Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#716998 26/10/20 02:26 AM
Joined: Oct 2020
E
Evandir Offline OP
enthusiast
OP Offline
enthusiast
E
Joined: Oct 2020
Suggestion: Add a Position-Locking Hotkey that would prevent movement before taking an action.

One of the cooler features in BG3 I find is the "ghostman-pathing," where a silhouette of your character is created to show where your action will take place, if you are currently not in range. This is an incredibly useful tool that I've come to enjoy, but also found that it creates another issue, that I think adding a P-Locking hotkey could fix, and add functionality to ghost-pathing as a whole.

The issue with ghost-pathing is that it makes it difficult to reach the maximum range of certain spells and abilities without moving. This is important when you are trying to navigate around enemies and surfaces.
For instance, you are standing on a spider web with a phase spider right next to you. You want to be able to jump your max distance across the web, to prevent the AoO, and get the most distance out of your jump, so that you are giving yourself less of a chance to become enwebbed. Currently, you probably will end up triggering the ghost-pathing and having to readjust your jump to get the maximum reach. If a P-Locking hotkey were in play, you could simply hold the hotkey to lock your character from moving, and make the jump with maximum range,quickly, and snappy. This is the simplest version of what a Position-Lock would add.

A more advanced version could add a lot of functionality.
If we could move the ghost-man to a designated spot, then lock the position in, we could then pivot our action from that spot without actually moving there, which would give quite us a few advantages.
Like how ghost-pathing currently works, where if you a trying to make an attack, but your character has to move first, you could use ghost-pathing to check what variables will affect your attack roll from a specific location. Except now, it's a specific location of our choosing. Variables such as- "Will this give me high ground bonus? Is this considered obscured by shadows? Will I have enough movement to get this backstab?"
This could also be used to create a waypoint, so your character could more easily navigate around enemies and surfaces. Create a ghost man to move around an enemies reach and see if you have enough movement left to accomplish the rest of your turn.

A spell I could see this shining with would be misty step. Say for instance, you want to get on top of a hill, but there is an enemy in between it and you. You aren't sure if you will have the range on misty step to pull it off, without getting hit by an AoO. You could then move your ghost-self behind your enemy, P-lock him in place without leaving the enemies reach, and then activate misty step to see if you have any spots on the hill you can port to. If you realize you can't, than that sucks, but at least you didn't waste your movement for the turn only to put yourself into reach of an enemy...

I get that this might not be considered a necessary feature, but I think it would be a cool way to negate a few small issues and improve upon an already really cool mechanic.

Joined: Oct 2020
C
CMF Offline
member
Offline
member
C
Joined: Oct 2020
Good feedback, I have needed it myself when I know I am in range but the game wanted to walk "slightly" but caused an attack of opportunity.

Joined: Oct 2020
E
Evandir Offline OP
enthusiast
OP Offline
enthusiast
E
Joined: Oct 2020
Originally Posted by CMF
Good feedback, I have needed it myself when I know I am in range but the game wanted to walk "slightly" but caused an attack of opportunity.


Thanks, that's another great application for it. You should be able to force a ranged attack as long as it's within the weapons range, even if you are in disadvantage range.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5