A lot of people have added their own ideas already for things they want to see in the game, particularly in the gameplay and mechanical sense, but I'm making this thread because I want to appeal to the more thematic side of BG3 and hopefully this thread can spark discussions for this topic and for other people's ideas as well.
Mechanics are all well and good, I can adjust to them fine so whatever is given is great, but something that I really hope that Larian doesn't do is favor streamlining the world and some key worldbuilding components because it would be easier for those players that don't like overcomplication and prefer ease-of-life hampering feels and immersion in the process. Things that would make me step into the world of Faerun, the Astral Plane, and/or Avernus(Nine Hells) if the story is hinting towards those places. What I really hope that Larian adds (and what it seems like they want to implement) is a currency system pic related below. Gold is well and good but there is more to the economic flow in Faerun. There are some items already in the game that suggests they want to add a currency system with copper coins and platinum coins in some areas. Please do that, please add currency. Please make an exchange system and if I recall in D&D Tabletop currency has a weight. Incentivize money exchange, adjusting things you want to take and not having thousands of gold coins in your person. If possible do the same for Githyanki/Tu'narath with their currency, as well as soul coins (which is another item received in the game by one of the Tiefling at the Druid camp) for Avernus and let those currencies be the model of exchange/trade in those parts of the world/plane.
![[Linked Image]](https://cdn.thingiverse.com/renders/b8/00/64/40/d0/25b8a6ebaa90e65d722e91efbba8994f_preview_featured.jpg)
![[Linked Image]](https://i.imgur.com/gBM7k2Z.jpg)
Another thing I would like to see as well is backpacks playing a central roll in the inventory system, things that are littered all over the place, as well as being key in maintaining/gaining space. Something that I can give as an example is Neverwinter Nights, having weight reduction backpacks, and how central they are in keeping many important items that you want to take with you not slogging you down. Make them wearable too as a cape option, or even add a central backpack slot on the character equipment.
![[Linked Image]](https://i.pinimg.com/736x/0e/bc/2c/0ebc2caf3c11afbb275b7948ee09103d.jpg)
Just my thoughts.