Larian Banner: Baldur's Gate Patch 9
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#712802 22/10/20 08:02 PM
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Here is a list of some of the bugs i've encountered after a few hr's of gameplay.

- After after the fight against Us in the prologue after extracting it from the test subject but failing to mutilate it, the test subject is still alife. That is an amazing feat since he is missing a brain.

- In free mode the camera sometimes get lost in the landscape, clipping through mountains and the ground. It also sometimes freezes or focuses on a higher floor in areas with multiple levels.

- There are plenty of post mentioning hair clipping through helmets, for bald characters the helmets are to big, having a gap between the head and helmet.

- Sometimes enemies become unresponsive in battles. Had to restart the game once when the enemy was stuck on moving into position. Had several times that the enemies where not going further then planning next move. The latter advanced the battle normally.

- In the druid grove the npc that you save from the bugbear assassin thanks you twice, starting the convo twice.

- After reloading a quicksave a companion was in a different location. Used quicksave after the battle with the masks in Ethels cave. After reloading Gale suddenly was at Selunes temple.

- The camera isn't always zooming out far enough. During the battle in Selunes temple where the hobgoblin the enemies like to climb up the ladders. Those enemies can't be seen during combat because they are to high up above the camera's vision.

- When the character are behind high terrain the terrain becomes transparent (as it should be) however the high terrain can still be selected for movement. Clicking in front of the character (away from the high ground) can result in them turning back and climbing onto the high terrain instead.

- Sometimes the controlled character takes the short route from high ground and faceplant on the lower terrain instead of taking the safe route.

Edit:
- Sometimes companions or the player character just damages stuff, each other and npc's around them without a clear cause. I had it happening twice with the second time starting a fight with the thieflings. It looks like a damaging aura.

There are more but i can't remember any as my brain is shutting down. I'll update when i remember more.

Last edited by Maxzorzin; 22/10/20 08:08 PM.
Maxzorzin #743626 09/12/20 12:19 PM
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Patch #3 seems to increased the instances of landscape clipping to a ridiculous level?

In fact, until this patch I had not encountered any moments where my characters walked into the topography to disappear? Yesterday I was unable to jump up to the ledge to get to the rusty necklace at all and then after jumping down to get the really expensive ruby near where Astarion is found .... I am basically stuck there with the cursor only targeting the beneath the seams version of the map? This was the problem in each of those instances, and also in the aftermath of the fight at the gates of the Druid Grove, where I kept walking into the boulder where Wyll first jumps down to join the fray. Could not loot the goblin lef tlying there by either walking up what was a simple incline or jumping up due to targeting the underneath of it all!

I would like to continue with my game, but if this is happening this badly, I'm going to wonder what the point of doing so actually is?

Last edited by Capt.Wells; 09/12/20 12:21 PM.

“This year the utopian candy shell has melted away to expose a hard center of bizarre reality.”

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