Even after they fix the AI this will be true
1. Larian vastly reduced effective engagement ranges
2. Larian inexplicably made spells and abilities not work if you target a high up creature, despite being in range
3. Height confers a 3:1 mechanical advantage, or, exactly the same thing as being permanently invisible in the tabletop
4. Height nullifies every spell and ability you would normally use to give disadvantage to ranged attackers, there's no point, sources don't stack
5. Larian has carried over the ability to increase your range from Divinity in ADDITION to the MASSIVE to hit and defensive bonuses they've implemented, so you can safely lob bombs and alchemist fire on the hapless enemies below
6. Spells can be fired DOWN but not UP to their full range, because a Sleep Spell that pops into existence at a chosen point suffers the ill effects of gravity for some reason
7. Fighting flying creatures - look at the below screenshot
![[Linked Image]](https://i.imgur.com/Ky2mWR1.jpg)
This mid-AC spectator is as hard to hit as an Iron Golem, because it's slightly above my warlock, and Iron Golem is one of the hardest to hit things a party is likely to ever face in 5th edition. If this were a dragon with 19ac, I should have a 35% chance to hit based on the rules of 5e - but in baldur's gate 3 this character would have a 12% chance to hit!
This really, really hurts the balance of 5e. I don't want another Divinity where we run into certain fights that are higher level and the game just says "nah bro". 5e isn't like that, a level 4 party should have about a 4 in 10 chance of hitting a high AC creature (19ac). It puts them at a serious disadvantage, but it's possible. Having a sub 20% chance is "impossible" territory