Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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So I've started yet another playthrough this time with "prescribed" long-rests to try to get as much companion interactions as possible.

And while I'm pleasantly surprised by early game interactions (Astarion's star gazing scene, Lae'Zal's thoughts on Faerun, Gale's Weave scene etc) they are definitely too easy to miss, which is already discussed in many topics. Still that is probably something that should be adressed.

Also (and I realise this is probably difficult to implement) it would be really amazing if everyone organically joined the conversation that concerns them, without the need for making camp rounds, checking who else might have formed an opinion on something being discussed (and ofc they'll be discussing it solely with the PC)

For some reason camp feels more alive before it gets upgraded and there are already some great topics to breathe some more life into it.

My main concern however is that the more we advance into the story the less our companions have to say about it, which is especially pronounced after the camp party. Seriously no one has any thoughts on entering Underdark and attempting to take on Absoute's forces head on? Nothing to say about the Hag or Spider Queen and her implied disturbing backstory (from the journals)? Nothing from Gale on Arcane tower and it's contraptions? What about any relationship development - I mean I'm in "exceptional" status with everyone but Lae'Zal and that doesn't unlock any additional dialogues?

I surely hope this is something that could be ascribed to EA but sadly I've played too many games where after initial "honeymoon" the companions never call, never write until just before the final fight (or the one talk per chapter approach).

Last edited by Azarielle; 27/10/20 12:57 PM.
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Maybe they are simply not finished. They tried to make sure all the lines necessary to ship the game were coherent for EA.

I do hope it doesn't mean some elements of their dialogues are not still very much in progress. I guess most of the actors for the 5 companions we've already interacted with are still recording lines for act 2 & 3, and possibly adding some for act 1 if need be.

That being said, suggestions like these are good to make. So let's hope it gets read by the devs.

I would like to add something as well, not about dialogues per say, but more about body language. We don't see any hand on shoulders to comfort or pushing someone when disagreeing. The characters seem to keep their safe space almost all the time and it doesn't create a sense of camaraderie. It would be nice to have some hand shaking, little pushes in the back and stuff. It would feel more organic. It would be more work for the motion capture team of course, but it would help making them feel more real.

Last edited by Nyanko; 27/10/20 01:14 PM.

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