Larian Banner: Baldur's Gate Patch 9
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#724010 31/10/20 03:23 PM
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greek14 Offline OP
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Thanks for the great game. I played it over 200 hours, and it's already on my top 10 list. I took screenshots every time I find issues in the game. I'll try to upload some of them when I have time. I don't think I have the right answer, so don't take this as an assertive post. Also English isn't my 1st language, so please excuse my grammar.
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I partly understand why he's obscured, but fire is clearly a light source. the notion that I can't see an enemy when the enemy is surrounded by fire surface, which is a light source, doesn't seem logical to me.

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Last edited by greek14; 01/11/20 05:33 AM.
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(I confirmed that this is actually a fake potion from Ethel. It's not a bug.)

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Last edited by greek14; 01/11/20 11:18 AM.
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On the charisma saving throw, your class gives you your saving throws that you are proficient in, which tend to be your primary and secondary stats. Warriors are proficient in STR saving throws, etc...you are probably seeing a proficient charisma saving throw that is +2 mod +2 from prof but they just bundled it up as one. Should be clearer.

Great post, there is a lot of inconsistency and mismatches that you found!


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Right. Thanks for the explanation. Cleric has WIS/CHA Saving Throw Proficiency, so the combat log should be written as below
Saving Throw: 17(1d20) + 2(Proficiency) + 2(Charisma modifier) = 21

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Last edited by greek14; 01/11/20 11:41 AM.
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The charisma modifier being +4 might be from a skill proficiency bonus of +2
I've also been able to detect invisible oponents by moving my character's movement arrow around and see when they might be threatened be the invisible guy. the "threated" arrow showing where the invis guy is I mean
The gold zero thing is because that character has no gold. the character talking to the trader has to have gold in order to trade. I don't agree with this, total party gold should be enough, but that's how it is for now.
Ray attacks are usually counted as range touch attacks, that might be it... or could still be a bug.
The potion mis-nameing thing seems to be because of the hag, it was the same on my game. I think that one might be on purpose, the hag lies... the other potions she gives you turn out to be poisons, they show their truths when you leave the area and look at them again.


Great post overall, a lot of effort and detail. Thank you.

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I haven't thought about the hag's potion. It makes sense now. Apples and well water also turn out to be poisons later.

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I wanted to try melee ranger, but Colossus Slayer hasn't been working from the release. I already saw someone mentioning about this before. If you don't fix obvious bugs like this, we can't test your game properly.


"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
You might be wrong about this part. At the moment, we can't side with Minthara because it's not polished, and because it's full of bugs.

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In this combat scene, it takes 15~30s to end 1 NPC’s turn. In DOS2, Some voidlings had similar issues. I can’t understand why you’re repeating the same mistakes. It’s not challenging or interesting. Furthermore, Dumb goblins keep blocking my way. It's just endless, tedious waiting. You really should change or delete this scene.


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Some goblins just don't fight. They just stand there and watch.


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I'm not siding with Minthara not because I'm Good, but because I can't proceed the game. I saw your hard work in DOS2 from early access, so I believe you're working hard now. Please don't try to make the game bigger by scattering meaningless enemies and combats. Simplify it and fix the obvious issues at the earliest possible time, so we can test and find more issues.

Last edited by greek14; 03/11/20 11:21 AM.
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It isn't just about convenience. because of how camera is locked in and how camera system works, it prevents me from clicking objects and moving my characters, making game unplayable. Many people will be annoyed because of this. I don't remember any camera issues in DOS2. I can't understand why you changed camera system. We could just see lower/higher ground by using zoom in&out, and had no problem with clicking objects or moving characters.

Last edited by greek14; 03/11/20 05:19 AM.
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Great job reporting all of these!

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About knowing where invisible target are. It's actually how it should be by DnD rules. You don't know where "hidden" enemy is. Being "invisible" doesn't automatically make you "hidden". But I doubt that this was made intentionally.
Fairy fire on the other hand definitely shouldn't affect targets that succeed on saving throw.

Funniest thing about spell targeting and high ground is that it isn't simmetrical. I tried 2 situations. Targeting Astarion with sacred flame.
If he on the high ground you can't target him. But if he and Shadowhart swap places, game allows you to hit him with the same spell.


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