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Is there any updates on this? This is a huge pain point for me and my friends. We hated the "play as companions" in a friends game in DOS2. Its not fun. I want to be able to use my character to drop in and out of a friends game. This Makes Multiplayer viable. Just playing in someone else's game is meh at best with static companions. I know there are some people on this forum that complain about people being over-leveled, but in a game where you can add mods and cheat engines, who cares if a legit character helps friends out with gear and leveling. Its not a competitive game, its a video game. I want to play this game many times over and the import/export is the only way I feel I can truly enjoy multiple playthroughs. I can gift items to baby characters. I can add my grizzled veteran character as a mentor to my next playthrough as a companion. Please don't respond with BS about "the character is bound to decisions in the world" in a game where there is already multiplayer with the second player not mattering what so ever. Its happened in many similar games and I bet someone is working a on mod to do this. I feel without this feature this game isn't going to do as well as they hope. Its a big deal. Out of the 20 people I know that are interested in this game, I am the only one that bought it. That's 19 people that are willing to buy, once we know this feature is installed.

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Would there not be issues surrounding your character's interacting in one world versus the other? Grabbing unique items and all the loot from Game 1, for example, and then porting across to Game 2 with everything intact. It is not an MMO so things like Gifting items is just breaking the game design. A Level 1 character should not have a +3 sword because D&D assumes that wealth levels are broadly linked to XP levels.

Levelling and XP would be another problem. Charging through Level 2 encounters because you have become Level 6 elsewhere is not going to fun for everyone else unless they are of a similar level.

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Hm. I personally don't think I want this-- only because I've never had this issue with DOS or DOS2-- I just had games that I played with specific people. Plus how would impact the story or the logistics of the characters who have accomplished X thing within their own storyline or is that not a thing?

Are you just saying "I want this character's specific stats while they are 15 hours into their own specific game?"

DOS/DOS2/BG3 are games I would plan to play with someone from beginning to end as the story evolves etc. As much as it is kin to DnD-- I really think they all drive inspiration from them, as far as BG3 being DnD it draws inspiration from the rule set of DnD--- But it is not and shouldn't be 1:1 to the tabletop game. Joining midsession with your own character that has already interacted with things in the world --- how would that work?

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who cares if a legit character helps friends out with gear and leveling.

I think this would rely on what matters in the game and I don't think gear or levels is something I specifically care about in Tabletop games, DOS/DOS2/BG3-- it is the arbitrary thing in the game that helps facilitate me going through the world to do the actual thing I care about-- which is to experience the world as a story.

Another player joining the game that is overleveled making the game easier just seems pointless-- I'm not against it being in the game-- I think more options for people to play the game the way they want is nice-- but that *is* what mods are for. I think giving players a means to basically make the gameplay pointless-- which is almost what would be happening if some overleveled character could just drop into a game.

So that being said-- I don't think they should add it.

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I feel without this feature this game isn't going to do as well as they hope.

I feel like that feeling is misplaced considering how well DOS2 had done.

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Its a big deal. Out of the 20 people I know that are interested in this game, I am the only one that bought it. That's 19 people that are willing to buy, once we know this feature is installed.

This is super anecdotal and I don't think this supports your argument.
Because I have 45 friends that own DOS2 that never reflected your thoughts.
Out of my 45 friends-- it didn't stop them from playing DOS2 nor have I really heard anyone complain they couldn't import a character. The idea revolved around "Lets start a game of DOS2-- who wants to play. Most people were like "Ill play if we can skip fortjoy" Not "If we can add a mirror and cheat vendor so I can make the game easier." <--- which is basically what you want... What other reason would there be to bring in an over-leveled character to "help out" than to just make the game easier.

What would be a good idea-- is if there was a way in-game to change your race and class to what you would want if you joined someone's game mid-session.

IF there is a NG+ I think it would be pretty awesome to be able to have or meet up with
Quote
my grizzled veteran character as a mentor to my next playthrough as a companion.
With limitations--- because... it's NG+ and shouldn't be easier.



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Originally Posted by Sadurian
Would there not be issues surrounding your character's interacting in one world versus the other? Grabbing unique items and all the loot from Game 1, for example, and then porting across to Game 2 with everything intact. It is not an MMO so things like Gifting items is just breaking the game design. A Level 1 character should not have a +3 sword because D&D assumes that wealth levels are broadly linked to XP levels.

Levelling and XP would be another problem. Charging through Level 2 encounters because you have become Level 6 elsewhere is not going to fun for everyone else unless they are of a similar level.



This is not an MMO, so there is no reason for gifting or playing with someone with a higher level to not be allowed as there is no need for an equal slate. Clearly most people are going to play with people they know, as again, this isnt a MMO or competitive game, and people will want consistent players. The ability to jump in and out of a friends game with your own unique character is required for this to be fun. It's a set game and the Unique items and what not are part of the fun. We know we can create our own character in a multiplayer game and play with our friends that way. This is a way to allow everyone to have a chance to gear up and be able to get those unique items, because as of right now, if my Ranger were to find a Flametongue (in the full release) and my fighter wanted it as well, there is no way to make sure both are able to get this amazing item. So its a gear fight with friends. Or what if I take the Crown of Intellect from one game to my baby Eldritch Knight. Now he has great stats for his class and I make him super charming or dexterous. Or I have my party made up of all friends and we have items the other wants. Maybe I want to dual wield flametongues on my Ranger or Fighter.

We all play the game differently, and with the way this game and D&D in general work, why would you not want to play with your own character??? There are countless other games, such as BG1&2, DA:O, and many others that save a copy of your character to use in another persons game. Its not about your perception of balance as what I or my friends do, dont impact you at all. I will never play a game with you, I can guarantee you that, so why you think that Character state would affect Game State is beyond me. Maybe its because you havent experienced how amazing it is to share your character with your friends? There are a lot of games that allow it and its an amazing feature. With the ability to create a character inside a friends game, there is no reason why we cant import a character from another save into another game. AGAIN its not a technological stretch for this feature. Its the same as making a character in someone else's game, youre just transferring a copy of your character to your friends game. It disrupts nothing! It takes away nothing! I dont care if you feel it makes the game too easy for you, im NOT playing with you. My wife struggles with the game and I want to make it more fun for her. My friends dont see value in this game without this feature and I want to play with them.

This isnt a feature about cheating or asking for the moon. The ability exist, currently in this very game. It's a matter of push to make sure we are able to do this. I like the idea of starting a new play through with a character I got attached to and need to wait 6months to 3 years for DLC or BG4. There is a reason people love BG1&2 as much as they do, and alot of it is the character transfer. So I do not understand your argument. Who doesnt want this? It gives you a chance to play your own game with character, then take that character over to a friends game and help them and watch their decisions, and then both of you take your character and go to another friends game to help them and watch their choices. You dont affect another persons game state, because those decisions were not made by your character. You are just there to play, enjoy your character, go to another friends game. Then after your bored of that character, create a new one, play with friends. This is not a new function. There is nothing stopping it from happening technology wise, so why do some of you feel the need to comment on things you clearly are not knowledgeable about.

Last edited by Vekkares; 20/10/20 05:47 PM.
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Originally Posted by About47Pandas
Hm. I personally don't think I want this-- only because I've never had this issue with DOS or DOS2-- I just had games that I played with specific people. Plus how would impact the story or the logistics of the characters who have accomplished X thing within their own storyline or is that not a thing?

Are you just saying "I want this character's specific stats while they are 15 hours into their own specific game?"

DOS/DOS2/BG3 are games I would plan to play with someone from beginning to end as the story evolves etc. As much as it is kin to DnD-- I really think they all drive inspiration from them, as far as BG3 being DnD it draws inspiration from the rule set of DnD--- But it is not and shouldn't be 1:1 to the tabletop game. Joining midsession with your own character that has already interacted with things in the world --- how would that work?

Quote
who cares if a legit character helps friends out with gear and leveling.

I think this would rely on what matters in the game and I don't think gear or levels is something I specifically care about in Tabletop games, DOS/DOS2/BG3-- it is the arbitrary thing in the game that helps facilitate me going through the world to do the actual thing I care about-- which is to experience the world as a story.

Another player joining the game that is overleveled making the game easier just seems pointless-- I'm not against it being in the game-- I think more options for people to play the game the way they want is nice-- but that *is* what mods are for. I think giving players a means to basically make the gameplay pointless-- which is almost what would be happening if some overleveled character could just drop into a game.

So that being said-- I don't think they should add it.

Quote
I feel without this feature this game isn't going to do as well as they hope.

I feel like that feeling is misplaced considering how well DOS2 had done.

Quote
Its a big deal. Out of the 20 people I know that are interested in this game, I am the only one that bought it. That's 19 people that are willing to buy, once we know this feature is installed.

This is super anecdotal and I don't think this supports your argument.
Because I have 45 friends that own DOS2 that never reflected your thoughts.
Out of my 45 friends-- it didn't stop them from playing DOS2 nor have I really heard anyone complain they couldn't import a character. The idea revolved around "Lets start a game of DOS2-- who wants to play. Most people were like "Ill play if we can skip fortjoy" Not "If we can add a mirror and cheat vendor so I can make the game easier." <--- which is basically what you want... What other reason would there be to bring in an over-leveled character to "help out" than to just make the game easier.

What would be a good idea-- is if there was a way in-game to change your race and class to what you would want if you joined someone's game mid-session.

IF there is a NG+ I think it would be pretty awesome to be able to have or meet up with
Quote
my grizzled veteran character as a mentor to my next playthrough as a companion.
With limitations--- because... it's NG+ and shouldn't be easier.




Ok dude, Im glad you think this DnD game shouldnt be DND. I mean I understand why its called Baldurs Gate 3: Divinity Original Sin 3. Im not the only person bringing up this feature and its HUUUUGE complaint people have with DOS2. I read the forums there as well. There are countless cheat engines out there, so its not about cheating or making the game easier. Its about having fun and investing in your characters. If you like being a over glorified NPC, then you can put No custom Characters in your server options, just like BG1&2, DA:O and most every other game that allows this feature.

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I don't see a good reason to implement a feature like this, just play the game with your friends and play something else when they aren't available. However if you want to be able to jump in and out of a game with your own character you can try by starting the game with a new character then leaving them at camp when you aren't playing. You still get EXP so you just level your character when you come back and Bob's your Uncle. Plus since DnD 5th is less dependent on magical items you're not really missing out much on equipment but even then if the owner of the game is nice they can leave a selection of items in camp for you to grab when you return.

Last edited by FuriousGreg; 28/11/22 05:46 PM.

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