
Joined: Sep 2017
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Lo and Behold, Feast Yer Eyes on the Mini-Fireball (available from level 3 in EA)! ![[Linked Image]](https://dndguide.com/wp-content/uploads/2018/05/Shatter-5e.png)
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Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
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I was never much of a PNP player but from the memes I understood that as a wizard a good fireball is the answer to every dilemma.
So where is may fireball? Our Warlock in PnP fireballs everything. Even when the rest of the party are in melee with it. His time will come....
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addict
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addict
Joined: Jun 2019
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Fireball was always tough for me to use in the BG series because it could damage your own party. One way to safely use it was through first using stealth/invisibility to scout the area, then put the mage just outside the view of the enemies, then blast them. But then you really don't get to see the full visual effect of the enemy's hair smouldering on fire. So except for the skeleton crew which I knew was always just outside High Hedge, I almost never memorized fireball.
Magic Missiles in NWN were blue/white. It might be cool to have them be random colors .. fireworks to entertain the townsfolk.
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apprentice
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apprentice
Joined: Jun 2020
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Fireball was always tough for me to use in the BG series because it could damage your own party. One way to safely use it was through first using stealth/invisibility to scout the area, then put the mage just outside the view of the enemies, then blast them. But then you really don't get to see the full visual effect of the enemy's hair smouldering on fire. So except for the skeleton crew which I knew was always just outside High Hedge, I almost never memorized fireball.
Magic Missiles in NWN were blue/white. It might be cool to have them be random colors .. fireworks to entertain the townsfolk. Well in this edition your mage can specialise in evocation and you wont damage your own party anymore.
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old hand
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old hand
Joined: Oct 2020
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Fireball was always tough for me to use in the BG series because it could damage your own party. One way to safely use it was through first using stealth/invisibility to scout the area, then put the mage just outside the view of the enemies, then blast them. But then you really don't get to see the full visual effect of the enemy's hair smouldering on fire. So except for the skeleton crew which I knew was always just outside High Hedge, I almost never memorized fireball.
Magic Missiles in NWN were blue/white. It might be cool to have them be random colors .. fireworks to entertain the townsfolk. Well in this edition your mage can specialise in evocation and you wont damage your own party anymore. So "It won't hurt me, it's friendly fire", Cole, in Dragon Age Inquisition.
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veteran
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veteran
Joined: Jan 2009
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Fireball is going to need a damage buff unless Larian tones down the HP increase they decided to give enemies, but the extra 2d4 burning and 2d4 surface effects they also decided to put in could compensate.
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enthusiast
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enthusiast
Joined: Oct 2020
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Pfft, fireball. You silly magelets. When are we getting Evard's Black Tentacles
I am here to discuss a video game. Please do not try to rope me into anything other than that. Thank you.
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addict
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addict
Joined: Jun 2019
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Well in this edition your mage can specialise in evocation and you wont damage your own party anymore.
Ah, "Sculpt Spells"! I never noticed that before, and it changes everything. Huh, I was really looking forward to getting my Ttransmuter Stone one day, but now that I see what the Sculpt Spell ability does, there is really no other choice but Evoker.
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Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
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Yes, the inclusion of 'don't kill your party members with fireball' began in 3e and has continued. It is very useful. I don't know if I'm favour overall, because fire-balling the party accidentally was a fun feature of playing a wizard, but it makes things tidier.
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old hand
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old hand
Joined: Sep 2020
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I want wail of the banshee, finger of death, phantasamal killer and wierd.
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enthusiast
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enthusiast
Joined: Oct 2020
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I feel like the ''no friendly fire'' is just an easy mode, casual thing. Its like, doesn't matter what you throw or how you play, you can't make mistake . Remove some strategy of the game IMHO.
If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt
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member
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member
Joined: Oct 2020
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I feel like the ''no friendly fire'' is just an easy mode, casual thing. Its like, doesn't matter what you throw or how you play, you can't make mistake . Remove some strategy of the game IMHO. Agreed, and it removes not just strategy but also hilarity, if you're playing MP co-op. My wife and I played through the BG games and DOS 1 and 2 together. Some of the most fun we had in those games was when we'd accidentally set each other's characters on fire, or some other AOE effect. That can still happen with surface effects here, but fireball and similar ranged spells were the best for accidental mayhem.
Last edited by Frumpkis; 19/10/20 04:35 PM.
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addict
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addict
Joined: Jun 2019
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Easy mode for me had always been Monster Summoning, because there was little chance of friendly fire and you got the added benefits of aggro distraction. But now it looks like there is a way to do the classic evocation stuff without killing everybody on the battle field ... smart bombs away!
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old hand
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old hand
Joined: Sep 2020
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I feel like the ''no friendly fire'' is just an easy mode, casual thing. Its like, doesn't matter what you throw or how you play, you can't make mistake . Remove some strategy of the game IMHO. Agreed, and it removes not just strategy but also hilarity, if you're playing MP co-op. My wife and I played through the BG games and DOS 1 and 2 together. Some of the most fun we had in those games was when we'd accidentally set each other's characters on fire, or some other AOE effect. That can still happen with surface effects here, but fireball and similar ranged spells were the best for accidental mayhem. You can still do that - Just pick Abjuration instead. Im not sure what the perk for it and other schools will be though, it doesnt say in game.
Last edited by DumbleDorf; 19/10/20 05:03 PM.
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