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enthusiast
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OP
enthusiast
Joined: May 2004
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So far all of the bugs I've encountered have been generally minor. From what I've seen players using patced saves have encountered some more severe bugs, but I have no say either way on them as I started another clean save with the patch. If one person could put together a list of bugs seen in patched games, especially the new CTD bugs and post them as a warning to players and a consolidated list for the Larian devs, it'd be better than the many separated posts.
=====Start Bug List===== *Reocurring* I cannot sharpen a weapon unless I first have the weapon repaired while it's in the sharpener's inventory, whether or not the weapon in question in damaged.
*Reocurring* On save game load, minimap/automap is completely black, except for the player dots. Going through an exit refreshes the map and fixes the problem.
*Reocurring* Pieces of the map are sometimes blacked out on the Battlefield. Scrolling in the direction of the blacked out portion fixes the problem.
*Reocurring* Battlefield dungeon walls sometimes do not collide. A character can walk into the null space between walls and get stuck. If too far from the exit, the other character cannot use the exit to force the stuck character out.
*Reocurring* Monsters sometimes get stuck on nothing. If the character changes walking direction, the monster may right itself.
*Reocurring* The Save/Load plate screenshot is totally black.
*Reocurring* When using a patched save and attacking a monster, the game may black out. Character portraits and minimap still show and movement is possible clicking on the minimap, but sounds and sight are gone.
*Reocurring* If you learn a skill on a Battlefield, then learn the same skill of lower level in the actual game, the lower level max takes effect. This has no effect on a skill created and maxed out before the new instance of the skill is purchased, but will affect all skills learned thereafter.
*Reocurring* When identifying/repairing items in the trade window, the first repair/identify for that trade triggers the "encumbered" bell and may trigger the "encumbered" or "Too Heavy" message 1-2 times, but has no effect on the character's weight.
*Reocurring* After loading and checking inventory for the first time on said load, both the book tab and the last active tab in the inventory are active at the same time. This used to happen before the new filter system was created.
*Reocurring* Bone Spear "rings" are still generated on the floor in Act I, Battlefield II, Floor I.
*Reocurring* While colored shoes (Shoes Darkborwn, etc.) have a weight, standard Shoes have a weight of 0.
*Reocurring* If the hero is moving when a scripted dialogue starts and the script calls for the hero to stop, he may run in place until the dialogue is over.
*Reocurring* Medium Shadow Crystals have their name run together and are printed as "Medium ShadowCrystal". These crystals are the ones generated by the crystal/charm merchant in the Act I battlefields. I have not seen any dropped medium crystals, so I can't say if this is universal.
When a Medium Shadow Crystal is placed into the Crystal Bag, its picture changes to that of a Small Shadow Crystal, but still retains the properties of a Medium Shadow Crystal.
When converting arrows, if a stack was converted earlier in that game load, the convert arrows option is greyed out until the new stack of arrows is either sold and repurchased, or, rarely, if the skill is unlearned and relearned. This happened using Convert Arrows: Explosive, Lv. 3. ===== End Bug List =====
I also have two questions:
1) The first time I went into the Act I BF, the Holy Water was on sale at the Weapon Merchant, priced at 35K, barring me from buying it. Since that one trip, however, I have not seen it again (ran 500 trips to confirm). Is this a bug or was I massively lucky?
2) When equipped with a shield and no weapon, his damage was listed as 0-0. Isn't a character supposed to have a very low amount of damage for fists when not equipped with a weapon? Does a shield nullify this completely? Or is this another bug?
As I come across anything new, I'll append it here.
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member
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member
Joined: Nov 2003
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1) The first time I went into the Act I BF, the Holy Water was on sale at the Weapon Merchant, priced at 35K, barring me from buying it. Since that one trip, however, I have not seen it again (ran 500 trips to confirm). Is this a bug or was I massively lucky?
Interesting, same happened to me, same merchant even. Could anyone else confirm this?
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Support
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Support
Joined: Mar 2003
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[color:"orange"]*Reocurring* The Save/Load plate screenshot is totally black.[/color]
This is due to having FSAA enabled.
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enthusiast
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OP
enthusiast
Joined: May 2004
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[color:"orange"]*Reocurring* The Save/Load plate screenshot is totally black.[/color]
This is due to having FSAA enabled. Can't be, unless FSAA 0 is still considered enabled. This didn't start happening until either 1.32 or 1.4 and I haven't changed my configuration since I first installed the game.
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Support
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Support
Joined: Mar 2003
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Well, with FSAA enabled the preview screenshot is black. If you have this problem with FSAA set to zero, then that is a different issue. Try resetting the configuration, and rerunning the test.
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enthusiast
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enthusiast
Joined: Jun 2003
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For issues with 1 character getting stuck in null space outside of actual level walls:
several ways to correct this.
1) give teleporter pyramid(s) to the character that is still on solid ground, if you have it(them). if the destination pyramid isn't on the ground somewhere, then make sure it is dropped somewhere in an open area. Then with the other teleporter either in the character's inventory or on the ground nearby (this is the character still on solid ground, not in the null space) activate that teleporter and both will appear on solid ground near the destination teleporter.
2) if you are in the battlefields, select the character that is on solid ground as the leader, and and then leave the battlefields using that characters 2nd skill. this will take both to their original location. this assumes you have found at least 1 battlefield key. returning to the battlefields is simple and you arrive back in the camp.
3) if you are not in the battlefields, select the character that is on solid ground as the leader, (this is very important, otherwise at the end they'll both be in the null void space) then using that character's 2nd skill, go to the battlefields. both will arrive in the merchant encampment. now with the same character still selected as leader, leave the battlefields. you will appear in the spot the lead character was in (hence it is important that the lead character be set to the one that was on the stable ground and not the one trapped in the void null space). this assumes that you have found at least 1 battlefield key.
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stranger
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stranger
Joined: May 2004
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<<When converting arrows, if a stack was converted earlier in that game load, the convert arrows option is greyed out until the new stack of arrows is either sold and repurchased, or, rarely, if the skill is unlearned and relearned. This happened using Convert Arrows: Explosive, Lv. 3.>>
I'm having the exact same problem on my Convert Arrows: Fire. I have more normal arrows I've picked up I want to convert, but can't - the skill is greyed out, though the arrows are with the proper character and I have the skill (converted before). I just keep checking on my normal arrows until I find I can convert them, then do it. I haven't found a real rhyme or reason why I can or can't convert them at times, but it would help if this were fixed soon. BTW, I'm on 1.44, so it wasn't fixed on the latest patch.
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