Stealth

Inside many internal areas, especially in various big caves there are spots where natural light shines from above yet when a character is sneaking through those spots she remains completely obscured in shadow, as if
it was dark. It seems such natural light sources are not counted for Stealth which look very weird.



Armor

We should have variety of armors that various NPCs wear available for our characters. They dont need to have any different stats, but rather be just different versions of leather, chainmail, scale and other armors.
All these are already made and in the game, worn by various NPCs, so it wouldnt require any additional work. Some of those look really nice. Some could be found on dead enemies, others in various traders.
These variations of armors could represent different countries and regions or factions of the Faerun. Just different styles of making and craftmanship.
Some of the normal clothes we can see on Tieflings in the Grove should also be available. As normal clothing only.

It would be nifty if we could upgrade favorite armor at special armor smiths or mage smiths so we can carry and use them longer. Nothing special, maybe just +1 enhancement, or a single additional extra feature.

Drow in the underdark shouldnt wear ordinary upper world armor? I dont think it would be difficult to at least color it darker so it fits the Drow theme. But maybe they could all wear the nice black leather Drow armor such as we can find.
We dont need to find armor as loot on everybody, which is already normalized through the start of the game. If the enemy is burned or otherwise heavily damaged, vaporized, melted etc - we definitely should not find any armor as loot on them, maybe other loot items could be also destroyed. I think thats how it already works for some loot boxes.

When Helmets are equiped they should cast shadow on their own inner surfaces and heads-faces inside.
Currently there is no shadows inside the helmets so the NPCs look like they have lights inside.
its especially visible in close up cinematics.



Voices, Facial features

Only two Female voices for player character? Can we get at least one more, maybe two? Different to the current ones, or is it really one? It would be very nice if we could have a lower key female voice. A bit more throaty, deeper female voice.

Maybe a few more faces too. Currently there is only two or three very nice female faces, And they are separate for different races. Similar for men. A few heads and faces are of clearly different size. That should be equalized.
As others have suggested some variety could be gained by allowing few basic facial features to be swapped to some extent. Eyes, lips, noses.
A few more tattoos would be nice.



Jumping and stealth ease of use


How about making jumping range constitution dependent?
Con again doesnt have any other effect but amount of HP. While all other abilities have several.

There really should be a group - ungroup button, and when the party is ungrouped then the jumping would be done individually as is done now, but when the party is grouped and everyone move together then jumping and stealthing should apply to a whole group automatically. That removes the tedium of clicking on each character numerous times, (which doesnt work great at all right now) and then clicking numerous times on stealth, then again going out os stealth and then jumping... but the player still has control over both who is stealthing and who is jumping as any situation demands.

In two clicks.


Last edited by Surface R; 28/10/20 06:23 PM.