Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
Tuv Offline OP
journeyman
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journeyman
Joined: Oct 2020
Did the patch break the spore-reanimate? Or was this possible before?

Also, I noticed that Glut gained more abilities, the white spore cloud is pretty crazy as the cloud sticks around. The drow commander lost her abilities and the spectator lost the unpetrify ray during recruitment.

/edit

It seems like there is no animation happening when using the spore ability but after a long rest all the minions assemble.
It also looks like the bulette is alive again, at least the burrowing-knockdown event happens

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Last edited by Tuv; 29/10/20 09:37 PM. Reason: unclear
Joined: Mar 2020
Location: Quebec
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Location: Quebec
I have not fought the Duergars yet, but I have Glut, who is pretty OP ! Haste cloud (spell level above 3), Hold Monster (spell level 5), Confusion cloud (spell level 4), and more, at will !

The Haste cloud (white cloud) also has a "bug" or oversight : if you exit and come back in, you gain another extra Action ! It can gives you at least 3 Actions per turn.*

* Read : I did not test that exploit (used only two Actions because cheating would be boring), so I do not know how many times it kicks in, but I am guessing it is "infinite" until you run out of movement to run in/out. To be tested, though even just once would be a bug/oversight.

It is already OP in my opinion in comparison to a party that decides not to use Glut for RP/evil reasons.
When he initially joined me, I thought he would animate one or two dead Duergars, which was already good enough.

nb : I tried the animate spore only once, on a Hooked Horror... It looks like you need to go to camp to fetch the new dominated followers.

Last edited by Baraz; 07/11/20 04:10 PM.
Joined: Aug 2020
journeyman
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Joined: Aug 2020
I love this power he gives us I wish Circle of Spores druid gave us this power I would go around making an undead army


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