So I hadn't delved into wizards so far since release. But I created one and decided to go solo. It's not even funny at this point how easy it is to play as a wizard.
-you can copy any spell you come by in scrolls, doesn't matter if it's clerical or hermetic, into your spell book
-you can cast spells at the beginning of your day, let's say mage armor and familiar, which are spells remaining in effect until your next long rest, and then take them out of your list to select new ones
-you can then cast arcane recovery to get back the 2 slots you used previously
-you can swap any spell with another in your spell slots as long as you are not in combat
-you get the only offensive spells in the game which can hit 100% of the time its target
-you have cantrips which, even if they miss, still do damage to their target
-you can dual wield like any good thief with 2 short swords and if you are a high elf, you can start at 16 in dexterity, meaning you do 1d6+3 on each weapon every turn
I mean, what's the drawback of being a wizard at the moment? It's just too powerful even at low level compared to the other classes.
Something has to be done to tweak this class.
Last edited by Nyanko; 27/10/20 09:52 PM.