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#232303 13/05/04 10:23 PM
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ok i have been trying and trying to use alchemy, i have the mix potions skill and the extract skill and i left click on the bush lookin thingy and it says medium potion large potion and small potion then i tried clicking on em all btu when i do it says a bunch of potions but none are highlighted <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

does any1 know what to do or what the problem is????

thx <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

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Make sure all your herbs are being carried by the person with the Extract skill. Providing you have the right types, you should then be able to manufacture potions.


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Quoting Kiya;

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As you can see in the following list, there are 7 different plants you need to make all potions with the "extract" skill. You will only get level 3-5 in Act 4. Empty flasks are not required.
Level 1 => small potions
Level 2 => medium potions
Level 3 => large
level 4 => large (stronger) + permanent potions + holy water (quest reward)
level 5 => large (even more stronger) + perm potions in vitality, mana, stamina are stronger, too.

vitality => red, blue
mana = green, pink
stamina => white, orange
strength => red, blue, yellow
int => white, green, pink
agility => white, orange, green
survival => red, blue, green
con => orange, yellow, pink
speed => orange, white, yellow

restoration => can only be done with the "combine skill" => dragging red over blue potions.


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I posted something in another thread about this, and I'm having the same problem. All 7 types of herbs are with the one character that knows the alchemy extract skill (level 3). Right-clicking on a bunch of herbs brings up the Alchemy Laboratory menu, but all of the potion options are grayed out!

Slightly <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />, but has anyone else had a problem in the battlefields where the enemies are INSIDE the walls? I'm on Dungeon 2 of Act II and every dungeon has had a slew of enemies which I couldn't get to!

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Quote

Slightly <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />, but has anyone else had a problem in the battlefields where the enemies are INSIDE the walls? I'm on Dungeon 2 of Act II and every dungeon has had a slew of enemies which I couldn't get to!


yup i've had..

:- enemies outside of the play area that can attack you with arrows if your at a corner.

:- impossible to get to stairways because a wall is blocking the only path.


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I've had enemies out side the play area in just about every dungeon, but not to many that it would affect leveling up..


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I'm having the same alchemy problem -- I made potions once but have never been able to again, even with a wide variety of plants with the right character.

I've also had the baddies-inside-walls problem. It actually happened with a couple of Citadel soldiers but since they weren't ranged and I was it was actually rather nice, I shot them and they didn't do anything about it.

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Palidor do you have the char with the skill selected?
Either as single or as leader of the group?


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Palidor, is the alchemy char the leading one? Or in single mode?

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Yeah, definitely! I've made sure it's the right character. Still doesn't work. <img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> Oh well, I suppose it's not a big deal since I have more potions than I need and keep finding more. Just have to recycle my skill points onto a more useful skill.

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Side alchemy question: Can you do anything with the mushroom patches this time, or are they just there?

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Side alchemy question: Can you do anything with the mushroom patches this time, or are they just there?


No. They are just decoration this time.


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How about Augmentor? I noticed a patch next to the poisonous mushroom and scattered Imps in Act 2 -- is that decor, too?


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Yep, augmentors are just deco.

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One of the hardest things about playing <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> I found was forgetting all the rules I learned in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />

Empty bottles do nothing. Mushrooms do not become potions. Crosses in the charm slots on items do not mean you need to find a charm skill... Scary stuff <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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My bad. I went to recycle my supposed level 3 alchemy extract skill... only to find out I had a level 3 combine skill! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> Oopsies. Sorry to everybody who tried to help me out.

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Lynn is aware of this now. I am sure a fix will soon be coming.


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