Here is my ongoing list of Bugs/suggestions. Some of these have been already posted by others but I thought I would just post everything and update it as time goes on. I have also ommited some of the more common complains such as ground effects as I felt they were better talked about in the larger threads. This is also probably full of spelling or grammar mistakes so sorry in advance!
Level Up:Spell you already known should not be on the list of spells to pick from. Maybe it was a bug, but I learned Mirror Image from a scroll and it was still in the list of spells to pick from on level up from Gale.
Item weight and Value on hover:When you hover over a random item in the world it shows you its name and HP. It should also show you the items weight and gp cost. Makes picking up valuable items much easier. Likewise their should be a hot key that you can press when you click to pick items up that automatically adds it to your wares so you dont need to right click it in the menu.
Inventory/menu Additions:
- In bg1/2 items in your inventory were colored red if you were not proficient in the item or was otherwise not usable by you. Likewise their was a mod which made scrolls highlighted if it was an unlearned spell. I think this feature should be added.
- Reading books and similar shouldn't close the inventory when you click to read them. Sometimes I have many books I want to read in a row and its a pain to have to re open the inventory every time.
- When placing items in containers the listed items should scroll all the way back to the top.
- Can we use the scroll wheel to scroll though menus as well as items in bags.
- So much basic information is missing or obscure. Where are my saving throws listed and my class features etc. They should be clearly viable.
Items and Containers:- Have the inventory lower section separated that holds only wares so they don't get mixed together with other items you pick up.
- Not every container or item is highlighted when you Ctrl to bring up their overlay. Perhaps their should be two stages. One press only what you see now, two press everything is highlighted.
- Alot of items seem to be missing basic information, mostly the throwable ones and the plants. I have no idea what they actually do unless I try them.
- Alot of hidden chests/locations contain nothing, or only like 10gp. Although im guessing they will be added later.
- Scrolls are missing important information: They need to show what classes the spell are a part of, and also what level the spell is. Would also be helpful to know at a glance if you already know the spell or not.
Conversations with Companions:So many times as im trying to position or move characters around I initiates a dialogue with them. Can we just have a button on the characters that you can press when you directly want to talk with them?
Shops:Swapping between characters should also change what items get compared to what. Currently if you change characters and hover over an item, it only compares it to what the talking character is using.
Familiars:- Fly should not break familiar invisibility, not should other non concentration spells.
- I wonder what it would look like to allow familiars to use the help action. Seeing as raw they are supposed to be able to do this.
Icon Order:Hex and other similar “choice” spell icons in the menu should always be in the same order when you cast it. More for convince so I don't have to mouse over every one looking for the dex save for example on hex as their order is randomized every time you cast it.
Movement and targeting:- Implementation of a formation system similar to bg1/2 or other newer games.
- When jumping allies should move out of the way when not in combat.
- All characters should avoid dangers on the ground, and only if you hold “Ctrl” or some other button to force the characters to walk over it should they step into it.
- Its not very clear sometimes if movement to circle an enemy will take me out of their range for an opportunity attack. A few times i tried to circle them only to find myself being hit. A strafing button would be nice.
- Likewise a clearer indication in close quarters on if i will be opportunity attacked would be nice. I have been surrounded by enemies before, clicked on a target that appears to be right next to me. Only to have me hit by an OA.
- Their is a bug where you cant target someone standing in a bush sometimes.
- You cant direct target yellow allies with buffs, eg resistance. You should be able to.
Concentration:Right clicking on any concentration spell icon at any time should allow you to end it. Raw, you can end Concentration at any time (no action required). Will be more helpful at later levels when more spells become available.
Stealth Bugs/suggestions:- Yellow ringed allies shouldn't reveal your hidden location to the enemies when they can see you.
- When you hover over the Hide Icon it should show the vision cones on screen so you know if your able to hide where your standing. As is you have to guess and waste an action if your still in the red area.
- Whenever their is a cutscene or conversation, half the time (not always) any hidden companion stand up revealing themselves. This shouldn't happen, especially when its before combat.
- Fly should not break familiar invisibility/hiding.
- If you are hiding while combat starts and it is not a surprise round, all your hidden allies are not added to the initiative order. This also happens with invisible companions. Meaning half the time several creatures have attacked before you can even react to get them into the combat since their is no way to pause it. I also find they sometimes lose their turns since when they are revealed from walking into range for their attack it ends their turns regardless of what initiative they rolled.
Hit boxes in Combat:So many times i have tried to click on an enemy to melee attack and its attacked the ground. Can the ability to hit the ground not be an option when their is no object to hit. Or have a hot key to snap your mouse cursor to the creature themselves.
Sneak Attack:While i don't like how the current sneak attack system is added. Their is currently a bug with it. If you try to sneak attack (melee) on rogue it does not take into account you have dashed when targeting a creature. Normal melee works correctly.
Skill Panel Bug:The button to lock your icons in place turns off every time you load the game. This setting should be saved.
Cutscenes:Cut scenes shouldn't either set you to 1hp or not make you roll death saves.
Character Creator:- I suggest the name entry should be visible at the top of the page under all the buttons so its on every page. Seen so many people forget to name their character.
- Would be nice to get starting gear options. Even if its just choosing the adventures pack and/or includes items you gain from backgrounds. Some weapon types seem to be harder to find then others so would be nice if you had a weapon in mind for your character you could choose it at level 1.
Spell Bugs/features:I can not tell if these are bugs or if they are features. While I wish all the spells to be changed to closer to rules as written, I have listed some changes or bugs based on how its implemented now on the assumption that they wont change it.
- Sleep ends after one turn. it should only end if they are hit or shaken awake with help. In fact a lot of effects seem to end early.
- You dont need line of sight for sleep, nor any other AOE spells that dont specify a target and only a point. These spells should still effect creatures in range.(Although this may just be a issue with not being able to clearly see the AOE of spells. I might suggest a 3d radius/square etc that shows height of the spells you are casting to.
Bug of recklessness:I have been able to break many NPCs by quickly pressing turn mode right after a conversation where they are about to leave, by attacking them. Such as when I convince them to run away from combat, basically whenever an NPC is walking way to “teleport” when out of view. They usually freeze in place and or don't react at all meaning its a free kill and loot. Not to mention the issues with the quest logic if the game thinks they are left alive but are in fact dead.
Other Suggestions:- Voices/Suggestions:
Where are the personality's of the PCCharacter voices? BG 1/2 had very flavourful voices. Full of emotion and personality. All of the PC voices in bg3 sound identical. Their were all distinct from each other with things like “the evil witch, the posh elf, the dumb brute”. they also all had different voiced interaction lines based on what you picked.
- Add some of the UA Class Feature:
People have been asking for a respect option, while I don't want that i think these feaytres is very useful are do a similar thing. You can already change spells at level up so why not just add these rule instead. As for cantrips, half the cantrips I first choice I wasn't happy with as other NPCs also had the cantrips making it feel like I was doubling up.
- Add Spell Versatility:
1st-levelBard, Ranger, Warlock.
Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the bard spell list. The new spell must be the same level as the spell you replace. - Add Cantrip Versatility:
1st-levelwizard feature.
Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the wizard spell list. - Expanded Spell List:
In the UA every casterclass got additional spells added to their class [/color][color=rgb(232, 230, 227)] list. I think these changes should be added.