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member
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member
Joined: Oct 2020
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I play a regular D&D pen and paper session weekly (5 hours a session) and have played 2nd, 3rd, 3.5, and 5th edition D&D. I have 20 points available, then I should be able to take a score to 18. The blockage here makes no sense Seems weird that you claim to have played 5e, and are suprised that you cannot get an ability score over 15 with point buy. FOR THE LOVE OF ALL THAT IS HOLY leave the name blank. I cannot tell you how many times I made a character whose name is Tav. Make it be the last thing to fill out. Have it stay empty to force us to change it prior to loading into the game. Yes please. So many many Tavs. Mostly agree. 3. Combat
If you are knocked prone, your turn is not over. You can still take actions, reactions, and bonus actions. And standing up takes ½ your movement. Let us stand up, not WASTE and entire turn.
It would be nice to create some way to do a readied action, I know this is probably wildly complicated, but it would help to ambush a group you are trying to funnel toward you.
The bonus action shove is a bad design choice – it truly trivializes a lot of things, since everyone can shove as a bonus action. It should be an attack action, thus taking a full action to perform.
Many good points, especially those left in the quote. Good points 5. Miscellaneous
I know alignment isn’t being a hard rule, but as it stands now, the companions are all kind of on the evil side, except maybe Wyll (who I never use – see below) and possibly Gale. They are not very likeable characters to play with. Shadowheart is annoying and bad at her job. And her stats are silly. Vampire Spawn seems cool, I GUESS, but also… It’s pretty lame because OF COURSE he’s a bisexual predator that plays as being a horny teen vampire. HEAVY EYE ROLL. For gale? Eating the rare magical items? Absolutely lame, in my opinion. Lae’zel is the only person I genuinely am interested in, but she’s also super annoying because unless you’re all about ‘OVERWHELMING POWER’ she’s just not that into you. The characters are what they are. Also more companions will be available in the future. I like them all so far, but as this is heavily a question of taste there is little sense in debating who is "right" 5. Notes:
I know that Larian did a good job with this, and overall, I am enjoying the game. But it truly does (after 80 hours) feel like a DOS:3, and not a D&D game.
For me it's more a strange mix between DnD and DOS, it is neither fish nor meat. But I agree: they wanted to do a DnD game, so they should commit to that.
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Banned
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Banned
Joined: Oct 2020
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[quote=Arjuna]It is Very simple: so far, there is NOTHING about this game that is "Baldur's Gate". If the title of the game was, say... "Darkstorm" (instead of "Baldur's Gate 3"), NO ONE would make ANY connection to BG1 or BG2, whatsoever. Fallout 3 had more of a Fallout 1 and 2 feel than this does to Baldur's Gate and that was a COMPLETE paradigm shift in video game style from its prequels. This game is spammy, wantonly ignores a Stunning amount of D&D "rules", throws in effects and "barrel nonsense" like an eight year old swinging at a pinata and is massively linear, limiting player choice from the very beginning of character creation to the end of the Alpha. The OP is SPOT ON and, due to space/time limitations on his post, didn't list Dozens to Hundreds More examples of, "Man... guys... what the hell...?". Getting misnamed name "Tav" is just One, Excellent, example and there are Dozens more - So Far (we haven't even seen what else is cooking for later "chapters"). And, they Can Stop It - right now, in Alpha, they have a chance to stop this focus on cleverness and "BOOM WOWIE ZOWIE!" effects (does dash Really need some MAGICAL MYSTICAL POWERFUL I'M DOING SOMETHING, MOMMY, COME SEE!!! visual "artistry"?) and make it the tactical, realistic D&D experience that both follows and enhances its Baldur's Gate predecessors in a way that the Larian engine Clearly is capable of being. Stop being clever and be GOOD instead. You can either be Michael Jordan or you can be some clever street dribble master that never gets off his neighborhood court - not both. "You have created many topics with not constructive abuse against Baldurs Gate 3, two of them are already closed, so Minthara will answer you instead of me" Oh... no. A random fanboy anime troll is throwing... videos at me because I agree with over ONE HALF of the TOTAL POSTS regarding this... "alpha" scam. Math is simple, fanboy: Larian bid for the rights to the "Baldur's Gate" name because Tens of Millions of individuals have played it and it is (along with Neverwinter Nights) considered to be The Finest and Most Recognized Video Game RPG (along with "Torment", which was a "Baldur's Gate 'derivative'") Ever Made - Definitive Statement of Fact. Larian bought those rights because it gave their product Instant and Vast Name Recognition thus Significantly Enhancing the Possibility of Financial Windfall. They do Not care - in the SLIGHTEST - if it is "Baldur's Gate" for the "sake of 'Baldur's Gate'", it could just as well been "Bob's Magical RPG 3" if "Bob's Magical RPG" was a noted and vastly financially successful franchise. And, because they have created moderately successful RPG's themselves (if not even Remotely as Noteworthy as "Baldur's Gate" - has anyone, Ever, said, "Divinity: Original Sin" is the Best RPG ever made."...) and have never played "Baldur's Gate" (just a simple financial transaction), they have felt perfectly justified in completely shitting on virtually EVERYTHING "Baldur's Gate" was. They bought the rights to the name "Big Mac" and gave it to their 14 year old chief chef, Bobby, and he put three patties on it, with ketchup and hot sauce and celery and a sour dough bun. Is it a game? Sure! Is it "Baldur's Gate"? Not a fucking chance. Doesn't Feel like "Baldur's Gate", doesn't Taste like "Baldur's Gate", doesn't Look like "Baldur's Gate". Is just a great big "Fuck you" to everyone that has ever played "Baldurs' Gate" and is as naked a cash grab as I've damn near Ever Seen. And, On TOP of it, there is Non-Stop gaslighting from random illiterate fanboys that seem to Really like the pedophilic homoerotic "bedtime encounters" (remembering that a SIGNIFICANT amount of individuals that will play this soft porn dime store novel are Under the age of Thirteen), the "Is it evil, is it good, will I get to have (video game) sex with it?" dream "companion" shoved into your head and being whipped, in public, by a PRIEST that worships in sadomasochism while your female companions make "sly" comments about wanting to follow up. Yeah... your... "Minthara" is kinda gross, kid, and seems a little sticky... ew. This game is Pure POWIE WOWIE Auto-Erotic Euro Trash. Not a Single person that bought this game wasn't looking forward to it and Everyone here wanted it to be Great, wanted it to succeed. Every Single One. And Over HALF of the Massive amount of OP comments, Kevin, are NEGATIVE - Most of the people here Hate this game and Don't want to! They're trying, as hard as possible, to like it and they simply Can't - it, like your creepy stickiness, is just too gross, too naked a cash grab, too... obvious a molestation. So, go take your weird... I don't know, anime derivative sticky videos, kid, and show it to someone else. I Don't want to catch whatever you're infected with.
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member
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member
Joined: Oct 2020
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Maybe I wouldn' have said that this way and I'm maybe just a little less... vindicative about some details but I completely agree to the general picture he described.
KingTiki you said: "For me it's more a strange mix between DnD and DOS, it is neither fish nor meat. But I agree: they wanted to do a DnD game, so they should commit to that." I think what you said is very interesting because you didn't say "it's more a strange mix between BG and DOS", you didn't even say "they wanted to do a BG game"
I think it means a lot... sadly.
Last edited by Zefhyr; 28/10/20 10:02 PM.
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enthusiast
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enthusiast
Joined: Oct 2020
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Will metamagic be useable on Cantrips in Baldur's Gate 3 you guys think? I know that it isn't in Pathfinder Kingmaker which always sucked, just made the weakness of them even worse.
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addict
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addict
Joined: Oct 2020
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I play a regular D&D pen and paper session weekly (5 hours a session) and have played 2nd, 3rd, 3.5, and 5th edition D&D. I have 20 points available, then I should be able to take a score to 18. The blockage here makes no sense Seems weird that you claim to have played 5e, and are suprised that you cannot get an ability score over 15 with point buy. What's so weird about it? I've been playing 5e for years now and I didn't know the limitation either, as my group plays with rolled attributes or standard array but never with point buy.
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old hand
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old hand
Joined: Oct 2020
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I have been running a list in my head and I wanted to get it out here for some feedback and consideration. For some background, I currently have 80+ hours played in the EA and I play a regular D&D pen and paper session weekly (5 hours a session) and have played 2nd, 3rd, 3.5, and 5th edition D&D. Also, i apologize for the formatting being weird or hard to read, I tried to make this easy to read but I am very bad at the formatting on forums like this.
1.Character Creation
There is some barrier that exists here, with certain race/ class combos where the ability score CANNOT be increased, even if there are enough points available for the allocation. I have been blocked at 15, 16, and 17 for various race/ class combos, even wen I have lowered EVERY other ability score to 8. I have 20 points available, then I should be able to take a score to 18. The blockage here makes no sense, and it means I play characters that have 4 14s and they are all copies of each other. I can’t make a big dumb meat shield warrior with 8 int, wis, and cha. In Pen and Paper, having 3 8’s would be a bad idea, but I should still be able to do it.
FOR THE LOVE OF ALL THAT IS HOLY leave the name blank. I cannot tell you how many times I made a character whose name is Tav. Make it be the last thing to fill out. Have it stay empty to force us to change it prior to loading into the game.
2. World Exploration
The Verticality of the world is amazing. However, it would be useful to have a camera control that moves the view by LEVEL, instead of zooming in and out. I often cannot select a tile to move to on the second floor, because it shows the NPCs/ enemies literally just floating in the air.
The surface stuff is… bad. It’s just bad. This is the main reason I would support the claim that this is a DOS:3 and not a BG3. There is SO much gas and poison clouds and fire and blood to be electrified and everything. It’s just… too damn much.
There need to be expanded options for auto-pause. A character succeeds a perception check, but still just…. Walks right over a trap? Makes zero sense.
The lighting is inconsistent, at best. Every single opponent is ‘concealed by shadows’? Even when they are literally on fire? Even when standing next to a item with light cast upon it? The shadows are too plentiful or are being translated incorrectly.
When you jump, please display some kind of tooltip if the jump will result in the prone condition.
Pathing needs to be looked at. Idk why everyone always runs straight through acid, but… who can be sure.
3. Combat
Cantrips. These are supposed to be synonymous with a fighter swinging a sword. They do a damage die and then that’s it. They should not create flammable surfaces, or ice patches. Firebolt is 1d10. That’s all. Not 1d6 + burning + fire surface.
Jump and disengage are DIFFERENT things. Period. Also, jump is NOT a bonus action. It’s part of the character’s movement.
If you are knocked prone, your turn is not over. You can still take actions, reactions, and bonus actions. And standing up takes ½ your movement. Let us stand up, not WASTE and entire turn.
It would be nice to create some way to do a readied action, I know this is probably wildly complicated, but it would help to ambush a group you are trying to funnel toward you.
Barrels are heavy. I know this is a video game, but “barrelmancy” should not be a thing. A barrel full of juice (just google it) weighs 600 pounds. We should not be able to toss them around. D&D is rooted in SOME semblance of reality. We have carrying capacities. The barrels shouldn’t be so easy to move around/ throw. Also. Exploding barrels? Seriously. One more thing for me to say “DOS:3”
The bonus action shove is a bad design choice – it truly trivializes a lot of things, since everyone can shove as a bonus action. It should be an attack action, thus taking a full action to perform.
I am not entirely sure how to quantify it, but the enemies/ tactics/ abilities really need to be looked at. A level 3 goblin shouldn’t have knockback arrows and exploding arrows. Gnolls shouldn’t be getting 3 attacks/ turn with their bows. Encounter planning was done as a video game, not as a D&D encounter should be designed/ considered. I think someone else on the forums said all the encounters in the game would be classified as very difficult or deadly. There is no ‘easy’ or medium encounters. For a party of 4? It’s A LOT of stuff when its 30 versus 4.
4. Dialogue
Allow us to select dialogue choices outside of us having only one character answer questions. Ie: [SHADOWHEART] [WIS] dialogue so that it more dynamically includes the party, as this is a party-based game. As of right now, it makes playing a low charisma character really not enjoyable. SOLASTA does a decent job there if you’re looking for inspiration.
Spacebar should not select a dialogue. I am skipping the cut scene, not making choices while I hammer away at the spacebar.
When showing the DC, show the actual DC. Then roll the dice and apply our Bonuses. The rolls should be additive. As of right now, it feels like the DCs are all wishy-washy and make no sense.
DC guidelines from the books are: 1. Very Easy-5 2. Easy-10 3. Medium-15 4. Hard-20 5. Very Hard-25 6. Nearly impossible-30
5. Miscellaneous
I know alignment isn’t being a hard rule, but as it stands now, the companions are all kind of on the evil side, except maybe Wyll (who I never use – see below) and possibly Gale. They are not very likeable characters to play with. Shadowheart is annoying and bad at her job. And her stats are silly. Vampire Spawn seems cool, I GUESS, but also… It’s pretty lame because OF COURSE he’s a bisexual predator that plays as being a horny teen vampire. HEAVY EYE ROLL. For gale? Eating the rare magical items? Absolutely lame, in my opinion. Lae’zel is the only person I genuinely am interested in, but she’s also super annoying because unless you’re all about ‘OVERWHELMING POWER’ she’s just not that into you.
EVERY SINGLE TIME I fight the goblins at the druid gate, Wyll dies. Every time. Without fail. I cannot revivy him. I can’t heal him. He’s just… gone. And he’s a warlock. And pact of the blade isn’t available. So why in the HECK is he in melee with everyone? Makes zero sense. Does he seem neat? Sure. But also. You find his eye and try to give it to him, and nothing happens. Bug? Feature? Idk. Try to keep Wyll at a distance or many players will miss out on him – as I’ve said, I literally can’t keep him alive. He tries to solo a worg and 2 goblins on his own. He’s so brave.
5. Notes:
The multiplayer truly feels like playing a D&D session. Communication is awesome with another human to plot and set up fights. The multiplayer part of the game is FAR more enjoyable that the single player at this point. Mostly (for me at least) its one less NPC I have to put up with.
I know that Larian did a good job with this, and overall, I am enjoying the game. But it truly does (after 80 hours) feel like a DOS:3, and not a D&D game.
We can get there. If Sven and the crew really take into account what the actual D&D crowd is/ has been saying, then it’ll go well. they just need to keep in mind that this is indeed a Dungeons and Dragons game, not a Divinity game. As long as they stay true to making it a D&D experience, I am confident the end product will be wonderful.
Thank you all for your time and thank you to the dev team for all the hard work you have done and continue to do.
It would be amazing if we had the option to do local multiplayer and I could create my own party from scratch.
It would also be amazing if the party size was increased to at least 5. As of right now, we are stuck in the Cleric, Fighter, rogue, Wizard camp, and it feels poopy that way. Now, I have made a ranger than seems to fill the role of rogue, and allows for more front-line durability, but that’s kind of a lame fix. We should be able to have greater variance than the classic 4 archetypes. [u][/u] Good stuff!!!
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Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
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There is some barrier that exists here, with certain race/ class combos where the ability score CANNOT be increased, even if there are enough points available for the allocation. I have been blocked at 15, 16, and 17 for various race/ class combos, even wen I have lowered EVERY other ability score to 8. I have 20 points available, then I should be able to take a score to 18. The blockage here makes no sense, and it means I play characters that have 4 14s and they are all copies of each other. I can’t make a big dumb meat shield warrior with 8 int, wis, and cha. In Pen and Paper, having 3 8’s would be a bad idea, but I should still be able to do it. In 5e, I find that stats at 18 are far more rare for starting characters. The point-buy or array generally let you get to 15, maybe 16, before racial modifiers. But, of course, you get to increase stats at level 4 and 8, and some Feats increase them by 1 (not available at present in BG3, but he alternate human build allows a starting Feat) so 18s and higher are jus around the corner for your characters. FOR THE LOVE OF ALL THAT IS HOLY leave the name blank. I cannot tell you how many times I made a character whose name is Tav. Make it be the last thing to fill out. Have it stay empty to force us to change it prior to loading into the game. Preach it brother (or sister). At least have some system to change names later. EVERY SINGLE TIME I fight the goblins at the druid gate, Wyll dies. Every time. Without fail. I cannot revivy him. I can’t heal him. He’s just… gone. And he’s a warlock. I'm really not a fan of the old "you're playing it wrong" but I think you may need to look at your tactics here. I've played through the fight many times with many combinations, and Wyll only died once. For most of my playthroughs, none of the NPCs die. Are you using Sleep? Maybe Grease? Something to down a couple of goblins (or, better still, the chief, warg or bugbear) and allow the good guys to thin out the herd a little.
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enthusiast
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enthusiast
Joined: Oct 2020
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Gale is pure Evil, he asked me to steal the idol of silvanus so he can consume its power......
Last edited by Evil_it_Self; 29/10/20 04:48 PM.
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apprentice
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apprentice
Joined: Oct 2020
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Or they could address the fact that 1 cubic meter of water weights a ton (not hyperbole, I mean a literal TON) and that not even an ogre would be able to launch full barrels approaching that volume around up to meters away as if they were stones, let alone humans and co.
When "sticking to a degree of realism and common sense" and "fixing a potential exploit" can be solved in one shot. A proper matter of killing two birds with a stone.
There is a bit of abstraction when it comes to moving mechanics in video games, to be fair. You're not literally telekinetically hurling the barrel around with your mind. But a party of four people could probably find a way to move a barrel from point A to point B if they wanted to. That said yah, at the very least the barrels shouldn't be able to be carried in your inventory. They should be way beyond your carry capacity. So I have an imaginary Swiss burden Mulli who carries all the barrels. I can't get rid of him either because he's so affectionate. He manages the entire inventory and everyone in the group can access it. Fun is what you make of it yourself. 
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stranger
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OP
stranger
Joined: Oct 2020
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The one common thread between all the D&D RPGs ever licensed (with the exception of the action titles) is the offer of an authentic rules edition experience within a computer game. The reason why the 5e crowd is so upset is that Larian does not seem to be making a real effort to deliver that. And I too want to play BG3 under 5e rules, not D:OS 3 cleverly skinned as BG3.
We have to make up our minds... BG3 is just a random custom campaign with custom rules inspired by 5e in a custom world inspired by the FR... It's absolutely not a consistent 5e game or an epic journey in a consistent world like BG were. It's just another (cool) Larian game... and nothing more. Then it's not BG and should not be named as such. the Baldur's Gate universe has been established. There are assumptions (rooted in actual things that exist) that establish what Baldur's Gate is like. Many of the things in BG3 do not and would not exist in BG1/2. If you make something inside of an established universe, it needs to follow the rules of that setting. It's also not a true sequel, but by assigning it Baldur's Gate, you establish a precedence - to ignore that is pretty irresponsible.
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apprentice
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apprentice
Joined: Jun 2019
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[quote=Arjuna]It is Very simple: so far, there is NOTHING about this game that is "Baldur's Gate". If the title of the game was, say... "Darkstorm" (instead of "Baldur's Gate 3"), NO ONE would make ANY connection to BG1 or BG2, whatsoever. Fallout 3 had more of a Fallout 1 and 2 feel than this does to Baldur's Gate and that was a COMPLETE paradigm shift in video game style from its prequels. This game is spammy, wantonly ignores a Stunning amount of D&D "rules", throws in effects and "barrel nonsense" like an eight year old swinging at a pinata and is massively linear, limiting player choice from the very beginning of character creation to the end of the Alpha. The OP is SPOT ON and, due to space/time limitations on his post, didn't list Dozens to Hundreds More examples of, "Man... guys... what the hell...?". Getting misnamed name "Tav" is just One, Excellent, example and there are Dozens more - So Far (we haven't even seen what else is cooking for later "chapters"). And, they Can Stop It - right now, in Alpha, they have a chance to stop this focus on cleverness and "BOOM WOWIE ZOWIE!" effects (does dash Really need some MAGICAL MYSTICAL POWERFUL I'M DOING SOMETHING, MOMMY, COME SEE!!! visual "artistry"?) and make it the tactical, realistic D&D experience that both follows and enhances its Baldur's Gate predecessors in a way that the Larian engine Clearly is capable of being. Stop being clever and be GOOD instead. You can either be Michael Jordan or you can be some clever street dribble master that never gets off his neighborhood court - not both. "You have created many topics with not constructive abuse against Baldurs Gate 3, two of them are already closed, so Minthara will answer you instead of me" Oh... no. A random fanboy anime troll is throwing... videos at me because I agree with over ONE HALF of the TOTAL POSTS regarding this... "alpha" scam. Math is simple, fanboy: Larian bid for the rights to the "Baldur's Gate" name because Tens of Millions of individuals have played it and it is (along with Neverwinter Nights) considered to be The Finest and Most Recognized Video Game RPG (along with "Torment", which was a "Baldur's Gate 'derivative'") Ever Made - Definitive Statement of Fact. Larian bought those rights because it gave their product Instant and Vast Name Recognition thus Significantly Enhancing the Possibility of Financial Windfall. They do Not care - in the SLIGHTEST - if it is "Baldur's Gate" for the "sake of 'Baldur's Gate'", it could just as well been "Bob's Magical RPG 3" if "Bob's Magical RPG" was a noted and vastly financially successful franchise. And, because they have created moderately successful RPG's themselves (if not even Remotely as Noteworthy as "Baldur's Gate" - has anyone, Ever, said, "Divinity: Original Sin" is the Best RPG ever made."...) and have never played "Baldur's Gate" (just a simple financial transaction), they have felt perfectly justified in completely shitting on virtually EVERYTHING "Baldur's Gate" was. They bought the rights to the name "Big Mac" and gave it to their 14 year old chief chef, Bobby, and he put three patties on it, with ketchup and hot sauce and celery and a sour dough bun. Is it a game? Sure! Is it "Baldur's Gate"? Not a fucking chance. Doesn't Feel like "Baldur's Gate", doesn't Taste like "Baldur's Gate", doesn't Look like "Baldur's Gate". Is just a great big "Fuck you" to everyone that has ever played "Baldurs' Gate" and is as naked a cash grab as I've damn near Ever Seen. And, On TOP of it, there is Non-Stop gaslighting from random illiterate fanboys that seem to Really like the pedophilic homoerotic "bedtime encounters" (remembering that a SIGNIFICANT amount of individuals that will play this soft porn dime store novel are Under the age of Thirteen), the "Is it evil, is it good, will I get to have (video game) sex with it?" dream "companion" shoved into your head and being whipped, in public, by a PRIEST that worships in sadomasochism while your female companions make "sly" comments about wanting to follow up. Yeah... your... "Minthara" is kinda gross, kid, and seems a little sticky... ew. This game is Pure POWIE WOWIE Auto-Erotic Euro Trash. Not a Single person that bought this game wasn't looking forward to it and Everyone here wanted it to be Great, wanted it to succeed. Every Single One. And Over HALF of the Massive amount of OP comments, Kevin, are NEGATIVE - Most of the people here Hate this game and Don't want to! They're trying, as hard as possible, to like it and they simply Can't - it, like your creepy stickiness, is just too gross, too naked a cash grab, too... obvious a molestation. So, go take your weird... I don't know, anime derivative sticky videos, kid, and show it to someone else. I Don't want to catch whatever you're infected with. Absolutely beatiful and 100% spot on thank you
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