Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
journeyman
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journeyman
Joined: Oct 2020
I know there are a ton of folks who want this game to be true to D&D rules. I love D&D as well, but when it comes to things your character is able to do legally via the D&D rules then why make it difficult for them to do it. There are tons of example of this in the game, but the one I would imagine that stands out for most is selling/trading items. I have played since launch and have amassed a collection of completely useless weapons and armor back at my camp that I intend to sell. To do this, I need to:

1. Go to camp
2. Load up my characters
3. Go to vendor
4. Sell with each character or move stuff back and forth between characters to be able to sell with one character
5. Rinse and repeat until the vendor runs out of gold or I run out of items

All of this is entirely legal and I can do it. So, why make the process so painful??? Just so we can say "the D&D handbook says"??? This makes sense in a pen and paper game because I can verbally say to a DM, "I would like to sell these items to the vendor" and it takes seconds. In BG3 that process does not translate well (especially with a controller) and takes forever. I can do it, so why must we make it painful just to be consistent with the rule book? Why not just let you sell items from anyones inventory OR camp with whatever current character is speaking to the vendor? It is the exact same process except one way takes seconds and then I am enjoying BG3 again and the other method makes me want to rage quit the game and play something else.

If you can do something legally via the D&D rule books you should be able to do it in a way that makes gameplay enjoyable. Other thoughts on this or other examples people can think of in the game which would benefit from making the process simpler?

Maybe an auto-hide with remaining bonus action checkbox? I am so tired of, move, attack, hide, move, attack, hide. If I am going to hide every single time anyway just do it if I have a left over bonus action. If I have the sense to go into settings and check the box, then you know I understand the mechanic and that hiding will make me harder to hit, so just do it automatically. Why do I need to manually do all these things.


Last edited by FireyWarAxe; 27/10/20 08:53 PM.
Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
I think the camp setup as-is, is a pretty aberrant thing in a D&D game. I have kind of a long list of complaints about "camp", but I won't bother going into them since I wouldn't object to selling stuff directly from the camp "wares" category or whatever as an expediency thing. This is a place where time and carrying capacity ACTUALLY mattering somehow would improve doing something like that. Can't start our long rest for another 10 hours? Well, might as well schlep our crap to the merchant who agreed to buy it all like we're a low-rent moving company in desperate need of coin.

The inventory thing feels like a holdover from DOS2, especially since quite obviously the Charisma score of the character is influencing the price - in an actual game either you'd haggle, and it'd be the best qualified haggling person doing it, or you'd say "F it." and take the bulk rate to get rid of stuff. Hopefully they change that and don't stick to how "so independent" everyone in the group is. I'm not wild about the framing concept in this instance - let's form an adventuring party of people who don't want to go on an adventure together. It'd make a better book than a game.

Joined: Oct 2020
Location: Sweden
addict
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addict
Joined: Oct 2020
Location: Sweden
Hmm, I don't really see how the trade mechanic in game either follows nor contradict the 5e d&d rules so starting with "I know there are a ton of folks who want this game to be true to D&D rules" and later follow up with "So, why make the process so painful??? Just so we can say "the D&D handbook says" is beyond me, as per my knowledge, no one here on these forums has stated trading should stay close to the rules. In fact, most agree with you that inventory management and trading needs an overhoul.

As per the hide mechanic. Do you play as a rogue or ranger? Otherwise your skills in stealth would normally in d&d be so low with the other classes available right now that hiding would practically be useless and the current state of the of combat encounters and the action economy is something you can blame Larian for. Not the rule book. Also, you want even less to do manually in turnbased combat?

Joined: Oct 2020
apprentice
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apprentice
Joined: Oct 2020
To me, the camp system is a way for you to switch out party members if you get stuck in a dungeon and need to swap out say, a rogue for a cleric to continue past a certain point. I hate it and think it's clumsy, but that's my guess as to why it exists. Dragon Age also did it so maybe they took inspiration from that?

For the interface issues, if you look at some of their past articles on DOS:2, the current inventory interface looks almost exactly like what they wanted to do for a controller / console interface. I don't think that explains why you can't flip between characters or have a shared inventory (and weight limit), but to me their desire to appeal to both controllers and kb + mouse players is a cause of a lot of the interface issues.


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