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old hand
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OP
old hand
Joined: Oct 2020
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This is the question. We are talking about one arrow, why make a shot for 300 gold, someone uses these arrows?
Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
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stranger
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stranger
Joined: Oct 2020
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Yeah I use them all the time. after robbing the merchant.... Its possible to toxin your bow and shoot a fire arrow.... As far as real economy, the game has some numbers to work out...
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member
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member
Joined: Oct 2015
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I bought 5 arrows. Three acid arrows and two flame arrows. I don't remember how much they cost but I haven't had any problem making money.. You don't need to buy them but they can be useful in certain situations like if you run across some trolls. (Not that I've run across any trolls yet) Probably would feel more worth it if my rogue wasn't also able to cast spells from scrolls without any failure.
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old hand
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old hand
Joined: Sep 2020
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I usually steal mine. Main ones I use are roaring thunder and darkness with occasional fire The roaring thunder arrows are really good, especially when certain high jumping enemies with multiattack magically know what ledge you are hiding on. Darkness arrows are situational but shoot something near you if you need concealment then step out for attacks. Fire arrows also good but alchemists' fire is fairly common if you just want to play with surfaces. Ice can help keep enemy away from you a bit longer if you need to reposition. Fire, ice and acid all can be used to encourage the enemy to move to a different point Arrows of Ilmater on healing enemies Lightning I don't use, doesn't seem to do much of anything.
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member
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member
Joined: Oct 2020
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If you really want to be a villain (if you aren't doing this already) sell your arrows to the merchant and then steal them back!  Rinse and repeat as needed! :p
Last edited by Ghost King; 22/10/20 06:02 AM.
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old hand
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old hand
Joined: Sep 2020
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If you really want to be a villain (if you aren't doing this already) sell your arrows to the merchant and then steal them back!  Rinse and repeat as needed! :p Haha this works well. Unfortunately I think I have 2 vendors left in my game, one of them has great respect from me and I will never steal from them. 
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Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
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I rarely buy consumables because I'm such a miserly player that I would rather hold onto a big bag of gold than effectively throw money at my enemies. There are situations where magical or special ammunition will really get you out of a hole, but I'd rather be sitting there in my fingerless gloves counting out the shiny coins.
I don't tend to use consumables much at all, in fact. It's just not my playstyle (i'm also terrible at ignoring short-term spell buffs). In games like BDO and GW2, I end up crafting potions and consumables in bulk and just selling them, but I know other players who rely on such buffs to tank through the game.
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member
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member
Joined: Oct 2020
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I rarely buy consumables because I'm such a miserly player that I would rather hold onto a big bag of gold than effectively throw money at my enemies. There are situations where magical or special ammunition will really get you out of a hole, but I'd rather be sitting there in my fingerless gloves counting out the shiny coins.
I don't tend to use consumables much at all, in fact. It's just not my playstyle (i'm also terrible at ignoring short-term spell buffs). In games like BDO and GW2, I end up crafting potions and consumables in bulk and just selling them, but I know other players who rely on such buffs to tank through the game. You and I really do think alike lol. I too am a coin hoarder. Wish I was as good at saving money IRL lol!
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enthusiast
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enthusiast
Joined: Oct 2020
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its another original sin inclusion tbh.
Arrows should be tracked in theory, although I dont necessarily mind them doing away with that for infinite basic arrows, its a CRPG afterall.
Elemental arrows as items isn't a 5e thing at all, there are spells that let you temporarily enchant existing arrows to be fire arrows and the like though.
That being said, a custom magic item that was a single fire arrow would probably be a common magic item, and its a consumable.so would be (1d6+1 * 10)/2gp, but should probably only add +1 fire damage to regular attack. a +1d4 fire arrow might be uncommon and would cost (1d6*100)/2 gp (so 150, not 300) based on D&D rules.
Last edited by blindhamster; 22/10/20 12:01 PM.
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old hand
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old hand
Joined: Oct 2020
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its another original sin inclusion tbh.
Arrows should be tracked in theory, although I dont necessarily mind them doing away with that for infinite basic arrows, its a CRPG afterall.
Elemental arrows as items isn't a 5e thing at all, there are spells that let you temporarily enchant existing arrows to be fire arrows and the like though.
That being said, a custom magic item that was a single fire arrow would probably be a common magic item, and its a consumable.so would be (1d6+1 * 10)/2gp, but should probably only add +1 fire damage to regular attack. a +1d4 fire arrow might be uncommon and would cost (1d6*100)/2 gp (so 150, not 300) based on D&D rules. Nope. Effect arrows not only predate Original Sin, they predate Larian. In fact, they existed in the original BG. The short answer to the OP, however, is that you don't? The only effect arrows I have were looted from enemies that had them, but didn't get a chance to use them on me. Even with that, I have yet to use any of them. There's a certain cave where you can get 4 Acid Arrows, and my ranger managed to pull 3 of them. I don't need them, but when I get to a tougher fight, I'll be sure to use them since I have them.
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Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
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Effect arrows not only predate Original Sin, they predate Larian. In fact, they existed in the original BG. Those Firewine Ruin kobold commandos and their bloody fire-arrows wiped out my party more than once. I took to buying wands of fireballs and doing reconnaissance by fire (literally).
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member
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member
Joined: Oct 2020
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I agree outside of robbing them i can't see a reason to buy anything at those crazy prices, gold isn't that easy.. So its not just arrows its pretty much everything, also whats with the fake prices on everything.
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old hand
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old hand
Joined: Oct 2020
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I've found quite a few of them in the game for free.
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enthusiast
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enthusiast
Joined: Oct 2020
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its another original sin inclusion tbh.
Arrows should be tracked in theory, although I dont necessarily mind them doing away with that for infinite basic arrows, its a CRPG afterall.
Elemental arrows as items isn't a 5e thing at all, there are spells that let you temporarily enchant existing arrows to be fire arrows and the like though.
That being said, a custom magic item that was a single fire arrow would probably be a common magic item, and its a consumable.so would be (1d6+1 * 10)/2gp, but should probably only add +1 fire damage to regular attack. a +1d4 fire arrow might be uncommon and would cost (1d6*100)/2 gp (so 150, not 300) based on D&D rules. Nope. Effect arrows not only predate Original Sin, they predate Larian. In fact, they existed in the original BG. The short answer to the OP, however, is that you don't? The only effect arrows I have were looted from enemies that had them, but didn't get a chance to use them on me. Even with that, I have yet to use any of them. There's a certain cave where you can get 4 Acid Arrows, and my ranger managed to pull 3 of them. I don't need them, but when I get to a tougher fight, I'll be sure to use them since I have them. True for D&D 2e (which is what BG1 and 2 were based on). Not true for D&D 5e, which was my point. I also noted that in D&D 5e, it wouldn't be difficult to make rules for them (just a custom magic item) and even noted the likely cost for a single arrow based on D&D 5e rules. BG3 is, in theory, meant to be a D&D 5e game. The implementation for elemental arrows in BG3 currently is far closer to D:OS2, not the end of the world, just a fact (think they may even use the same icons?)
Last edited by blindhamster; 22/10/20 01:58 PM.
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old hand
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old hand
Joined: Oct 2020
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its another original sin inclusion tbh.
Arrows should be tracked in theory, although I dont necessarily mind them doing away with that for infinite basic arrows, its a CRPG afterall.
Elemental arrows as items isn't a 5e thing at all, there are spells that let you temporarily enchant existing arrows to be fire arrows and the like though.
That being said, a custom magic item that was a single fire arrow would probably be a common magic item, and its a consumable.so would be (1d6+1 * 10)/2gp, but should probably only add +1 fire damage to regular attack. a +1d4 fire arrow might be uncommon and would cost (1d6*100)/2 gp (so 150, not 300) based on D&D rules. Nope. Effect arrows not only predate Original Sin, they predate Larian. In fact, they existed in the original BG. The short answer to the OP, however, is that you don't? The only effect arrows I have were looted from enemies that had them, but didn't get a chance to use them on me. Even with that, I have yet to use any of them. There's a certain cave where you can get 4 Acid Arrows, and my ranger managed to pull 3 of them. I don't need them, but when I get to a tougher fight, I'll be sure to use them since I have them. True for D&D 2e (which is what BG1 and 2 were based on). Not true for D&D 5e, which was my point. I also noted that in D&D 5e, it wouldn't be difficult to make rules for them (just a custom magic item) and even noted the likely cost for a single arrow based on D&D 5e rules. BG3 is, in theory, meant to be a D&D 5e game. The implementation for elemental arrows in BG3 currently is far closer to D:OS2, not the end of the world, just a fact (think they may even use the same icons?) The problem is, of course, that everything Larian puts in the game has to be approved by WotC, and by extension, Hasbro. This means that, despite what the rule books may say, they have been approved. Since that is the case, they are, in fact, part of 5e, even if we want to run with something as mundane as "house rules". As for the icons, I can see not spending a lot of development time and money on making new skins for everything in the game. I have noticed a lot of carry over of assets, and considering what it may cost to replace every single one of them, as well as the time going through thousands of asset entries in the database, I'm fine with that.
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journeyman
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journeyman
Joined: Oct 2020
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I don't see any reason not to blow money on magic arrows, TBH.
Basically, there's not that much to spend money on in the game. By the time you hit Level 4 you're going to have a big pile of money, but most of the vendors won't have any magic weapons/armors worth much. There's a real huge amount of magic amulets in the game as well, but almost no magic rings for some reason. Really besides healing pots, these arrows are just about the best thing you can buy...unless you want to buy some scrolls I suppose, but since there's no scroll scribing, I don't see the use.
In addition, in most cases, you can get the money back. In my current (good) run, I killed the trader of that cultist group hunting Karlach, and the two traders in the Goblin camp, getting back all my gold. I presume in an evil run you can kill the traders in the Druid camp.
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veteran
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veteran
Joined: Mar 2020
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There is an arrow named thunderbolt arrow or something like that and it's awesome it has an area of effect and everything in its aoe flies like a bird
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member
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member
Joined: Oct 2020
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I don't see any reason not to blow money on magic arrows, TBH.
Basically, there's not that much to spend money on in the game. By the time you hit Level 4 you're going to have a big pile of money, but most of the vendors won't have any magic weapons/armors worth much. There's a real huge amount of magic amulets in the game as well, but almost no magic rings for some reason. Really besides healing pots, these arrows are just about the best thing you can buy...unless you want to buy some scrolls I suppose, but since there's no scroll scribing, I don't see the use.
In addition, in most cases, you can get the money back. In my current (good) run, I killed the trader of that cultist group hunting Karlach, and the two traders in the Goblin camp, getting back all my gold. I presume in an evil run you can kill the traders in the Druid camp. You can have your wizard learn all the spells including the cleric ones. So there is technically a use for having them at least for your wizard to have access to all the spells. Heck if you wanted you could just have two wizards and no cleric eventually. I wouldn't advise it, but you could. Funny thing, which I am sure you are aware of. You can sell to that Zhent then kill him and reloot the loot you sold to him just to resale it back at the good camp. So it really does pay to be "good". 
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