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stranger
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OP
stranger
Joined: May 2004
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ok i have been trying and trying to use alchemy, i have the mix potions skill and the extract skill and i left click on the bush lookin thingy and it says medium potion large potion and small potion then i tried clicking on em all btu when i do it says a bunch of potions but none are highlighted <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
does any1 know what to do or what the problem is????
thx <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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Make sure all your herbs are being carried by the person with the Extract skill. Providing you have the right types, you should then be able to manufacture potions.
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Support
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Support
Joined: Mar 2003
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Quoting Kiya; As you can see in the following list, there are 7 different plants you need to make all potions with the "extract" skill. You will only get level 3-5 in Act 4. Empty flasks are not required. Level 1 => small potions Level 2 => medium potions Level 3 => large level 4 => large (stronger) + permanent potions + holy water (quest reward) level 5 => large (even more stronger) + perm potions in vitality, mana, stamina are stronger, too.
vitality => red, blue mana = green, pink stamina => white, orange strength => red, blue, yellow int => white, green, pink agility => white, orange, green survival => red, blue, green con => orange, yellow, pink speed => orange, white, yellow
restoration => can only be done with the "combine skill" => dragging red over blue potions. Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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stranger
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stranger
Joined: May 2004
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I posted something in another thread about this, and I'm having the same problem. All 7 types of herbs are with the one character that knows the alchemy extract skill (level 3). Right-clicking on a bunch of herbs brings up the Alchemy Laboratory menu, but all of the potion options are grayed out!
Slightly <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />, but has anyone else had a problem in the battlefields where the enemies are INSIDE the walls? I'm on Dungeon 2 of Act II and every dungeon has had a slew of enemies which I couldn't get to!
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journeyman
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journeyman
Joined: May 2004
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Slightly <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />, but has anyone else had a problem in the battlefields where the enemies are INSIDE the walls? I'm on Dungeon 2 of Act II and every dungeon has had a slew of enemies which I couldn't get to!
yup i've had.. :- enemies outside of the play area that can attack you with arrows if your at a corner. :- impossible to get to stairways because a wall is blocking the only path.
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addict
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addict
Joined: Dec 2003
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I've had enemies out side the play area in just about every dungeon, but not to many that it would affect leveling up..
ATI 9800 Pro/Asus Deluxe MOBO/256 Dual Stick Kingston Ram/P4 2.6 HyperThread Chip 800 FSB/SoundBlaster Audigy/Sony 52X24X52 CD-R-RW/430 Antec PSU/ 120 Seagate Sata HD. Built This Baby Myself Too<>
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journeyman
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journeyman
Joined: May 2004
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I'm having the same alchemy problem -- I made potions once but have never been able to again, even with a wide variety of plants with the right character.
I've also had the baddies-inside-walls problem. It actually happened with a couple of Citadel soldiers but since they weren't ranged and I was it was actually rather nice, I shot them and they didn't do anything about it.
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member
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member
Joined: Mar 2003
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Palidor do you have the char with the skill selected? Either as single or as leader of the group?
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Bringing quality trolling to your neighboorhood since 1995.
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veteran
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veteran
Joined: Mar 2003
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Palidor, is the alchemy char the leading one? Or in single mode?
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stranger
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stranger
Joined: May 2004
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Yeah, definitely! I've made sure it's the right character. Still doesn't work. <img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> Oh well, I suppose it's not a big deal since I have more potions than I need and keep finding more. Just have to recycle my skill points onto a more useful skill.
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stranger
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stranger
Joined: May 2004
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Side alchemy question: Can you do anything with the mushroom patches this time, or are they just there?
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veteran
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veteran
Joined: Mar 2003
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Side alchemy question: Can you do anything with the mushroom patches this time, or are they just there? No. They are just decoration this time.
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journeyman
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journeyman
Joined: Mar 2003
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How about Augmentor? I noticed a patch next to the poisonous mushroom and scattered Imps in Act 2 -- is that decor, too?
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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veteran
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veteran
Joined: Mar 2003
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Yep, augmentors are just deco.
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veteran
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veteran
Joined: Mar 2003
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One of the hardest things about playing <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> I found was forgetting all the rules I learned in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Empty bottles do nothing. Mushrooms do not become potions. Crosses in the charm slots on items do not mean you need to find a charm skill... Scary stuff <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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stranger
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stranger
Joined: May 2004
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My bad. I went to recycle my supposed level 3 alchemy extract skill... only to find out I had a level 3 combine skill! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> Oopsies. Sorry to everybody who tried to help me out.
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journeyman
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journeyman
Joined: Apr 2004
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Lynn is aware of this now. I am sure a fix will soon be coming.
My imagination knows nothing about realities. Only plausible possibilites
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