Went to talk to the prisoner in the goblin camp and had a vulkan graphics crash. Running on 16gbs RAM and an Nvidia rtx 2070 max q. Fan on turbo boost and no other windows issues at the time. Screen went black with a vulkan error "device lost" in the middle of the screen. The auto bug reporter sent in the dmp, posting additional crash details here.


error message.
DEVICE_LOST
The game has encountered an unrecoverable vulkan error and will shut down.
This error may be triggered by reasons that are not related to Baldur's Gate 3.

Please try the following before restarting:
-disable any screen recording software you may be running
- Make sure all your windows updates have been installed
- Make sure you have the latest graphics drivers installed
- Disable SLI/CrossFireX

You could also try contacting developer support with your gold.log and your vulkaninfo.txt.
If you make significant changes to your system (like installing updates or drivers), please send us before and after versions of those files. We are sorry for the inconvenience.



vulkaninfo data below

WARNING: [Loader Message] Code 0 : ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
==========
VULKANINFO
==========

Vulkan Instance Version: 1.2.135


Instance Extensions: count = 13
===============================
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 4
VK_KHR_device_group_creation : extension revision 1
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_win32_surface : extension revision 6
VK_NV_external_memory_capabilities : extension revision 1

Layers: count = 3
=================
VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.133, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (GeForce RTX 2070 with Max-Q Design)
Layer-Device Extensions: count = 0

GPU id = 1 (Intel(R) UHD Graphics)
Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (GeForce RTX 2070 with Max-Q Design)
Layer-Device Extensions: count = 0

GPU id = 1 (Intel(R) UHD Graphics)
Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (GeForce RTX 2070 with Max-Q Design)
Layer-Device Extensions: count = 0

GPU id = 1 (Intel(R) UHD Graphics)
Layer-Device Extensions: count = 0

Presentable Surfaces:
=====================
GPU id : 0 (GeForce RTX 2070 with Max-Q Design):
Surface type = VK_KHR_win32_surface
Formats: count = 3
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[2]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 4
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_IMMEDIATE_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 8
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 1
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilitiesFullScreenExclusiveEXT:
--------------------------------------------
fullScreenExclusiveSupported = false

VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false


GPU id : 1 (Intel(R) UHD Graphics):
Surface type = VK_KHR_win32_surface
Formats: count = 4
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[2]:
format = FORMAT_R8G8B8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[3]:
format = FORMAT_R8G8B8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 2
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_FIFO_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 64
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 2048
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 2
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 5
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
VkSurfaceCapabilitiesFullScreenExclusiveEXT:
--------------------------------------------
fullScreenExclusiveSupported = false

VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false



Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
GeForce RTX 2070 with Max-Q Design (ID: 0)
subsetAllocation = 1

Present Capabilities:
GeForce RTX 2070 with Max-Q Design (ID: 0):
Can present images from the following devices: count = 1
GeForce RTX 2070 with Max-Q Design (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR

Group 1:
Properties:
physicalDevices: count = 1
Intel(R) UHD Graphics (ID: 0)
subsetAllocation = 0

Present Capabilities:
Intel(R) UHD Graphics (ID: 0):
Can present images from the following devices: count = 1
Intel(R) UHD Graphics (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR


Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202629 (1.2.133)
driverVersion = 1893122048 (0x70d6c000)
vendorID = 0x10de
deviceID = 0x1f54
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = GeForce RTX 2070 with Max-Q Design

VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 32768
maxImageDimension2D = 32768
maxImageDimension3D = 16384
maxImageDimensionCube = 32768
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 65536
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 256
maxMemoryAllocationCount = 4096
maxSamplerAllocationCount = 4000
bufferImageGranularity = 0x00000400
sparseAddressSpaceSize = 0xffffffffff
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 1048576
maxPerStageDescriptorUniformBuffers = 1048576
maxPerStageDescriptorStorageBuffers = 1048576
maxPerStageDescriptorSampledImages = 1048576
maxPerStageDescriptorStorageImages = 1048576
maxPerStageDescriptorInputAttachments = 1048576
maxPerStageResources = 4294967295
maxDescriptorSetSamplers = 1048576
maxDescriptorSetUniformBuffers = 1048576
maxDescriptorSetUniformBuffersDynamic = 15
maxDescriptorSetStorageBuffers = 1048576
maxDescriptorSetStorageBuffersDynamic = 16
maxDescriptorSetSampledImages = 1048576
maxDescriptorSetStorageImages = 1048576
maxDescriptorSetInputAttachments = 1048576
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4216
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1024
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 16
maxComputeSharedMemorySize = 49152
maxComputeWorkGroupCount: count = 3
2147483647
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
64
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 15
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
32768
32768
viewportBoundsRange: count = 2
-65536
65536
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000040
minStorageBufferOffsetAlignment = 0x00000010
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.4375
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 32768
maxFramebufferHeight = 32768
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
framebufferNoAttachmentsSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
storageImageSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 1
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
1
2047.94
lineWidthRange: count = 2
1
64
pointSizeGranularity = 0.0625
lineWidthGranularity = 0.0625
strictLines = true
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000001
optimalBufferCopyRowPitchAlignment = 0x00000001
nonCoherentAtomSize = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = true
residencyStandard2DMultisampleBlockShape = true
residencyStandard3DBlockShape = true
residencyAlignedMipSize = false
residencyNonResidentStrict = true

VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
----------------------------------------------------
advancedBlendMaxColorAttachments = 8
advancedBlendIndependentBlend = false
advancedBlendNonPremultipliedSrcColor = true
advancedBlendNonPremultipliedDstColor = true
advancedBlendCorrelatedOverlap = true
advancedBlendAllOperations = true

VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
primitiveOverestimationSize = 0.00195313
maxExtraPrimitiveOverestimationSize = 0.75
extraPrimitiveOverestimationSizeGranularity = 0.25
primitiveUnderestimation = true
conservativePointAndLineRasterization = true
degenerateTrianglesRasterized = true
degenerateLinesRasterized = true
fullyCoveredFragmentShaderInputVariable = true
conservativeRasterizationPostDepthCoverage = true

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576

VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
maxDiscardRectangles = 8

VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 451.91
conformanceVersion = 1.2.2.0

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true

VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 1c3c757e-7acf-5ce0-7c77-2b51b4d88ba8
driverUUID = 72e4dd26-e8c9-bf3f-0369-a95c9142a24f
deviceLUID = dd250100-00000000
deviceNodeMask = 1
deviceLUIDValid = true

VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 256
maxPerStageDescriptorInlineUniformBlocks = 32
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
maxDescriptorSetInlineUniformBlocks = 32
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0xffe00000

VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727

VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 1
pciDevice = 0
pciFunction = 0

VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32

VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = true

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 32
supportedStages: count = 10
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
supportedOperations: count = 9
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
SUBGROUP_FEATURE_PARTITIONED_BIT_NV
quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 32
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 2097152
requiredSubgroupSizeStages: count = 10
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV

VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000010
uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 2147483647

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffffffffffff
maxTransformFeedbackStreamDataSize = 2048
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = true
transformFeedbackDraw = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 1c3c757e-7acf-5ce0-7c77-2b51b4d88ba8
driverUUID = 72e4dd26-e8c9-bf3f-0369-a95c9142a24f
deviceLUID = dd250100-00000000
deviceNodeMask = 1
deviceLUIDValid = true
subgroupSize = 32
subgroupSupportedStages: count = 10
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
subgroupSupportedOperations: count = 9
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
SUBGROUP_FEATURE_PARTITIONED_BIT_NV
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727
protectedNoFault = false
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0xffe00000

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 451.91
conformanceVersion = 1.2.2.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 2147483647
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT


Device Extensions: count = 114
VK_EXT_blend_operation_advanced : extension revision 2
VK_EXT_buffer_device_address : extension revision 2
VK_EXT_calibrated_timestamps : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_custom_border_color : extension revision 11
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_discard_rectangles : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_fragment_shader_interlock : extension revision 1
VK_EXT_full_screen_exclusive : extension revision 4
VK_EXT_hdr_metadata : extension revision 2
VK_EXT_host_query_reset : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_win32 : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_win32 : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_win32 : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_win32_keyed_mutex : extension revision 1
VK_NVX_binary_import : extension revision 1
VK_NVX_device_generated_commands : extension revision 3
VK_NVX_image_view_handle : extension revision 1
VK_NVX_multiview_per_view_attributes : extension revision 1
VK_NV_clip_space_w_scaling : extension revision 1
VK_NV_compute_shader_derivatives : extension revision 1
VK_NV_cooperative_matrix : extension revision 1
VK_NV_corner_sampled_image : extension revision 2
VK_NV_coverage_reduction_mode : extension revision 1
VK_NV_dedicated_allocation : extension revision 1
VK_NV_dedicated_allocation_image_aliasing : extension revision 1
VK_NV_device_diagnostic_checkpoints : extension revision 2
VK_NV_device_diagnostics_config : extension revision 1
VK_NV_external_memory : extension revision 1
VK_NV_external_memory_win32 : extension revision 1
VK_NV_fill_rectangle : extension revision 1
VK_NV_fragment_coverage_to_color : extension revision 1
VK_NV_fragment_shader_barycentric : extension revision 1
VK_NV_framebuffer_mixed_samples : extension revision 1
VK_NV_geometry_shader_passthrough : extension revision 1
VK_NV_mesh_shader : extension revision 1
VK_NV_representative_fragment_test : extension revision 2
VK_NV_sample_mask_override_coverage : extension revision 1
VK_NV_scissor_exclusive : extension revision 1
VK_NV_shader_image_footprint : extension revision 2
VK_NV_shader_sm_builtins : extension revision 1
VK_NV_shader_subgroup_partitioned : extension revision 1
VK_NV_shading_rate_image : extension revision 3
VK_NV_viewport_array2 : extension revision 1
VK_NV_viewport_swizzle : extension revision 1
VK_NV_win32_keyed_mutex : extension revision 2

VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 16
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = false

queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 2
queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = false

queueProperties[2]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 8
queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = false

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
memoryHeaps[0]:
size = 8421113856 (0x1f5f00000) (3.84 GiB)
budget = 7157946777 (0x1aaa59999) (2.67 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 8503779328 (0x1fadd6000) (3.92 GiB)
budget = 7653403238 (0x1c82daa66) (3.13 GiB)
usage = 81920 (0x00014000) (80.00 KiB)
flags: count = 0
None
memoryHeaps[2]:
size = 257949696 (0x0f600000) (246.00 MiB)
budget = 255328256 (0x0f380000) (243.50 MiB)
usage = 2621440 (0x00280000) (2.50 MiB)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 5
memoryTypes[0]:
heapIndex = 1
propertyFlags = 0x0000: count = 0
None
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: None
memoryTypes[1]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: None
memoryTypes[2]:
heapIndex = 1
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL: None
IMAGE_TILING_LINEAR: None
memoryTypes[3]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL: None
IMAGE_TILING_LINEAR: None
memoryTypes[4]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL: None
IMAGE_TILING_LINEAR: None

VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = true
sparseBinding = true
sparseResidencyBuffer = true
sparseResidencyImage2D = true
sparseResidencyImage3D = true
sparseResidency2Samples = true
sparseResidency4Samples = true
sparseResidency8Samples = true
sparseResidency16Samples = true
sparseResidencyAliased = true
variableMultisampleRate = true
inheritedQueries = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true

VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
--------------------------------------------------
advancedBlendCoherentOperations = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = true

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
fragmentShaderSampleInterlock = true
fragmentShaderPixelInterlock = true
fragmentShaderShadingRateInterlock = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = true
stippledBresenhamLines = true
stippledSmoothLines = true

VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
memoryPriority = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true

VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = true
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true


GPU1:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202641 (1.2.145)
driverVersion = 1646878 (0x19211e)
vendorID = 0x8086
deviceID = 0x9bc4
deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
deviceName = Intel(R) UHD Graphics

VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 4294967295
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 256
maxMemoryAllocationCount = 2108886
maxSamplerAllocationCount = 4000
bufferImageGranularity = 0x00000001
sparseAddressSpaceSize = 0x100000000000
maxBoundDescriptorSets = 8
maxPerStageDescriptorSamplers = 64
maxPerStageDescriptorUniformBuffers = 200
maxPerStageDescriptorStorageBuffers = 200
maxPerStageDescriptorSampledImages = 200
maxPerStageDescriptorStorageImages = 16
maxPerStageDescriptorInputAttachments = 8
maxPerStageResources = 200
maxDescriptorSetSamplers = 576
maxDescriptorSetUniformBuffers = 1800
maxDescriptorSetUniformBuffersDynamic = 16
maxDescriptorSetStorageBuffers = 1800
maxDescriptorSetStorageBuffersDynamic = 16
maxDescriptorSetSampledImages = 1800
maxDescriptorSetStorageImages = 144
maxDescriptorSetInputAttachments = 8
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 4095
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 256
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 16
maxComputeSharedMemorySize = 32768
maxComputeWorkGroupCount: count = 3
65536
65536
65536
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
64
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
32768
32768
viewportBoundsRange: count = 2
-65536
65535
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000040
minUniformBufferOffsetAlignment = 0x00000040
minStorageBufferOffsetAlignment = 0x00000040
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.4375
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
framebufferDepthSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
framebufferStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
framebufferNoAttachmentsSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
sampledImageIntegerSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
sampledImageDepthSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
sampledImageStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
storageImageSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 83.333
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0.125
255.875
lineWidthRange: count = 2
0
7.99219
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000040
optimalBufferCopyRowPitchAlignment = 0x00000040
nonCoherentAtomSize = 0x00000001

VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = true
residencyStandard2DMultisampleBlockShape = true
residencyStandard3DBlockShape = true
residencyAlignedMipSize = false
residencyNonResidentStrict = false

VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
primitiveOverestimationSize = 0.00195313
maxExtraPrimitiveOverestimationSize = 0
extraPrimitiveOverestimationSizeGranularity = 0
primitiveUnderestimation = false
conservativePointAndLineRasterization = false
degenerateTrianglesRasterized = true
degenerateLinesRasterized = false
fullyCoveredFragmentShaderInputVariable = true
conservativeRasterizationPostDepthCoverage = false

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 1048576
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576

VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_INTEL_PROPRIETARY_WINDOWS
driverName = Intel Corporation
driverInfo = Intel driver
conformanceVersion = 1.2.0.2

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true

VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 8680c49b-0500-0000-0000-000000000000
driverUUID = 32372e32-302e-3130-302e-383437380000
deviceLUID = c8220100-00000000
deviceNodeMask = 1
deviceLUIDValid = true

VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 256
maxPerStageDescriptorInlineUniformBlocks = 4
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 4
maxDescriptorSetInlineUniformBlocks = 4
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 4

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 6160
maxMemoryAllocationSize = 0x1016eb400

VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435454

VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32

VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = false

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 32
supportedStages: count = 16
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_RAYGEN_BIT_KHR
SHADER_STAGE_ANY_HIT_BIT_KHR
SHADER_STAGE_CLOSEST_HIT_BIT_KHR
SHADER_STAGE_MISS_BIT_KHR
SHADER_STAGE_INTERSECTION_BIT_KHR
SHADER_STAGE_CALLABLE_BIT_KHR
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
supportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 8
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 56
requiredSubgroupSizeStages: count = 2
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL

VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000001
uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0x100000000
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = true
transformFeedbackRasterizationStreamSelect = true
transformFeedbackDraw = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 268435455

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 8680c49b-0500-0000-0000-000000000000
driverUUID = 32372e32-302e-3130-302e-383437380000
deviceLUID = c8220100-00000000
deviceNodeMask = 1
deviceLUIDValid = true
subgroupSize = 32
subgroupSupportedStages: count = 16
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_RAYGEN_BIT_KHR
SHADER_STAGE_ANY_HIT_BIT_KHR
SHADER_STAGE_CLOSEST_HIT_BIT_KHR
SHADER_STAGE_MISS_BIT_KHR
SHADER_STAGE_INTERSECTION_BIT_KHR
SHADER_STAGE_CALLABLE_BIT_KHR
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
subgroupSupportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435454
protectedNoFault = false
maxPerSetDescriptors = 6160
maxMemoryAllocationSize = 0x1016eb400

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_INTEL_PROPRIETARY_WINDOWS
driverName = Intel Corporation
driverInfo = Intel driver
conformanceVersion = 1.2.0.2
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 1048576
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT


Device Extensions: count = 74
VK_EXT_buffer_device_address : extension revision 2
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_external_memory_host : extension revision 1
VK_EXT_fragment_shader_interlock : extension revision 1
VK_EXT_full_screen_exclusive : extension revision 4
VK_EXT_host_query_reset : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_INTEL_performance_query : extension revision 2
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 1
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_win32 : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_win32 : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_win32 : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 1
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_push_descriptor : extension revision 1
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_win32_keyed_mutex : extension revision 1
VK_NV_device_diagnostic_checkpoints : extension revision 2

VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 36
present support = false

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 2
memoryHeaps[0]:
size = 4318999552 (0x1016eb400) (22.92 MiB)
budget = 3826701619 (0xe416d533) (3.56 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 4318999552 (0x1016eb400) (22.92 MiB)
budget = 3826701619 (0xe416d533) (3.56 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 4
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[1]:
heapIndex = 1
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[2]:
heapIndex = 1
propertyFlags = 0x000f: count = 4
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[3]:
heapIndex = 1
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images

VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = true
textureCompressionASTC_LDR = true
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = false
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = false
sparseBinding = true
sparseResidencyBuffer = true
sparseResidencyImage2D = true
sparseResidencyImage3D = true
sparseResidency2Samples = true
sparseResidency4Samples = true
sparseResidency8Samples = true
sparseResidency16Samples = true
sparseResidencyAliased = true
variableMultisampleRate = true
inheritedQueries = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = true

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
fragmentShaderSampleInterlock = true
fragmentShaderPixelInterlock = true
fragmentShaderShadingRateInterlock = false

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = false
bresenhamLines = true
smoothLines = false
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = false

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = false

VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true

VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = true
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = false
shaderDrawParameters = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true