Larian Banner: Baldur's Gate Patch 9
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A lot of people have added their own ideas already for things they want to see in the game, particularly in the gameplay and mechanical sense, but I'm making this thread because I want to appeal to the more thematic side of BG3 and hopefully this thread can spark discussions for this topic and for other people's ideas as well.

Mechanics are all well and good, I can adjust to them fine so whatever is given is great, but something that I really hope that Larian doesn't do is favor streamlining the world and some key worldbuilding components because it would be easier for those players that don't like overcomplication and prefer ease-of-life hampering feels and immersion in the process. Things that would make me step into the world of Faerun, the Astral Plane, and/or Avernus(Nine Hells) if the story is hinting towards those places. What I really hope that Larian adds (and what it seems like they want to implement) is a currency system pic related below. Gold is well and good but there is more to the economic flow in Faerun. There are some items already in the game that suggests they want to add a currency system with copper coins and platinum coins in some areas. Please do that, please add currency. Please make an exchange system and if I recall in D&D Tabletop currency has a weight. Incentivize money exchange, adjusting things you want to take and not having thousands of gold coins in your person. If possible do the same for Githyanki/Tu'narath with their currency, as well as soul coins (which is another item received in the game by one of the Tiefling at the Druid camp) for Avernus and let those currencies be the model of exchange/trade in those parts of the world/plane.

[Linked Image]

[Linked Image]

Another thing I would like to see as well is backpacks playing a central roll in the inventory system, things that are littered all over the place, as well as being key in maintaining/gaining space. Something that I can give as an example is Neverwinter Nights, having weight reduction backpacks, and how central they are in keeping many important items that you want to take with you not slogging you down. Make them wearable too as a cape option, or even add a central backpack slot on the character equipment.

[Linked Image]

Just my thoughts.

Last edited by SteamGolem; 30/10/20 02:53 PM.
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No thanks. Too much management on things that don't improve the quality of the game. Everyone hates pennies. No one wants pennies. Why would you put pennies into the game? I feel the same about encumbrance. No fun! It slows down and stops playing.

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Toggle backpacks would be nice and not having swords hanging off the back. The coins are already in the game but I hope it gets automatically converted into gold. Currencies can be terrible in games with already lots of loot.

As for the weight, the early but not too early bag of holding should do the trick. There is loads to pick up and it adds flavor if you can grab almost everything, despite it having no value.

The encumbrance right now is fine, the entire system with the camp and sending items there is way too convenient. A separate barrel storage would be nice though

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I have several times thought of using the lore established currencies as an argument when discussing mechanics that don't need to get implemented into the game for it to follow the d&d setiing. As stated above, it doesnt really bring anything to the game experience unless you like stock market simulators. So for me,, just having gold or coins as one currency is enough. Backpacks on the other hand is something I would like and unless they have changed the encumbrance to not allow your party carry twice the amount of weight that is stated that they should be able to, I don't agree with Tuv. If my character inventory states I can carry 80 pounds...I should feel the effect directly passing that threshold.

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Originally Posted by Tuv

The encumbrance right now is fine, the entire system with the camp and sending items there is way too convenient. A separate barrel storage would be nice though

Is it, really?

If I could sold directly from the camp storage to any merchant it would be convenient indeed, but as it is...I find it such a chore to use that I rarely ever bother.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by PrivateRaccoon
If my character inventory states I can carry 80 pounds...I should feel the effect directly passing that threshold.


Yes, it's double the stated value now when you become slower. I'm fine with that, understand though why it bothers you as it deviates and is not believable

Originally Posted by Tuco
Originally Posted by Tuv

The encumbrance right now is fine, the entire system with the camp and sending items there is way too convenient. A separate barrel storage would be nice though

Is it, really?

If I could sold directly from the camp storage to any merchant it would be convenient indeed, but as it is...I find it such a chore to use that I rarely ever bother.


Guess I just use the camp differently, I only store chests, barrels and maybe some random thing i just happen to have too much in the inventory, otherwise I don't pick up that much, no alcohol as it's useless and heavy, not many weapons and generally don't worry so much about money via trading low value items. I did that till level 2-3 in my first run though and it was a chore.

You find lots of nice equipment and can steal from the zent traders without feeling all too bad about it. So money via trading lots of trash hopefully won't be required but adds flavor. Enemies drop what they carried but you don't have to pick it up.

But yeah, there is loads to pick up and there will be a send trash to camp or sell all junk buttons I hope.

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I don't like to waste too much time micro-managing compulsive pickpocketing (it's not like there's that much to buy with these money anyway) and I never ever bothered picking up a single barrel or chest, so yeah, I'd say we are clearly using it differently.

The camp storage chest for so far was just for "things that are I consider too important to sell away but that I have little use for currently". Admittedly not a category that includes a whole lot.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by PrivateRaccoon
If my character inventory states I can carry 80 pounds...I should feel the effect directly passing that threshold.

I didn't watch into it too closely, because I just didn't care enough, but I assumed there were gradual penalties piling up?
Like... You are actually encumbered only when the weight is twice your carrying capacity, but chances are you have some minor penalty to movement/jumping even when just going barely above your nominal limit?


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Currency system would be pretty cool or different currencies for each chapter. Additional features for backpacks also would be neat, along with actually seeing my backpack and some of the junk on my characters model.

Also, currently the weight system only goes by whole numbers and the items are actually broke down into decimals. Would like to see the actual weight of the items.

Last edited by fallenj; 02/11/20 03:00 AM.

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