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Nyanko Offline OP
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So I hadn't delved into wizards so far since release. But I created one and decided to go solo. It's not even funny at this point how easy it is to play as a wizard.

-you can copy any spell you come by in scrolls, doesn't matter if it's clerical or hermetic, into your spell book
-you can cast spells at the beginning of your day, let's say mage armor and familiar, which are spells remaining in effect until your next long rest, and then take them out of your list to select new ones
-you can then cast arcane recovery to get back the 2 slots you used previously
-you can swap any spell with another in your spell slots as long as you are not in combat
-you get the only offensive spells in the game which can hit 100% of the time its target
-you have cantrips which, even if they miss, still do damage to their target
-you can dual wield like any good thief with 2 short swords and if you are a high elf, you can start at 16 in dexterity, meaning you do 1d6+3 on each weapon every turn

I mean, what's the drawback of being a wizard at the moment? It's just too powerful even at low level compared to the other classes.

Something has to be done to tweak this class.

Last edited by Nyanko; 27/10/20 09:52 PM.
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What is supposed to happen for a Wizard is:

1. You prepare your spell list for the DAY and can change on a long rest.

2. Arcane Recovery is working as intended. But long rests are infinite if you wanted.

3. Only supposed to be able to scribe any spell on the Wizard spell list

4. Regarding Dual wielding anyone can dual wield as long as you are proficient in the weapons. However I just learned that the offhand damage is bugged ( or intended? ). Its not supposed to add your Dex mod to damage rolls unless you have the Fighting Style : Two Weapon Fighting

If they fixed the prepared spells per day and what you can scribe as 5e is that would balance a bit. But they have a long way to go mechanically to get things more 5e.

Drawback for Wizard is the low HP and AC. With Mage Armor 15 AC is not bad with 16 dex. But still quite squishy

Last edited by Jazhara202; 27/10/20 09:56 PM.
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Nyanko Offline OP
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I mean, my mage is level 3, she's got 20HP and AC 16 with dex 16 (+3 +3). But the enemies don't even get to me. They are literally destroyed before that. Now I understand why some dudes can solo the act 1 entirely with a wizard. It's a piece of cake. So many tools at their disposal.

Let's take an example. When I was level 2, I killed Netty with only cantrips and my crow familiar. Every turn, he was blinding her and I just had to spam my fire and ice cantrips from afar. She couldn't do anything. And I was 14HP while she got to 32 in spider form. It's not even funny how easy it is.

And the fact we can spam long rest makes them insanely powerful.

Last edited by Nyanko; 27/10/20 10:07 PM.
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Use a gith wizard, you have medium armor and cast spell easy

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A big problem is definitely the current camping system.

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Two weapon fighting is strong in lower levels, but falls off hard after 10th level or a little before. Otherwise +1 to Jazhara202, there are some checks and balances that just aren't in the game yet, don't worry so much my friend

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3 things from me that are worth noting:

1: Every single system in the word is cheesable if you know it by heart or if find an exploit. Be it economic or a video game one. D&D was the same. Baldur's gate II was solable too. Especially with a mage.

2: Changing your spells on the fly is the only thing making it so you don't always stick to "the best spells". You won't rest just before meeting a group of enemies. But if I see a bunch of petrified drows i will go to my spellbook (as a cleric in this instance but the idea is the same) and change my spell to protection from evil cause something evil petrified them. I totally loved this interaction and I don't think it would be a nerf to anyone to remove it. It would only make weaker spells even more useless. Now at least i can use them if i see this 1 situation in which using color spray won't be a waste of breath.

3: -you get the only offensive spells in the game which can hit 100% of the time its target

Correct. Certain mage spells are just bonkers. Now...they are limited in use so that's why they are powerful. You can rest endlessly so that's why they are OP.

The only thing balancing mages is...the story line. The tadpole. You can't rest endlessly because of it. I know it's in stasis , bla bla bla but they already told us we will die in 7 days and it didn't happen. Now they told us it won't change us into mind flayers. Well...they might be wrong. Again.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
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Nyanko Offline OP
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My main problem is the fact as a wizard I have literally no incentive into taking companions with me. I destroy every encounter I come across and when I make decisions, I don't have anyone disagreeing with me. So unless someone playing a wizard wants to have some banter and romance options, battle mechanic and dialogue wise, no need for anyone else in your party.

At least with a rogue, you need to ally with another character. But with a wizard, they are more an annoyance than anything else.

Hopefully, the tactical mode will bring more challenge and thus more necessity into bringing someone along.

Last edited by Nyanko; 28/10/20 02:13 PM.
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Originally Posted by virion
3: -you get the only offensive spells in the game which can hit 100% of the time its target


And you can buy a ring that double its damage...

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Originally Posted by azarhal
Originally Posted by virion
3: -you get the only offensive spells in the game which can hit 100% of the time its target


And you can buy a ring that double its damage...



WHAT ?!? Haha lol

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Yup magic missile is absolutely busted with that. And as it grants an additional cast, you could even cycle it between party members to have them all use it, then long rest after combat and you can magic missile spam through every fight

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Originally Posted by Nyanko
My main problem is the fact as a wizard I have literally no incentive into taking companions with me. I destroy every encounter I come across



Lemme know how that minotaur encounter goes for ya.

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Just image when you can have a party of 4 Wizards!


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